I'm idly wondering if any war-gaming value can come from thinking about "themes" for battle groups. Can a "taxonomy" of themes be described, which can provide a rich resource for conducting OTU wargames?
In other words, can we describe the ways which fleets might possibly operate, which would have game-play value?
For example, "Hunting Pack". Or "Linked Point Defense". Strong Defense? Interceptor? Strike Carrier?
Maybe they can be modelled after animal behaviors. Pouncers, Chasers, Killers, Trappers.
Just some idle wonderings, that's all.
In other words, can we describe the ways which fleets might possibly operate, which would have game-play value?
For example, "Hunting Pack". Or "Linked Point Defense". Strong Defense? Interceptor? Strike Carrier?
Maybe they can be modelled after animal behaviors. Pouncers, Chasers, Killers, Trappers.
Just some idle wonderings, that's all.