Elven or Gnomish bows and arrows positively affect the to-hit and armor-penetrating DMs.
Dwarven hand weapons positively affect the to-hit and armor-penetrating DMs.
ORC CIVILIAN 865421 Brawling-1 Mechanic OR Farming OR Craft-1*; Appropriate tools, 1d4+1 Gold coins**
ORC BARD 874531 Blade-1 Music-1; Instrument, Blade, 2d6 Gold
ORC 978521, Brawling-1, Spear-1; Chain, Spear, 2d6 Gold coins.
ORC ARCHER 978521, Brawling-1, Short Bow-1, Blade-0; Chain, Short Bow, 20 arrows, Blade, 2d6 Gold coins.
ORC LEADER 978521, Brawling-2, Spear-2, Leader-1, Tactics-1; Chain, Spear, 6d6 Gold coins.
FISHMEN (Loacath) 787663 Spear-1 Survival- Craft OR Music OR Hunt-1 Spear or Tools or Instrument 1d4 Gold
FISHMEN LEADER: Spear-2 Survival-1 Hunt-1 Leader-1 Spear, 1d6+1 gold
GIANT, HILL: HAG553 Cudgel-2 Throwing-1 Survival-1 Jack, Greatclub, 2d6 Gold
GIANT, AIR: GAG775 Cudgel OR Broadsword-1 Craft OR Music-1 Greatmace OR Broadsword, Chain, 3d6 Gold
GNOLL A78641 Axe OR Spear OR Sword OR Cudgel-1 Jack, Weapon, 3d6 gold
GNOLL ELITE A88641 Axe OR Sword-1 Bow-1 Recon-1 Jack, Weapon, Bow + Arrows, 4d6 Gold
GNOLL LEADER: A88751 Axe-2 Leader-1 Intimidation-1 Jack, Axe, 5d6 Gold
GRIMLOCK: 989541 Axe-1 Craft-1 Hunt-1 Axe, 2d6 gold
FROGMEN (Kuo-Toa) 979851 Spear-1 Blade-1 Spear, Jack 2d6 gold
FROGMEN CIVILIAN: 878651 Spear-1 Hunt OR Craft-1 Spear OR tools 1d6 gold
FROGMEN LEADER: 979871 Spear-2 Blade-1 Leader-1 Tactics-1 Spear, Jack, 3d6 gold
SNAKEMAN (2 Legged Yuan-Ti) 696A91 Sword-1 Bow-1 Leader-1 Admin OR Craft-1 Jack, Bow +20 arrows, Sword, 5d6 gold
SNAKEMAN, HALF-SNAKE A88661 Sword OR Axe OR Spear-2, Axe OR Spear OR Sword-1, Bow-1 Brawl-1 Tactics-1 Weapon, Bow + 20 Arrows, Chain, 3d6 gold
SNAKEMAN, ALL-SNAKE (May not have arms/hands) C5C551 Brawl-3 Sword OR Axe OR Spear-1 (if with arms/hands) Chain, 2d6 gold, weapon if with arms/hands
TROLL: DAD310 Brawling-2 2d6*5 gold
TROGLODYTE CIVILIAN: 668531 Spear OR Axe OR Blade-1 Survival-1 Hunt OR Craft-1 Weapon, 1d4 gold, Stench (-2 to initiative to all non-Troglodyte opponents without filters)
TROGLODYTE WARRIOR: 86A541 Spear-1 Javelin-1 Axe OR Blade-1 Survival-1 Hunt-1 Stench, Jack, Spear, 2d4 gold
TROGLODYTE LEADER: 87A551 Spear-2 Javelin-1 Axe OR Blade-1 Survival-1 Leader-1 Hunt-1 Stench, Spear, Blade OR Axe, Jack, 2d6 gold
TROGLODYTE PRIEST: 677561 Spear-1 Survival-1 Philosophy-1 Spear, Holy Object, 2d4 gold
GOBLIN 585411, Blade-1 Spear-1; Jack, Blade, 1d6 gold coins.
GOBLIN CIVILIAN 575411 Hunting OR Farming OR Craft-1 Blade-0 1d4+1 Gold
GOBLIN SHAMAN 585441 Cudgel-2 Philosophy-2 Medic-1 [Possible Psionic powers]; Jack, Cudgel, 2d6 Gold
GOBLIN LEADER 585631 Blade-2 Spear-1 Leader-1 Jack, Spear, Blade, 3d6 Gold
KOBOLD 4A4871, Dagger-1, Spear-1, Recon-2, Mechanical-1; Jack, Dagger, 1d6 gold coins.
KOBOLD CROSSBOWMAN 5A4871, Dagger-1, Recon-2, Sporting Crossbow-1; Jack, Dagger, Sporting Crossbow, 20 arrows, 1d6 gold coins.
KOBOLD CIVILIAN 484761 Hunt OR Farm OR Craft-1, Dagger-1; Dagger OR Bow, tools, 1d4+1 Gold coins
KOBOLD CLERIC 4A4881 Philosophy-2 Leader-1 Cudgel-1 Medic-1 [Possible Psionic powers]; Cudgel, Jack, 2d6 Gold
HOBGOBLIN A79762, Pike-1, Sword-1; Chain, Pike, Sword, 3d6 gold coins
HOBGOBLIN ELITE A7A762, Pike-2, Sword-2; Plate, Pike, Sword, 4d6 gold coins
HOBGOBLIN CIVILIAN 778751 Blade or Spear-1, Hunt OR Farm OR Medic OR Craft-1; Blade or Spear, Tools, 1d4+1 Gold
HOBGOBLIN ARCHER 7A9762 Bow-2 Dagger-2 Recon-1; Jack, Short Bow, 20 Arrows, Dagger, 3d6 Gold
HOBGOBLIN BARD 874771 Blade-1 Music-1; Instrument, Blade, 3d6 Gold
HOBGOBLIN CLERIC A79872 Cudgel-1 Philosophy-2 Leader-1 [Possible Psionic Powers]; Mace, Chain, 4d6 Gold
BUGBEAR C7A540, Broadsword-2; Chain, Broadsword, 6d6 gold coins.
DWARF 768777, Axe-2, Craft-1, Mechanical-1; Chain, Axe, 3d6 gold coins
DWARF CLERIC 769897 Philosophy-3 Cudgel-2 Leader-1 Axe-1 Craft-1 [Possible Psionic Powers]; Mace, Plate, 3d6 Gold
ELF: 696777 Bow-2 Foil OR Sword-1 Recon-2 (Craft OR Mech OR Hunt OR Farm-1 if civilian); Elven Chain OR Jack, Foil OR Sword, Short Bow + 20 Arrows, 2d6 Gold
ELF LEADER 797889 Bow-2 Foil OR Sword-2 Recon-2 Leader-1 Tactics-1; Elven Chain, Foil OR Sword, Short Bow + 20 Arrows, 4d6 Gold
ELF HEALER 696888 Medic-3 Philosophy-1 Bow-1 Blade-1; Dagger, Healer's Kit, 3d6+2 Gold
HALFLING 494776 Sling-2 Blade-1 Stealth-1 Craft OR Mech-1 Farm OR Hunt-1 OR Medic-1; Jack, Sling, 40 stones, 2d6 Gold
HALFLING "MERCHANT" 494886 Trader-2 Admin-1 Mech-2*** Stealth-1 Broker-1 Bribery OR Forgery-1 Dagger-1 Sling-1; Jack, Dagger, Trade Goods (low tech, maybe imports), some mechanical tools, 4d6 Gold
HALFLING WARRIOR Sling-2 Blade-2 Stealth-1 Leader-1 Tactics-1; Jack, Blade, Sling + 40 Stones, 3d6 Gold [Outriders add Equestrian-1]
GNOME 585776 Mech-3 Craft OR Music-2 Blade-1 Trader-1; Crafting Tools OR Instrument, 3d6 Gold
GNOME WARRIOR 686776 Blade OR Cudgel-2 Craft-1 Sling OR Bow-1 Tactics-1; Jack OR Chain, Blade OR Mace****, Sling OR Short Bow and ammunition, 2d6 Gold
GNOME PRIEST 585887 Philosophy-3 Leader-1 Medic-1 Cudgel-1; Mace, Holy Text, 2d6 Gold
OGRE F5F310, Cudgel-2; Chain, Cudgel, 2d6x5 gold coins. NOTE: Ogres are so big targets that they grant a +1 bonus to hit them in combat.
*: Craft includes such various tasks as Blacksmithing, carving or carpentry as well as other similar tasks.
**:"Gold" here also includes copper, silver and possibly other D&D coinage that would add up to any amount of Gold.
***: Mechanical can also be used for defeating mechanical (and only mech.) locks, just like Electronics can be used for defeating Electronic (and only Elec.) locks.
****: Maces are pretty much Cudgels except for: TL-1, Damage 3d, stats as Cudgel+1.
Dwarven hand weapons positively affect the to-hit and armor-penetrating DMs.
ORC CIVILIAN 865421 Brawling-1 Mechanic OR Farming OR Craft-1*; Appropriate tools, 1d4+1 Gold coins**
ORC BARD 874531 Blade-1 Music-1; Instrument, Blade, 2d6 Gold
ORC 978521, Brawling-1, Spear-1; Chain, Spear, 2d6 Gold coins.
ORC ARCHER 978521, Brawling-1, Short Bow-1, Blade-0; Chain, Short Bow, 20 arrows, Blade, 2d6 Gold coins.
ORC LEADER 978521, Brawling-2, Spear-2, Leader-1, Tactics-1; Chain, Spear, 6d6 Gold coins.
FISHMEN (Loacath) 787663 Spear-1 Survival- Craft OR Music OR Hunt-1 Spear or Tools or Instrument 1d4 Gold
FISHMEN LEADER: Spear-2 Survival-1 Hunt-1 Leader-1 Spear, 1d6+1 gold
GIANT, HILL: HAG553 Cudgel-2 Throwing-1 Survival-1 Jack, Greatclub, 2d6 Gold
GIANT, AIR: GAG775 Cudgel OR Broadsword-1 Craft OR Music-1 Greatmace OR Broadsword, Chain, 3d6 Gold
GNOLL A78641 Axe OR Spear OR Sword OR Cudgel-1 Jack, Weapon, 3d6 gold
GNOLL ELITE A88641 Axe OR Sword-1 Bow-1 Recon-1 Jack, Weapon, Bow + Arrows, 4d6 Gold
GNOLL LEADER: A88751 Axe-2 Leader-1 Intimidation-1 Jack, Axe, 5d6 Gold
GRIMLOCK: 989541 Axe-1 Craft-1 Hunt-1 Axe, 2d6 gold
FROGMEN (Kuo-Toa) 979851 Spear-1 Blade-1 Spear, Jack 2d6 gold
FROGMEN CIVILIAN: 878651 Spear-1 Hunt OR Craft-1 Spear OR tools 1d6 gold
FROGMEN LEADER: 979871 Spear-2 Blade-1 Leader-1 Tactics-1 Spear, Jack, 3d6 gold
SNAKEMAN (2 Legged Yuan-Ti) 696A91 Sword-1 Bow-1 Leader-1 Admin OR Craft-1 Jack, Bow +20 arrows, Sword, 5d6 gold
SNAKEMAN, HALF-SNAKE A88661 Sword OR Axe OR Spear-2, Axe OR Spear OR Sword-1, Bow-1 Brawl-1 Tactics-1 Weapon, Bow + 20 Arrows, Chain, 3d6 gold
SNAKEMAN, ALL-SNAKE (May not have arms/hands) C5C551 Brawl-3 Sword OR Axe OR Spear-1 (if with arms/hands) Chain, 2d6 gold, weapon if with arms/hands
TROLL: DAD310 Brawling-2 2d6*5 gold
TROGLODYTE CIVILIAN: 668531 Spear OR Axe OR Blade-1 Survival-1 Hunt OR Craft-1 Weapon, 1d4 gold, Stench (-2 to initiative to all non-Troglodyte opponents without filters)
TROGLODYTE WARRIOR: 86A541 Spear-1 Javelin-1 Axe OR Blade-1 Survival-1 Hunt-1 Stench, Jack, Spear, 2d4 gold
TROGLODYTE LEADER: 87A551 Spear-2 Javelin-1 Axe OR Blade-1 Survival-1 Leader-1 Hunt-1 Stench, Spear, Blade OR Axe, Jack, 2d6 gold
TROGLODYTE PRIEST: 677561 Spear-1 Survival-1 Philosophy-1 Spear, Holy Object, 2d4 gold
GOBLIN 585411, Blade-1 Spear-1; Jack, Blade, 1d6 gold coins.
GOBLIN CIVILIAN 575411 Hunting OR Farming OR Craft-1 Blade-0 1d4+1 Gold
GOBLIN SHAMAN 585441 Cudgel-2 Philosophy-2 Medic-1 [Possible Psionic powers]; Jack, Cudgel, 2d6 Gold
GOBLIN LEADER 585631 Blade-2 Spear-1 Leader-1 Jack, Spear, Blade, 3d6 Gold
KOBOLD 4A4871, Dagger-1, Spear-1, Recon-2, Mechanical-1; Jack, Dagger, 1d6 gold coins.
KOBOLD CROSSBOWMAN 5A4871, Dagger-1, Recon-2, Sporting Crossbow-1; Jack, Dagger, Sporting Crossbow, 20 arrows, 1d6 gold coins.
KOBOLD CIVILIAN 484761 Hunt OR Farm OR Craft-1, Dagger-1; Dagger OR Bow, tools, 1d4+1 Gold coins
KOBOLD CLERIC 4A4881 Philosophy-2 Leader-1 Cudgel-1 Medic-1 [Possible Psionic powers]; Cudgel, Jack, 2d6 Gold
HOBGOBLIN A79762, Pike-1, Sword-1; Chain, Pike, Sword, 3d6 gold coins
HOBGOBLIN ELITE A7A762, Pike-2, Sword-2; Plate, Pike, Sword, 4d6 gold coins
HOBGOBLIN CIVILIAN 778751 Blade or Spear-1, Hunt OR Farm OR Medic OR Craft-1; Blade or Spear, Tools, 1d4+1 Gold
HOBGOBLIN ARCHER 7A9762 Bow-2 Dagger-2 Recon-1; Jack, Short Bow, 20 Arrows, Dagger, 3d6 Gold
HOBGOBLIN BARD 874771 Blade-1 Music-1; Instrument, Blade, 3d6 Gold
HOBGOBLIN CLERIC A79872 Cudgel-1 Philosophy-2 Leader-1 [Possible Psionic Powers]; Mace, Chain, 4d6 Gold
BUGBEAR C7A540, Broadsword-2; Chain, Broadsword, 6d6 gold coins.
DWARF 768777, Axe-2, Craft-1, Mechanical-1; Chain, Axe, 3d6 gold coins
DWARF CLERIC 769897 Philosophy-3 Cudgel-2 Leader-1 Axe-1 Craft-1 [Possible Psionic Powers]; Mace, Plate, 3d6 Gold
ELF: 696777 Bow-2 Foil OR Sword-1 Recon-2 (Craft OR Mech OR Hunt OR Farm-1 if civilian); Elven Chain OR Jack, Foil OR Sword, Short Bow + 20 Arrows, 2d6 Gold
ELF LEADER 797889 Bow-2 Foil OR Sword-2 Recon-2 Leader-1 Tactics-1; Elven Chain, Foil OR Sword, Short Bow + 20 Arrows, 4d6 Gold
ELF HEALER 696888 Medic-3 Philosophy-1 Bow-1 Blade-1; Dagger, Healer's Kit, 3d6+2 Gold
HALFLING 494776 Sling-2 Blade-1 Stealth-1 Craft OR Mech-1 Farm OR Hunt-1 OR Medic-1; Jack, Sling, 40 stones, 2d6 Gold
HALFLING "MERCHANT" 494886 Trader-2 Admin-1 Mech-2*** Stealth-1 Broker-1 Bribery OR Forgery-1 Dagger-1 Sling-1; Jack, Dagger, Trade Goods (low tech, maybe imports), some mechanical tools, 4d6 Gold
HALFLING WARRIOR Sling-2 Blade-2 Stealth-1 Leader-1 Tactics-1; Jack, Blade, Sling + 40 Stones, 3d6 Gold [Outriders add Equestrian-1]
GNOME 585776 Mech-3 Craft OR Music-2 Blade-1 Trader-1; Crafting Tools OR Instrument, 3d6 Gold
GNOME WARRIOR 686776 Blade OR Cudgel-2 Craft-1 Sling OR Bow-1 Tactics-1; Jack OR Chain, Blade OR Mace****, Sling OR Short Bow and ammunition, 2d6 Gold
GNOME PRIEST 585887 Philosophy-3 Leader-1 Medic-1 Cudgel-1; Mace, Holy Text, 2d6 Gold
OGRE F5F310, Cudgel-2; Chain, Cudgel, 2d6x5 gold coins. NOTE: Ogres are so big targets that they grant a +1 bonus to hit them in combat.
*: Craft includes such various tasks as Blacksmithing, carving or carpentry as well as other similar tasks.
**:"Gold" here also includes copper, silver and possibly other D&D coinage that would add up to any amount of Gold.
***: Mechanical can also be used for defeating mechanical (and only mech.) locks, just like Electronics can be used for defeating Electronic (and only Elec.) locks.
****: Maces are pretty much Cudgels except for: TL-1, Damage 3d, stats as Cudgel+1.
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