ThunderChilde
SOC-13
First comment, I really needed to put together a cheat sheet before hand, or GM screen, either one.
I set up the opponents and allies in a large scrum. A large TLA(10) invading fleet facing a much smaller TLF(15) fleet. Small ships for the most part, the bulk of the fleet being 1,200 tons on average. I pre-gened all the ships and played out a number of fights.
Points, I forgot how much the tech/computer bias tilted engagedments. It can take a long time to disable a ship using the tables as is. A house rule for aiming at particular items might be in order. Rad hits aren't as fearsome as I'd assumed they'd be for the most part.
The PC's well armed TLF 600 ton frieghter was like the proverbial bull in a china shop. They defeated 2 2,000 tonners and 2 800 tonners, purpose built warships. They were hit and took damage, nothing too crippling though. So much drama, so little pathos.
A learning experience all round, could have been better done by me, live and learn.
I set up the opponents and allies in a large scrum. A large TLA(10) invading fleet facing a much smaller TLF(15) fleet. Small ships for the most part, the bulk of the fleet being 1,200 tons on average. I pre-gened all the ships and played out a number of fights.
Points, I forgot how much the tech/computer bias tilted engagedments. It can take a long time to disable a ship using the tables as is. A house rule for aiming at particular items might be in order. Rad hits aren't as fearsome as I'd assumed they'd be for the most part.
The PC's well armed TLF 600 ton frieghter was like the proverbial bull in a china shop. They defeated 2 2,000 tonners and 2 800 tonners, purpose built warships. They were hit and took damage, nothing too crippling though. So much drama, so little pathos.
A learning experience all round, could have been better done by me, live and learn.