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FFW unit generator

Very nice. :D

One minor short comming: you can't produce 5FW style Imperial Marine counters. To make these you need (a) a 5-point star symbol, and (b) ability to put red text on white background.

On the other hand I could scare my players by using unit type 96: the Pac-Man unit! :eek:

Regards PLST
 
Thanks Berka!
I just used it to create my own specialized brigade. Set the colors to R:255, B:16, G:16, Text to black, two inch counter size, unit ID to "Trav", use three ratings set to 2 (Attack), 1 (Defense) and 99 (Movement), unit size to brigade (X), unit type to 83, and grav to no. Render and get your own copy of the CotI 'Sci-Fi Travellers Brigade'. A brigade that: wishes they were bigger than they truely are, are capable of assaulting adverseries with thousands of thrown dice, are often lightly armored in street clothes yet willing to redeploy across great distances at a moment's notice to get to the nearest face to face Traveller game.
 
WOW. I didn't realize my offhand crankiness would produce such beauty and flexibility. Viva Perl!

Suggestion List!

1. Manually gather and check the rating codes, so you can lose the "2 or 3 rating codes" button. IE
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;"> push @codes, $cgi->param( 'rc1' ) if $cgi->param( 'rc1' ) =~ /\w/;
push @codes, $cgi->param( 'rc2' ) if $cgi->param( 'rc2' ) =~ /\w/;
push @codes, $cgi->param( 'rc3' ) if $cgi->param( 'rc3' ) =~ /\w/;

my $codes = join( '-', @codes );</pre>[/QUOTE]2. Tile those babies in a grid.

3. Maybe tighten up the form a bit, so I don't have to scroll as much.


4. Pester me about providing some little starship silhouettes...

5. Add an optional "color scheme" field, with entries such as "Impie", "Swordy", "Zho", "5FW", "AHL Red", "Mayday Blue", yadda yadda.
 
I am collecting all suggestions.

Most seem quite easy to do.

If anyone knows of a (true type) font with starship silhouettes, then I would be very happy. :D
 
Humm. I have a font creator, which means I could import scanned images and create a font from them... or I can just create 'em from sight...

How big are those images, anyway?
 
I am working on a starship version, but now I need some more starship images.
So far, this is what I got:
http://zho.berka.com/rules/war/ship_icon/

The rules are:
The dimension is 100x100 pixels, and uses websafe black and white colors only. That is the colors where RGB are all the same and have the values, (in hex) 00, 33, 66, 99, CC, FF. The format is gif.

Any submitted image might be used in other traveller software as well.
 
Excellent work!

I'll see about making up icons that look kinda like the ones in FFW, if I can find the time.
 
"Ha Hah, I now command a fleet of space amoebas"

"For thousands more years the mighty ships tore across the empty wastes of space and finally dived screaming on to the first planet they came across...where due to a terrible miscalculation of scale the entire battle fleet was accidentally swallowed by a small dog." -H2G2
 
Now I have implented Robjects suggestion #1 (to remove the 2 or 3 ratings code) and #5 (to have some predifined color schemes).

Now is the time to complain about those color schemes...


Here is where You should look:

LandUnit Counter Rendering:
http://zho.berka.com/rules/war/unit_counter.html

SpaceShip Counters Rendering:
http://zho.berka.com/rules/war/ship_counter.shtml

I have also added some more ships, since the last time I posted in this thread. Please send me Your ships...
 
Now I have implented Robjects suggestion #2 (to tile those babies in a grid).

I have also added some more ships, since the last time I posted in this thread.
 
Aww, that is just too cool, BeRKA. Now we can specify counter requirements for user-created war scenarios. Kinda like PanzerBlitz for Traveller.

Impie BatRons: 5 x Penguin Half-Circle, 6-2-5.

Ooooh, the "Yes++" option generates unique ID numbers for each counter!!! That is Super-Awesome. Great job, B!
 
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