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CT Only: Energy deliveried by weapons

McPerth

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This comment (for HG80) from mike wightman made me think a little ablut it:
The amount of EP is calculated as factor x single turret EP - which for the PA is the barbette and its 5 EP as per the example on page 42 of HG '80.

So, a 50 dton,TL 15 PA bay (factor 5) needs 30 EPs and delivers 25 EPs if hitting a Black Globe, it has some logic some of the energy is lost.

Same happens in a factor 9 beam laser, that (being 30 weapons at TL13+) needs 30 EPs and only dleivers 9.

But what about single weapon turrets?

A single laser turret (Pulse or beam irrelevant in this case) at TL 13+ (factor 2) needs 1 EP, but delivers 2 EPs (there go thermodynamics laws)...

And, the extreme case, a single TL15 fusion gun turret (factor 5) needs 2 EPs, but delivers 10 EPs upon hitting a BG...

so efficient is the fusion of the beam in the FG turret?

But if this same fusion is a 50 dton bay, it again loses energy in the way, as it needs 20 EPs, but (being factor 9) it only delivers 18
 
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Simple answer - the authors goofed and didn't consider every single weapon in this detail.

A single TL15 PA turret will dump 10EPs into a black globe but only costs 3EP to fire.

The rule probably needs to be scrapped and re-built to avoid these physics defying examples.
 
Agreed. I also guess that they thought single turret weapon batteries will seldom be used in HG designs and combat (except, maybe, by fighters).
 
I took a look at this issue in depth, and ultimately figured I wasn't that interested in an EP based damage system.

Rather, the factor number IS the damage amount correlated to to-hit.
 
The rule probably needs to be scrapped and re-built to avoid these physics defying examples.

This is the point where I start looking a FF&S with an eye Rewriting HGs weapons. Also Note MT also attracts, as the extended the codes for bays.
 
I took a look at this issue in depth, and ultimately figured I wasn't that interested in an EP based damage system.

Rather, the factor number IS the damage amount correlated to to-hit.

Well, the discussion is mostly accademic, as it has no game effect unless there are BGs in effect, and if they are, probably there are no single weapon batteries (again, unless fighters).
 
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