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For the Union Blue

jec10

SOC-13
Thinking of running this excellent-looking merc adventure by the esteemed Rob Dean from Challenge magazine #68 but with CT/Striker rather than Megatraveller for which it was intended. Then it struck me, one side has attack helicopters with tac missiles, and the other seems to have no AA to speak of. Anyone ever played this adventure? How did your gamers manage to avoid being picked off by the attack helicopters?
 
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