SpaceBadger
SOC-14 1K
My primary motivator in buying T5 now rather than later was my desire to understand the many ship designs posted by Robject, and to be learn to use this system to create my own ship designs.
My intent in this thread is to post comments and questions as I try my second read-through of the ship design chapter (first read-through the other night degenerated to skimming as I became frustrated with trying to actually grok what it said). I'll try to avoid tangents or critique of the T5 book as a whole, to focus on trying to learn to design ships.
Budgeting (p.313) - Individual items less than Cr10K are ignored in figuring cost. Example given is rifles in the ship's locker. Seems ripe for abuse. I'd say instead that such items, unless necessary to the functioning of the ship, are simply not included in the ship's price because they are not included with the ship. If a ship purchaser wants to add such items, they buy them and stock them after ship purchase.
p.314 - Multiple references to charts and checklists and fillforms that are not apparent anywhere nearby. Page references would be nice, but I hope that I will find them as I keep reading.
p.316-318 - Armor is no cost, yet numerous options are presented. Hard to see why anyone wouldn't automatically select all of the best available armor layers and coatings, if no cost. Maybe extra costs will be revealed later in the process?
p.319 - Again with the NAFAL! How is this different than traditional STL, other than adding two letters to create a less-familiar acronym?
p.320 - G Gravitic Drive - effectively limited to 10 diameters from significant mass. This won't even get you from Earth to Moon, although reasonable for LEO or even GEO. What is it good for, shuttles only?
p.322 - Drive Efficiency and Fuel Requirements tables refer to other tables nowhere nearby, and have column heads with no explanation. I hope these also will become clear whenever I find a section with all the tables in it.
p.324 - Counselling Support Console? While it saves having another specialist aboard, this function (like the old Anti-Hijack program) implies extremely advanced Artificial Intelligence - I hope it is available only at high TL.
p.325 - Control Panels and Consoles - I like these, especially after having had the difference explained by Rob. I hope that some Console functions can be combined; seems silly if the Pilot's Control Console won't also provide functions of a General Workstation.
p.327 - no real explanation of the Naval Crew Structure at top of page. Are the two equal divisions to represent a day shift and night shift, or ???
p.329+ Ah, at last the checklist, fillforms, and tables previously referenced. I hope that now I can ask more substantive questions.
Yikes, I can see I need to print this section out on paper; way too much flipping back and forth among pages to just run from the PDF.
p.333 B Hull Costs - I'm already lost as to how the Airframe column works to "add Airframe to Streamlined". I guess you design as a Streamlined Hull, then adjust for the airframe, but what do all of the +1, +2 etc mean? Can someone give me a basic example of making a 200 ton airframe hull with this, please?
YAWN. Too sleepy to continue tonight. Looking forward to learning about Sensors next, and effects of Stealth coating previously mentioned.
On thing on the different armor layers, I found the table with different costs for anti-blast, anti-rad, etc. Is there a consensus as to what layers are necessary for a typical ACS warship, such as a Cruiser or Corvette? Are the special layers generally worth the cost?
My intent in this thread is to post comments and questions as I try my second read-through of the ship design chapter (first read-through the other night degenerated to skimming as I became frustrated with trying to actually grok what it said). I'll try to avoid tangents or critique of the T5 book as a whole, to focus on trying to learn to design ships.
Budgeting (p.313) - Individual items less than Cr10K are ignored in figuring cost. Example given is rifles in the ship's locker. Seems ripe for abuse. I'd say instead that such items, unless necessary to the functioning of the ship, are simply not included in the ship's price because they are not included with the ship. If a ship purchaser wants to add such items, they buy them and stock them after ship purchase.
p.314 - Multiple references to charts and checklists and fillforms that are not apparent anywhere nearby. Page references would be nice, but I hope that I will find them as I keep reading.
p.316-318 - Armor is no cost, yet numerous options are presented. Hard to see why anyone wouldn't automatically select all of the best available armor layers and coatings, if no cost. Maybe extra costs will be revealed later in the process?
p.319 - Again with the NAFAL! How is this different than traditional STL, other than adding two letters to create a less-familiar acronym?
p.320 - G Gravitic Drive - effectively limited to 10 diameters from significant mass. This won't even get you from Earth to Moon, although reasonable for LEO or even GEO. What is it good for, shuttles only?
p.322 - Drive Efficiency and Fuel Requirements tables refer to other tables nowhere nearby, and have column heads with no explanation. I hope these also will become clear whenever I find a section with all the tables in it.
p.324 - Counselling Support Console? While it saves having another specialist aboard, this function (like the old Anti-Hijack program) implies extremely advanced Artificial Intelligence - I hope it is available only at high TL.
p.325 - Control Panels and Consoles - I like these, especially after having had the difference explained by Rob. I hope that some Console functions can be combined; seems silly if the Pilot's Control Console won't also provide functions of a General Workstation.
p.327 - no real explanation of the Naval Crew Structure at top of page. Are the two equal divisions to represent a day shift and night shift, or ???
p.329+ Ah, at last the checklist, fillforms, and tables previously referenced. I hope that now I can ask more substantive questions.
Yikes, I can see I need to print this section out on paper; way too much flipping back and forth among pages to just run from the PDF.
p.333 B Hull Costs - I'm already lost as to how the Airframe column works to "add Airframe to Streamlined". I guess you design as a Streamlined Hull, then adjust for the airframe, but what do all of the +1, +2 etc mean? Can someone give me a basic example of making a 200 ton airframe hull with this, please?
YAWN. Too sleepy to continue tonight. Looking forward to learning about Sensors next, and effects of Stealth coating previously mentioned.
On thing on the different armor layers, I found the table with different costs for anti-blast, anti-rad, etc. Is there a consensus as to what layers are necessary for a typical ACS warship, such as a Cruiser or Corvette? Are the special layers generally worth the cost?