Amber Chancer
SOC-12
Well ... they work!!!
The fixes are:
1. Armour does NOT reduce the number of rolls a spinal weapon gets
2. Armour DOES still reduce the critical hits caused by oversize weapons, including those caused by meson guns, but an oversize weapon will always get at least 1 critical hit
3. Each weapon strike can only cause one hit to any one ship system (crew counts as a "ship system" for these purposes). If a number of hits are scored, apply the one that does the most damage and disregard the others.
4. If a meson gun hits and penetrates, the target ship's meson screen factor nevertheless acts as a DM on the damage rolls on BOTH damage tables.
5. Switch the damage table results "Fuel Tanks Shattered" on the interior explosion table, and "Hangars / Boat Deck Destroyed" on the Critical Hit table
For the play test, I designed a Solomani TL15 200 KT J-4 dreadnought, as follows:
Hull: 200,000 tons. Needle/Wedge
Performance: Jump-4; 6G; Power-Plant 8; 16,000 EP; Agility 6
Fuel Treatment: Scoops & Purification Plant
Electronics: Model/9 fib computer
Hardpoints: Spinal weapons mount; one 100-ton bay; forty six 50-ton bays; 461 hardpoints
Armament: Spinal meson gun (factor-N); one 100-yon particle accelerator bay; forty five 50-ton missile bays; 10 triple beam laser turrets organized as 1 battery; 1 single fusion gun turret organized as 1 battery
Defences: Armoured Hull (factor-E); Meson screen (factor-7); Nuclear Damper (factor-9); one 50-ton Repulsor bay; 450 triple sandcaster turrets organized as 45 batteries
Craft: none
Crew: 183 officers, 1,086 ratings. 330 Marines (33 officers, 297 troops). Frozen Watch of 800
Cost: MCr 183,519.9 singly; MCr 146,815.92 in quantity
At fist I thought to match a pair of these, on a ton-for-ton basis, against two Imperial Plankwell class dreadnoughts. However, on a credit-for-credit basis this made the Solomanni force a far more expensive force to put in the field. So I balanced the value of the forces by giving the Imperial squadron a brace of Ghalalk class cruisers, too.
The Imperial squadron therefore consisted of the Dreadnoughts Beauregard and Lee, and the cruisers Mandela and Luther-King; whilst the Solomani squadron consisted of the Dreadnoughts Shovell and Harrison.
I fought the engagement twice: the first time with standard HG2 combat rules; and the second time playing with the four modifications set out above.
Combat reports follow.
The fixes are:
1. Armour does NOT reduce the number of rolls a spinal weapon gets
2. Armour DOES still reduce the critical hits caused by oversize weapons, including those caused by meson guns, but an oversize weapon will always get at least 1 critical hit
3. Each weapon strike can only cause one hit to any one ship system (crew counts as a "ship system" for these purposes). If a number of hits are scored, apply the one that does the most damage and disregard the others.
4. If a meson gun hits and penetrates, the target ship's meson screen factor nevertheless acts as a DM on the damage rolls on BOTH damage tables.
5. Switch the damage table results "Fuel Tanks Shattered" on the interior explosion table, and "Hangars / Boat Deck Destroyed" on the Critical Hit table
For the play test, I designed a Solomani TL15 200 KT J-4 dreadnought, as follows:
Hull: 200,000 tons. Needle/Wedge
Performance: Jump-4; 6G; Power-Plant 8; 16,000 EP; Agility 6
Fuel Treatment: Scoops & Purification Plant
Electronics: Model/9 fib computer
Hardpoints: Spinal weapons mount; one 100-ton bay; forty six 50-ton bays; 461 hardpoints
Armament: Spinal meson gun (factor-N); one 100-yon particle accelerator bay; forty five 50-ton missile bays; 10 triple beam laser turrets organized as 1 battery; 1 single fusion gun turret organized as 1 battery
Defences: Armoured Hull (factor-E); Meson screen (factor-7); Nuclear Damper (factor-9); one 50-ton Repulsor bay; 450 triple sandcaster turrets organized as 45 batteries
Craft: none
Crew: 183 officers, 1,086 ratings. 330 Marines (33 officers, 297 troops). Frozen Watch of 800
Cost: MCr 183,519.9 singly; MCr 146,815.92 in quantity
At fist I thought to match a pair of these, on a ton-for-ton basis, against two Imperial Plankwell class dreadnoughts. However, on a credit-for-credit basis this made the Solomanni force a far more expensive force to put in the field. So I balanced the value of the forces by giving the Imperial squadron a brace of Ghalalk class cruisers, too.
The Imperial squadron therefore consisted of the Dreadnoughts Beauregard and Lee, and the cruisers Mandela and Luther-King; whilst the Solomani squadron consisted of the Dreadnoughts Shovell and Harrison.
I fought the engagement twice: the first time with standard HG2 combat rules; and the second time playing with the four modifications set out above.
Combat reports follow.
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