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Efate/Regina - what is known?

I'm preparing material for a campaign based on Efate/Regina in the period leading up to the 5th Fontier War (1106-1107). Does anyone have any information, all I have to go on are the TNS bulletins, which imply a civil war brewing, followed by massive Imperial intervention. And no Ine givar activity. Nosir. We know what they're doing, and they're not doing it...
 
Originally posted by autochthonic:
I'm preparing material for a campaign based on Efate/Regina in the period leading up to the 5th Fontier War (1106-1107). Does anyone have any information, all I have to go on are the TNS bulletins, which imply a civil war brewing, followed by massive Imperial intervention. And no Ine givar activity. Nosir. We know what they're doing, and they're not doing it...
I found this in the RICE archive:

Date: Sun, 12 Nov 1995 16:41:38 -0500 (EST)
From: Alvin Plummer <alvin.plummer@sheridanc.on.ca>
Subject: #AWP-00301: Efate

My thanks to David Jaques-Watson for additional information, permitting
me to add data to the Rice Paper, and more closely comply with previously
published Traveller information. At least one addtional Rice Paper is
being planned by a diferent member of the TML: collect them all!

I've chosen to retain both the 'alien' Efate and their welcoming nature:
remember, these people are Xenophilic (they don't even fear the Zho's!)
but also Militant (Ready to fight when you are, Captain!).

Efate (Regina: Spinward Marches/1803)
A646A30-F B Hi In 110 Re K4 V
g=.7718, day=37:59:06.7; year 41d 10:56:55.1 Imp., 26d 4:38:11.2 Local
atmos=.66, controlled weather TNE weather = -1
Temp=-3 (6/lat +15 to -45) (season +17 to -29, 16 deg lat)
daily temp range: +14 noon, -54 midnight
[Life]; Ores, Radioactive, Crystals; Nonmetals; Parts, Consumables;
Recordings, Software.
Progressive/Indifferent; Competitive/Militant; Harmonoius/Xenoplilic
Legal=0-00000 Tech= FF-FEFGF-EEEF-FF-4

ARRIVAL

When you leave jump, you're 100 diameter's from the primary star: Efate is
only 68 local stellar diameters out, so your ship will come out between
194 and 394 light-second from Efate.

Coming through the RQS rigamore is a good bit easier here then in most
places: Virus is not nearly the threat that the Zho's can be, in the
eyes of the local Efate. So long as the traveller doesn't do anything
blatently stupid, he should be able to arive at the starport in a
reasonably short time.

[REFEREE: The world name is also used to refer to singluar and plural Efate.]

Looking down on the world as the RQS quickly rifles thru his ship, he's
likely to mistake the Vistoner plate as the world's sole continent.
While it sure looks like one, it has actually been shattered into
something like a jigsaw puzzle. Each island - about 300 to 700 km in
diameter - is seperated by it's neighbour by a 1-4 km moat, which goes
down 3-5 kilometers in depth. How this highly unlikely geographic formation
is still under some debate: since there's no impact crater, the answer
must reside in some truly odd plate tectonics. The world itself seems
geologically dead: there are no mountain chains, and no volcanoes. The
bottom of the moats is covered by silt and dirt settling in from above:
estimates are that the crevaces go down another 2 km below the silt floor.

After barely setting foot on this world, each member of the company will
be given a holographic Efate guide - an avatar - to help the visitor
navigate his way through the customs and traditions that govern Efate
society. The guide will refuse payment from the visitors: he is usually
a construct by a local tourist agency, and will encourage the visitors
to use his agency's facilities.

The harsh chemicals that render the air poisonous to humans stemms from
the TiiKii plant. While rarely seen in the cities where humans frequent,
they dominate the shallow swamplands of Efate's equatoral regions,
released during the sudden, massive "explosions" of the plant's sexual
organs. The Efate - ever gracious to their human visitors - feel
ashamed by this, but can do nothing: too many species depend on the
TiiKii's foul gases for their life cycles.

Humans are not advised to enter the swamplands: if they do, they must be
very careful where they trod: stepping on a root can trigger off the
explosion.

THE EFATE RACE

The guide is worth a twice-over (even if he's just a hologram). The typical
lithe Efate stands at a little over average height, with a deep bronze
skin, longish wavy hair in a variety of light colours (white, various
shades of grey, and pale yellow), and high cheekbones. They look like a
minor race - or a bodysculptured noble - but are not actually human at
all.

The Efate was contacted by the Imperium soon after arriving in Regina
subsector. At the time, they were a highly sedentary race of omnivores;
weighing in at about 300 kg, they looked something like large,
occasionally biped, glorified squirrels, with faceted eyes, an ungainly
gait, and a grating language of squeals and whines. Primitive they were
not, though: when the I.S.S. Coilirela touched down here in 182, they had
already reached TL 4, with some research to TL 6.

The Efate - or the KriiLeeiKariit, as they called themselves at the time
- welcomed the Imperium gladly, becoming a client state in 211 and
obtaining formal membership in 243. A highly industrious people, they
swiftly reached TL A by 400, and by the First Civil War was at TL D.

It was at this time when wealthy KriiLeeiKariit started to shape
themselves and their children as humans. The prestige of being human,
and the natural KriiLeeiKariit love and fondness of humaniti, began to
approach it's ultimate conclusion. By 880, the "New People" were over
half the population: by 1000, the KriiLeeiKariit were extinct. But the
"New People" - now taking the name of Efate as the name of their new race
- were still not considered human, as they cannot interbreed, and have
serious internal difference from humanity, especially at the DNA and
molecular level.

They still cannot eat most human food without pills and addatives: the very
limited range of (highly processed) human food they _can_ digest
without aides gives them debilitating stomach cramps and occasional
vomiting "on bad days". Because of their wholesale and self-inflicted
genetic problems, they suffer appallingly short lifespans of about 40
years, dying from a vast variety of heridatory diseases. And over 60%
of all Efate are originally born from some artifical method: the
rebuilding of the KriiLeiiKariit reproductive system to imitate human
mammalian norms is a great triumph of science, but even today a Efate
woman going through natural childbirth takes her life in her hands. Of
course, Efate genetic science plows ahead to relieve these problems.

EFATE CITIES

Efate cities are very crowded. The Efate are an extremely gregarious
race, and they love the hustle and bustle of the urban enviroment. Their
cities aren't very tall, but do spread out over thousands of kilometers of
area. Clothing tends to imitate the latest Regina fashion, and many of
the social attitudes are also familiar to native-born Reginans.
Strangers are enjoyed my most Efate: they are easily forgiven of any minor
errors, and even if guilty of a grevious crime, will only suffer
- at worst - expulsion from Efate.

What most stand's out on Efate is the vast number of holographic people -
called "avatars" - which mix and talk with the real Efate. Some of these
people have been sent by their masters to complete some errand, but most
of the avatars are of dead Efate, who's personality is brought to live by
AI programs.

[REFEREE: Pre-Virus, the images are projected by small, mobile robot spheres
which hover over a spot, and project the image downward. Now, the
cameras and AI computer is mounted on trained TrWanak gasbag animals: the AI
has no way to communicate to other computers, and can only direct the
gasbag by mechanical prodding. Also, the AI is designed to mechanically
fail if infected by Virus.]

The Servenai Cults - the premiere Marchman religion, after Imperial
Catholicism - have many Efate followers, and insists that the souls of
the dead are only satisified if they're images are permitted to walk the
land. The Cults - which originated on Capon/2324 (B747748-A) - resemble
the Roman mystery cults, with ancient Vilani philosophy thrown in:
currently, 20% of all Marchmen follow it.

HONOUR

While most Imperial/Regency worlds are known for taking Honour and
Tradition seriously, Efate is unique in the extent that it reveres these
concepts. One of the things that the Efate can't get their heads around
is human laws: they simply cannot comprehend how they act. What they
*do* understand, however, is Personal Honour. Each individual Efate is
responsible to make his portion of the universe as fine and noble as
possible. And each Efate's life is governed by his own personal Honour
Code, which is held as sacred.

Each Efate is expected to uphold the Code individually, rather than
depend on a government to maintain it. If an evil occurs, the Efate that
witnesses it is to correct it: he *cannot* pass on that responsibility to
someone else.

The Efate nobility's main purpose is to provide living examples of what
honour mean, to set an example for the nation and the race. The local
nobility has shifted over the centuries from a priesthood to a democracy
to an oligarchy of noble families, but how they govern - the source of
their authority - remains the same.

The Code - basically the obligation to be and live the truth as best as
ability allows - is the foundation of trust on Efate. Because it's taken
so seriously, the system can continue to be the only known high-pop world
without any formal laws at all. Of course, every Efate's individual Code
varies, but all strive towards the same goal, and tend to have many
similiarities.

One of the more common manifestations of the Code is Paterfamilias: that
is, the eldest male is assummed to be the lord of his household. While he
doesn't officaly have the 'right' to kill anyone in his household that he
wishes - the Efate only believes in duties and responsibilities, not
rights - most Efate will not interfere or ostrazise a father who does,
even in public.

Other common traits of the Honour Code is a willingness to take the law
in your own hands; a very strong fear of shame before others; love of
family, home, and empire; and contempt for those who challange the Code.

THE FIFTH FRONTIER WAR

The honour code - despite it's valued place within Efate culture - has
often been the source of some of the most intratacable conflicts on
Efate. One well-known conflict - between the Keeslia'k and the Keia'ss
noble houses - has often led to contnous bushfire war's in the bitter
Polar wastes of Efate. This conflict eventually grew like topsy: by
1107, it pitted most of the lesser noble houses against the five High Houses.
Covert Zho support of the smaller houses was quite well-known: the Efate
never was as phobic towards psionics as Imperials were, and often
consider the 'truthful' Zhodani as basically more honourable than Imperials.

Between 1000 and 1107, the Imperium/Domain/Regency had to send Marine
unit's no less than *fifteen* times to restore the peace, with each
incident worse than the last. During one of these incident's - the
famous Razor Wars of 1107 - most of Makitii District was thrown in a
state of chaos, requiring Imperial Marines to put down the rebellion
(078-1107). The Imperials expected a walkover, considering the rather
poor equipment the lesser noble armies had.

Boy, were they surprised. The rebellious nobles didn't have much in the
way of fancy equipment, but they were well prepared, and - with plenty
of Zho advise and psionic aid - were able to hit the Marines unexpectedly
hard throughout the Cackiit Highlands. While their tactic of using a
Merc cruiser to deliver a 5MT nuclear warhead to the main body of
Imperial troops failed (see "A daggar at Efate", JTAS #? "), several
other subterfuges - including sneaking a large supply of haevy fusion
rifles - were successful.

The marines were just getting a bead on the rebellion put down when the
Fifth Frontier War swept thru Regina subsector, placing Efate under
siege from 214-1107 to the armistice, declared at 099-1110 (The war was
officaly declared over at 001-1111).

Ferocious naval clashes ensured betweem the Zho. 1st Assault Fleet -
tasked to take Efate - and the defending Imperial 193rd Fleet. However,
because the Zho's could not secure their supply line through Louzy, the
1st Assault Fleet couldn't bring their full potential force to bear
against the 193rd. The unconqured Imperial outposts at Louzy could also
supply information to Imperial forces regarding incoming reinforcemetns,
permiting the 193rd to successfully defend against several offensives.
>From mid-1109, the Zho's were releasing ships to fight at other fronts,
but were still strong enough to resist the Imperial attempt to relieve
Efate during Operation Iedshrpr (launched 029-1109), spearheaded by
elements of the Corridor Fleet.

The intense fighting was used by the High Houses as the justification
used to purge the lesser houses from all government positions. This led
to even more embittered fighting, and eventually to several ugly
atrocities. In the aftermath of the Fifth Frontier War, most of the
lesser houses was stripped of their titles and exiled to Ley Sector by
order of the Emperor: most of the major leadership was shot for High Treason.
With the leadership of the Lesser Houses not only destroyed, but
considered dishonourable - this in a culture that values honour above all
else - the continual bushfire wars of Efate came to an pernament end.

RELIGION

While the Servani Cults are the most flamboyant religion on Efate, the
dominant religion remains Imperial Catholicism. The Deneb Rite remains
the most influential with over half the population's alligence, but Sylean,
American, and Vilani Rites are also common.

The population is quite pious, and place strong emphasis on the
graciousness of the Lord. Assorted religious meetings - from major
religious festivals to spontanious 'street dancing' - is quite common.
While Efate does not have the most awe-inspiring cathederals or the most
learned and wise of churchmen, they do embrace their faith with vigour
and joy. Which is somewhat ironic: about 2/3rds of Regency Christians
believe that nonhumans shouldn't be allowed to join the church, either
because they lack the "imageo dei" (the Image of God), or because they
feel that Christianity is about God speaking to men, and that God would use
other native religions to speak to nonhumans, not Christianity.

The tendency of Efate Catholics to stress the power of the Holy Spirit -
and to utterly ignore the commandents and laws of God - tends to
aggrivate most Catholic churchmen. Never mind the problem of whether
Jesus died for nonhuman sinners or not, or even if this theology even
makes sense when applied to aliens. Or even if Efate are 'sinners' in any
meaningful sense: how can they transgress a law that they never recieved?

Note: Efate was a major beneficiary of the Regency Industrial Development
Program.
------------------------------------------------------------------------------
Alvin Plummer
 
As is the problem with most of the RICE Archives, where they get their base information is questionable, and they assume the TNE setting (I won't question the merits of that in this forum, but if you see me at the starport bar and want to start a brawl...)

Anyway, here's the official scoop on Efate:

Efate (1705): Before the Fifth Frontier War, Efate was the site of Zhodani-supported bitter anti-Imperial guerrilla activities. The planetary government was very conservative, with government positions passing to the hereditary heirs of the various noble houses of Efate.
In the aftermath of the Fifth Frontier War, the turbulent world of Efate has been returned to the Imperium’s fold, and the Ine Givar terrorists at last suppressed, save for a few sporadic skirmishes in the wilderness. Efate’s war-ravaged cities, however, know peace for the first time in years.
As the war wound down, Efate was placed under military government, with martial law to remain in effect until the last of the Ine Givar can be put down finally. The new military government, though much more restrictive than the previous government (law level temporarily raised to 6) is still fairly moderate, and the newly appointed governor, Commodore Jamie haut-Kunara, is a figure of considerable charisma and local popularity. Under his administration, liaison between the military government and the populace has remained excellent.
In 1101, Baron Urnst von Alksburg assumed his father’s position as leader of one of the ruling families, and in the years since has proven his loyalty to both the Imperium and Efate, and Archduke Norris. His orthodox views concerning the duties of government have won him the respect of his people, and he is very active in subsector affairs.
The Imperial Scout Service administers an Ancient site on Efate, discovered in 354, long since stripped of any useful items and now administered as a historic site. Restorations of the site show a gridwork of thousands of walls spaced about 2m apart and punctuated by extremely massive bulwarks at random intervals.

From: The Traveller Book p. 153; Adventure 12 p. 37; JTAS #23 p. 12; Challenge #50 p. 15, 17.

Hopefully that gives you some help. Note there's slight contradictions between this and the Behind the Claw reference...
 
Originally posted by BMonnery:
I found this in the RICE archive... (the rest snipped)
Yeah, the RICE archives are very undependable for canonical information. They were written by Traveller fans who subscribed to the TML (Traveller Message List) in the mid-90s. Then, the ONLY good way to talk Traveller with fellow fans before the days of message boards like this one.

I wrote several RICE papers myself, including those for Porozlo and, I think, Rhylanor.
 
This is a 3D model of Regina I built based on the GDW map I got from the Spinwardmarches.com.
In this shot, the continent of Noncredo is clearly visible.

attachment.php


And here is an image of my 100 ton Scout model approaching the system - visible is the more westerly continent of Feni:

attachment.php


Dunno if it's much use to you.

You can see the development process in this thread:

http://www.scifi-meshes.com/forums/showthread.php?s=&threadid=1298

Scarecrow
 
Hey, Scarecrow. Nice work! I've been following the development of your scout variant and it's looking sweet. The model is awesome and the scene looks great. Is that all done with the scanline renderer or did you use an alternative rendering engine?

One minor critique: the top of the planet in the second shot looks funky. The solid blue portion of the top of the world looks overly self-illuminated. Is it supposed to be a polar icecap?

Can't wait to see more.


- Ted
 
Cheers, Ted.

Yes, it's a polar cap. Completely ice and snow.

I'm aware that both images are a bit too 'blue and green' and it's something I want to change. It needs to be grayer and less starkly contrasty. Also, the first image is WAY too specular. These are adjustments I've added to the bottom of the list for after I finish the Scout.

Also, I use MAX's standard renderer with Catmull-Rom Anti-aliasing and Oren-Nayar-Blinn material for the planet surface.

Crow
 
Anyway, here's the official scoop on Efate:

...

From: The Traveller Book p. 153; Adventure 12 p. 37; JTAS #23 p. 12; Challenge #50 p. 15, 17.

...

That was brilliant, thanks. I don't suppose any of those sources included a surface map of the world? If so, which one(s)?

Thanks in advance all.

Lindsay
 
That was brilliant, thanks. I don't suppose any of those sources included a surface map of the world? If so, which one(s)?

Thanks in advance all.

Lindsay

I have a three of them in digital format, specifically The Traveller Book and JTAS 23 and Adventure 12: Secrets of the Ancients. The main material cited by Don comes from JTAS 23, and while it has a detailed adventure on Efate, there is no world map. There is no world map in The Traveller Book either, or Adventure 12.

The information from The Traveller Book is as follows.

Efate (0105 A646930·D): Spinward connection in the vital express boat route leading to Jewell subsector. Recently the site of continuing bitter anti·Imperial guerrilla activity. Page 153

The information in Adventure 12 is as follows.

The admitted site is located on Efate. Discovered in 354, it has long since been stripped of any useful items, and is now operated as an historic site. Restorations of the site show a gridwork of thousands of walls spaced about two meters apart and punctuated by extremely massive bulwarks at random intervals. Page 37

Unless the Challenge article has one, you may have to make your own.
 
There is a bit more about Efate if you dig through early adventure rumours:
K. A mercenary captain (age 33, 9A6DA8, former Marine) says that he is en
route to Efate (0105) to join a mercenary operation locally organized to put down
a minor rebellion.
N. A colonial official (age 40, 3229A8) states that the Forboldn (0208) Project
(to colonize and extensively settle the world) is lagging behind, and the arrival of
intended colonists will be delayed at least 10 years. If pressed, he will admit that it
is because of social and civil unrest in that end (toward Efate) of the subsector.
2. A recent uprising at Feri (0405) has cut the Imperial communication jump
route from Regina (0310) to Efate (0105).
 
Wow, I actually remember sending stuff to Alvin for his article by snail-mail - that was a L-O-N-G time ago!!

I think I sent him some stuff I had gleaned out of the first MegaTraveller computer adventure, including a rough "mud map" of Efate that was available in that game. I think that's where the "exploding plants" came from as well. ;-) I know there was a floating city in the north (only accessible if you hired a grav speeder) where you could buy - dah DUH dah - plasma guns!!

From memory, I *think* Don was wrong: ISTR that Alvin's stuff was for MT, not TNE (although I could be wrong - it was 1995, after all!).

BTW, does anyone know what happened to Alvin? He was extremely prolific and inventive back in the day, then things just... stopped. Is he an Absent Friend? :-(
 
... gleaned out of the first MegaTraveller computer adventure...


That's something which completely slipped my mind, the two MT computer games.

Just how canonical are they?

I only played the first and then very briefly, but I do remember the maps of a sort. Of course they're more like "mud"(1) maps than anything else, but it does make you wonder.

After all, at TL D Efate has the know how to build, operate, and maintain grav cities.


1 - Thanks for that term, Hyphen! It neatly describes it's object.
 
Don't forget TNS articles:

Regina/Regina (0310-A788899-A) Date: 274-1105
The Traveller's Aid Society regrets to announce the indefinite closing of its class A facility on Efate (Regina 0105-A646930-D) and the posting of that world as an amber travel zone. Gutted during a recent firefight in the administrative capital, there are no immediate plans to repair the facility until civil order has been restored on Efate.

In the event that travel to Efate is necessary, a society travel agent remains on duty and can be reached through the offices of the Oberlindes lines at Down-Franklin Starport. Travellers are advised however, to avoid travel to this world if at all possible.

Regina/Regina (0310-A788899-A) Date: 004-1106
The Traveller's Aid Society has obtained an exclusive interview with Major Windan Lorimer, Imperial Marines (ret.), recently returned from six months of duty as a captain of auxiliaries engaged in counter-insurgency actions on Efate (Regina 0105-A646930-D).
In the interview, Major Lorimer revealed that four months ago his battalion became engaged in a firefight and subsequently captured twenty insurgents, two of which were officers. Subsequent medical examination revealed that one of the two was actually a Zhodani officer serving as an advisor to the Ine Givar cadres.

In response to queries concerning Major Lorimer's claims, Rear Admiral Lord Santanocheev, CINCNINT/RS (Commander-in-Chief, Naval Intelligence, Regina Subsector) today held a press conference during which he claimed that Naval Intelligence was convinced that there was neither Zhodani or Ine Givar involvement in the Efate disturbances.

"What we have on Efate is a local, very minor situation. We're handling it with local forces and a few mercenary contingents. If it were serious, we could commit army or marine assets. We have some very potent assets in this subsector, but we haven't felt the need to commit them. This is not a serious situation,", he reported.

When asked about the report of a Zhodani officer, Lord Santanocheev replied, "Naval Intelligence has this man in custody, and I can assure you that he is not a Zhodani officer, or a Zhodani anything. I fought the Zhodani twenty years ago in this subsector. I know the Zhodani, and this man is not a Zhodani."

When contacted afterwards, Major Lorimer refused to comment on the Admiral's remarks, beyond insisting that his original reports had been accurate.

Efate/Regina (0105-A646930-D) Date: 148-1106
Reliable sources in the defense establishment have admitted in private that the Imperial Army's 1197th Separate Light Infantry Brigade has been engaged in counter-insurgency operations in the Vandere district of Kormoron (Efate's northern continent) for the last eight months. When asked to comment on Rear-Admiral Lord Santanocheev's recent claim that no Imperial army or marine units had been committed, they declined.

One official did explain, however, that the brigade was only employed in mopping up operations and had been inserted only to allow rotation of indigenous troops out of combat. "Once all the local units in Vandere have had a spell in the rear, the 1197th will be pulled out," he said.

Efate/Regina (0105-A646930-D) Date: 078-1107
The small brushfire war that has sputtered off and on for several years on this frontier world has, within the last week, came suddenly alive. New ships are arriving in orbit daily, and Down Franklin Starport, for many months nearly empty, is now choked with a steady flow of marines and army troopers disgorged from busy fleet shuttles.

Yesterday Colonel Eitan Rahbaan, public relations officer for the newly formed Forty-Third (Provisional) Frontier Army explained in a press conference the reason for the sudden build-up and the general plan of action. The continuing protracted nature of the insurgency action on Efate had been a mounting drain on manpower resources, and had begun to sap the morale of indigenous troops. As a result, the decision was made to concentrate maximum effort to end the conflict in the shortest possible time.

Maximum effort is the only way to describe the amazing build-up that has taken place literally overnight. Already official circulars list eleven brigade-sized Imperial formations deployed on-planet, in addition to four brigades that apparently were here previously. Even now, large transports are off-loading the heavy vehicles of the well-equipped and hard-hitting 317 Air-Mechanized Brigade, and rumor has it that the build-up is still not complete.

This reporter admits to being overwhelmed by this truly impressive show of force. One can only wonder how long the stubborn but indifferently equipped insurgents on this world can hold out against the ultra-modern juggernaught Army Vice-Marshal Lord Calavan, commander of the 43rd Provisional Army, is preparing to unleash on it? Days? Hours?
 
I have the JTAS 1-24 in digital too, but as the original poster was looking for a map, I looked at what Don had posted. I knew that none of the Traveller News Service posting included a map. The JTAS does have a few maps of worlds, but I am not sure how close one of the would make the World Data for Efate.
 
Here are a couple of thoughts for you in map-making

First, there are the articles on Planet-Building in JTAS 10 and 11 by the Keith brothers. Their example uses Craw, in the Glisten sub-sector, with characteristics of C573. As Efate is A646, if you flip the land and water portions of the map of Craw, you have an approximation of land-water proportions of Efate. You just have to add a bit more land. Also, the various Traveller News Service flashes in the JTAS give some more ideas of what Efate is like.

Then there is the article on Planetary Maps in JTAS 22 that has the number of hexs of land on a Traveller 20-triangle map for various levels of hydrographic coverage.

Most of the Adventures, either long or short, have maps as well, which you might want to check out and get some ideas from. Traveller Supplement 12 does have a blank world map to work from, and I believe that T5 does as well.
 
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