<BLOCKQUOTE>quote:</font><HR>Originally posted by kafka47:
Has anyone formulated how to bring large scale fleet battles in to their Traveller game.
Personally, I favor a role playing approach rather than roll playing which precludes many of the large scale fleet tactics wargame style games. Without making your characters admirals, how to do you incorporate fleet tactics?<HR></BLOCKQUOTE>
Well if the players are commanding the fleet TCS/High Guard is probably the way to go. If they are on a single ship in the fleet the GM should determine the general course of the battle and what if any individual actions the players ship may get involved in. Larger scale situations like the FFW could be gamed but should probably be decided by referee fiat.
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I am increasingly of the opinion that RPGs are by the nature of their creation subjective phenomenon. due to the interaction between game designers, game masters, and game players all definitions, rules, settings, and adventures are mutable in acordance with the uncertainty principle as expounded by Heisenburg. This is of course merely my point of view.
David Shayne