While the T5 description of PAs mention both physical and radiation damage, is there a specific way under T5 that both of these damage types are reflected and/or inflicted upon a target, or are they both just abstracted together under the standard damage for a barbette-sized weapon?
Currently not, but there are at least four arguments for damage differentiation by effect:
- T5 has a strong precedent for effect-based damage (GunMaker and Personal Combat).
- Starships have damage-specific protection ratings (just like personal armor).
- Relatively undifferentiated starship weapons require some variation.
- The hybrid L-M-S triple turret, grandfathered in from CT, also benefits from damage variation.
We already know that lasers are different from particle accelerators and plasma/fusion weapons. T5 uses two weapon ranges; thus, damage effect would seem to offer the best chance for differentiation.
Some obvious effects would be
- Raw penetration power
- Radiation attacks
- "Heat" perhaps (?)
- Antimatter attacks
But there are other cases to consider as well:
- The Pulse Laser. In CT it has special effects: a bonus to damage, and a penalty to hit. In T5, its effects are not currently specified.
- The Hybrid L-M-S triple turret. Is each weapon treated like a single turret? Do they have penalties? No information.
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