Closest thing I can think of is rules for chemical smoke rounds in Striker. I don't recall ever seeing a mention of flamethrowers in the CT rule books.Has anyone modeled man portable flamethrowers and or poison gas in classic traveller?
I seem to recall flamethrowers of some sort from an old article from Dragon magazine in the Ares section/era. But have no clue as to the issue - though I think it was in conjunction with a career.
Poison gas though? No recollection of it ever being addressed.
D.
Should be easy enough to do.
Flamethrower would be an area effect attack weapon, a narrow cone extending from the nozzle. Should have a high probability of hit, something like 3D and ignore armor not heatproofed or CA/BD, 1D continuing damage until fire put out.
For poison gas, I would use a variant of my QND Medical Drama system and design the gas like a sudden onset disease.
Against pillboxes and bunkers, flamethrowers acted not by burning or even reaching the occupants, but by using up all of the oxygen and suffocating them. Combat Armor is not likely going to change that, while Battle Dress, if having its own oxygen source, would avoid suffocation. You would have a problem with flaming fuel sticking to the armor.
Depending on the agent, symptoms may not appear for several hours, which can make correctly administering first aid a bit more complex.
With respect to poison gas, I have quite a bit of data from World War 1 on forward of how to use it, but quite simply, I do not view that as something to put online at all.
As I understood it CA is sealed and effectively a vacc suit, although air tanks are not normal issue. So I guess it would be 'it depends'.
Ahh, I seemed to recall something about this, and there it is- Chemical Weapons in Striker, Book 2 Page 33.
BD, CA and CES are ruled immune for chemical weapons, which suggests that would work for flamethrower oxygen issues.
Gas comes in persistent and non-persistent, and lethal and non-lethal, effectively four variants. So it skips the whole gruesome details bit and just gets into whether there is immunity, contamination or a cloud, and end result effects.
Never felt the need to use it, I would assume most have decided that it messes up the battlefield too much, but certainly would be a Really Bad Guy move against the players or innocents, make those CES more attractive then Cloth +1, and is a very accessible WMD to the unprincipled or desperate.
Combat Armor is a sealed suit, just like Battle Dress. And requires Vacc Suit skill to wear.Against pillboxes and bunkers, flamethrowers acted not by burning or even reaching the occupants, but by using up all of the oxygen and suffocating them. Combat Armor is not likely going to change that, while Battle Dress, if having its own oxygen source, would avoid suffocation. You would have a problem with flaming fuel sticking to the armor.
Depending on the agent, symptoms may not appear for several hours, which can make correctly administering first aid a bit more complex.
With respect to poison gas, I have quite a bit of data from World War 1 on forward of how to use it, but quite simply, I do not view that as something to put online at all.
As I understood it CA is sealed and effectively a vacc suit, although air tanks are not normal issue. So I guess it would be 'it depends'.
Ahh, I seemed to recall something about this, and there it is- Chemical Weapons in Striker, Book 2 Page 33.
BD, CA and CES are ruled immune for chemical weapons, which suggests that would work for flamethrower oxygen issues.
Actually, what that means is that BD & CA have their own air supply and CES has very efficient filters - but not its own air supply. According the CT Book 4 Mercenary, that is.
BD, CA and CES are ruled immune for chemical weapons, which suggests that would work for flamethrower oxygen issues.
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Have fun taking off a set of armor or a combat environment suit that has been contaminated by either mustard agent or VX. Or operating un-sealed electronic equipment in a chlorine-gas contaminated environment.
Actually, what that means is that BD & CA have their own air supply and CES has very efficient filters - but not its own air supply. According the CT Book 4 Mercenary, that is.
CES is said in LBB4 to provide chemical protection, and so it would be probably (at least) as effective against moustard gas or other chemical aents as today's RL MOPP. Not having its own oxigen supply, though, would make useless against the oxigen depletion a Flamethrower might produce.
As for using posion gas, I't reat it as being temporaly in a toxic/corrosive/insidious atmosphere (depending on the gas), mixting it with any smoke concelment rules for its dispersal/effect area.
It calls my attention that there are references in LBB4 about chemical warfare (e.g. in the comando misión ticket), but no rules to use it.