I promised that I would post my notes on the Fiery as soon as it was posted. It is as of last Friday night at the Traveller_T20@yahoogroups files section (you will need to join the group to download the plans), so.... notes:
Designer notes for the Fiery Class gunned escort:
Note: The numbers on the plans refer to the descriptions in the original Gazelle article in the JTAS #4 pages 18 & 19. (The numbers in Supplement 7 also refer to the original article.)
1) The design for the Fiery comes from a short description of a Gazelle Class variant in Supplement 7 Traders and Gunboats. “Variants: The only major variant of the close escort is the gunned escort, a streamlined version with no other noticeable changes. This ship looks similar to the scout/courier, with only portions of the basic hull outline bulging above the plane surfaces. The gig nestles neatly beneath the ship. Finally, the L-Hyd tanks are not droppable, and the ship is restricted to ordinary performance.” This is the only reference that I am aware of that gives any real info about the Fiery
2) My first step to doing these deck plans was to correct as much as possible the Gazelle plans. In doing this I tried to preserve the feel of the original. The big problem with the Gazelle plans as published was the lack of fuel space and the extra turret/barbett. I solved the fuel problem by the inclusion of the mid-ship fuel tank. The turret is another problem, since the Gazelle is considered canon I felt that I was stuck with the illegal turret so as a partial make up for it I desired that the usual 10% slush for deck plans (30 Dtons in this case) was taken up by the turret. With this desision the lower deck loses the reception room (9) and the upper deck the Galley, officers lounge, and wardroom (25, 27, 24). The color text did say the Gazelle was very cramped, well now it is.
3) Next I used AMV’s very good High Guard Shipyard program to do the math.
Ship: Fiery
Class: Fiery
Type: Gunned Escort
Architect: Frank Chadwick
Tech Level: 14
USP
CE-4144562-300000-40000-0 MCr 353.068 400 Tons
Bat Bear 4 Crew: 11
Bat 4 TL: 14
Cargo: 9.000 Fuel: 180.000 EP: 20.000 Agility: 0
Craft: 1 x 20T Gig
Fuel Treatment: Fuel Scoops and On Board Fuel Purification
Architects Fee: MCr 3.531 Cost in Quantity: MCr 282.454
Detailed Description
HULL
400.000 tons standard, 5,600.000 cubic meters, Needle/Wedge Configuration
CREW
Pilot, Navigator, 3 Engineers, Medic, 4 Gunners, 1 Flight Crew
ENGINEERING
Jump-4, 4G Maneuver, Power plant-5, 20.000 EP, Agility 0
AVIONICS
Bridge, Model/6 Computer
HARDPOINTS
4 Hardpoints
ARMAMENT
4 Triple Beam Laser Turrets organized into 4 Batteries (Factor-4)
DEFENCES
Armored Hull (Factor-3)
CRAFT
1 20.000 ton Gig (Crew of 1, Cost of MCr 0.000)
FUEL
180.000 Tons Fuel (4 parsecs jump and 28 days endurance)
On Board Fuel Scoops, On Board Fuel Purification Plant
MISCELLANEOUS
8.0 Staterooms, 9.000 Tons Cargo
USER DEFINED COMPONENTS
1 Sick Bay (4.000 tons, Crew 0, Cost MCr 0.000)
COST
MCr 356.599 Singly (incl. Architects fees of MCr 3.531), MCr 282.454 in Quantity
CONSTRUCTION TIME
82 Weeks Singly, 65 Weeks in Quantity
4) OK I have made a Gazelle that works (mostly) I have run the math now what does the streamlining look like? I took the scout/courier blew it up so it was just under 400 DTons and put it over the Gazelle. Looked good, never tried anything else.
5) This leaves the fun part descriptions of the quirks this thing has:
A) From Tanuki “One thing that concerns me is that there is only a single corridor connecting fore and aft sections of the ship.” The single corridor is an artifact of the Gazelle. If you use 2 corridors of any description there is not enough fuel tankage. <Color text> Due to the very tricky transitions from the upper deck and lower deck to the companion way though the main fuel tank, most crews tend to keep the companion way at zero-g. Making it easier to transit the lift shafts at each end of the companionway and the companionway it's self. <Color text>.
B) Tanuki also did not like the funky turret access to the outboard top turrets. In keeping with the "field mod" feel of the design I decided that they would not want to cut any new holes in the Gazelle structure so the access is out the original hatches and up a ladder to the turrets. I toyed with the idea of not enclosing these ladders so they would also serve as landing gear access for repair etc.
C) How do you land with the gig attached? You don’t! There is not enough space under the ship for that, also since the original Gazelle-gig coupling was not changed I don’t think it would stand-up to the stresses of landing.
D) The HGS printout shows 3 more tons of cargo space but the plans don’t show it. The 3 tons are in the engineering section mostly on the Lower Deck. This happened because the Fiery has a smaller power plant that the Gazelle.
I think that is about it. Have fun!
Designer notes for the Fiery Class gunned escort:
Note: The numbers on the plans refer to the descriptions in the original Gazelle article in the JTAS #4 pages 18 & 19. (The numbers in Supplement 7 also refer to the original article.)
1) The design for the Fiery comes from a short description of a Gazelle Class variant in Supplement 7 Traders and Gunboats. “Variants: The only major variant of the close escort is the gunned escort, a streamlined version with no other noticeable changes. This ship looks similar to the scout/courier, with only portions of the basic hull outline bulging above the plane surfaces. The gig nestles neatly beneath the ship. Finally, the L-Hyd tanks are not droppable, and the ship is restricted to ordinary performance.” This is the only reference that I am aware of that gives any real info about the Fiery
2) My first step to doing these deck plans was to correct as much as possible the Gazelle plans. In doing this I tried to preserve the feel of the original. The big problem with the Gazelle plans as published was the lack of fuel space and the extra turret/barbett. I solved the fuel problem by the inclusion of the mid-ship fuel tank. The turret is another problem, since the Gazelle is considered canon I felt that I was stuck with the illegal turret so as a partial make up for it I desired that the usual 10% slush for deck plans (30 Dtons in this case) was taken up by the turret. With this desision the lower deck loses the reception room (9) and the upper deck the Galley, officers lounge, and wardroom (25, 27, 24). The color text did say the Gazelle was very cramped, well now it is.
3) Next I used AMV’s very good High Guard Shipyard program to do the math.
Ship: Fiery
Class: Fiery
Type: Gunned Escort
Architect: Frank Chadwick
Tech Level: 14
USP
CE-4144562-300000-40000-0 MCr 353.068 400 Tons
Bat Bear 4 Crew: 11
Bat 4 TL: 14
Cargo: 9.000 Fuel: 180.000 EP: 20.000 Agility: 0
Craft: 1 x 20T Gig
Fuel Treatment: Fuel Scoops and On Board Fuel Purification
Architects Fee: MCr 3.531 Cost in Quantity: MCr 282.454
Detailed Description
HULL
400.000 tons standard, 5,600.000 cubic meters, Needle/Wedge Configuration
CREW
Pilot, Navigator, 3 Engineers, Medic, 4 Gunners, 1 Flight Crew
ENGINEERING
Jump-4, 4G Maneuver, Power plant-5, 20.000 EP, Agility 0
AVIONICS
Bridge, Model/6 Computer
HARDPOINTS
4 Hardpoints
ARMAMENT
4 Triple Beam Laser Turrets organized into 4 Batteries (Factor-4)
DEFENCES
Armored Hull (Factor-3)
CRAFT
1 20.000 ton Gig (Crew of 1, Cost of MCr 0.000)
FUEL
180.000 Tons Fuel (4 parsecs jump and 28 days endurance)
On Board Fuel Scoops, On Board Fuel Purification Plant
MISCELLANEOUS
8.0 Staterooms, 9.000 Tons Cargo
USER DEFINED COMPONENTS
1 Sick Bay (4.000 tons, Crew 0, Cost MCr 0.000)
COST
MCr 356.599 Singly (incl. Architects fees of MCr 3.531), MCr 282.454 in Quantity
CONSTRUCTION TIME
82 Weeks Singly, 65 Weeks in Quantity
4) OK I have made a Gazelle that works (mostly) I have run the math now what does the streamlining look like? I took the scout/courier blew it up so it was just under 400 DTons and put it over the Gazelle. Looked good, never tried anything else.
5) This leaves the fun part descriptions of the quirks this thing has:
A) From Tanuki “One thing that concerns me is that there is only a single corridor connecting fore and aft sections of the ship.” The single corridor is an artifact of the Gazelle. If you use 2 corridors of any description there is not enough fuel tankage. <Color text> Due to the very tricky transitions from the upper deck and lower deck to the companion way though the main fuel tank, most crews tend to keep the companion way at zero-g. Making it easier to transit the lift shafts at each end of the companionway and the companionway it's self. <Color text>.
B) Tanuki also did not like the funky turret access to the outboard top turrets. In keeping with the "field mod" feel of the design I decided that they would not want to cut any new holes in the Gazelle structure so the access is out the original hatches and up a ladder to the turrets. I toyed with the idea of not enclosing these ladders so they would also serve as landing gear access for repair etc.
C) How do you land with the gig attached? You don’t! There is not enough space under the ship for that, also since the original Gazelle-gig coupling was not changed I don’t think it would stand-up to the stresses of landing.
D) The HGS printout shows 3 more tons of cargo space but the plans don’t show it. The 3 tons are in the engineering section mostly on the Lower Deck. This happened because the Fiery has a smaller power plant that the Gazelle.
I think that is about it. Have fun!