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Rules Only: Forward Observer

How precise is starship targeting in CT? I guess we could look at the starship combat system.

Striker has rules:
CT Striker said:
C. Weapons: The Striker equivalents of various spaceship weapons are given below. When conducting direct fire on the battlefield, ship weapons have the same capabilities and fire control limits as other direct fire weapons. When firing from orbit, a forward observer is necessary.
...
7. Forward Observers: The normal direct fire range of a ship's weapons is limited to that of the direct fire control of that tech level. However, ships high overhead (such as those in orbit), and ships with missiles and meson guns in any positions, may be guided in their fire by a forward observer. The observer must have a map box and a battle computer, and must be in communication with the ship. Each weapon on the ship may fire at a separate target, but one observer is necessary per target.
a. Lasers, Plasma Guns, and Fusion Guns: If in communication with a forward observer, these weapons may fire out to the limits of their weapon ranges, ignoring the limits of the direct fire control system. Fire is conducted as normal direct fire; the observer must see the target. All direct fire DMs apply, including the DM for concealment; in addition, there is a DM of -6 and +the level of forward observer skill of the observer; ...
b. Meson Guns: These fire in the same manner as battlefield meson accelerators, and all indirect fire rules apply.​
 
FO and stealth/fieldcraft are orthogonal to each other.

A combat sniper might be a combination of a skilled marksman and the whole stealth and field craft aspect, but a Police Sniper is someone who is simply a marksman, understanding urban terrain as well and policing and police policy. They don't need to be all stealthy and hidden.

Similar with an FO. A "Drone based" FO doesn't need to know anything about camouflage or stealth.

So I wouldn't pile too much on to the FO skill. Rather, I'd consider a FO character perhaps incomplete without a complementing toolset depending on their deployment domain.
 
Foward Observer include all the general tactical skill needed to be at the place where you actually perform the technical skill.

I never believed that Gun combat acquired by a term in the Army was limited to punching hole in a target.

I served in Royal Cananadian Artillery from 72-76, including fire control. FO can be gunner with all the technical knowledge previously explained and the skill to call in the most sophisticated fire support, make a regimental fire plan for a major assault (the Col. in cmd of the divisionnal arty is responsible for fire support) including the operationnal and logistical issue. It may also be a combat arms foward leader that was instructed how to cal in final protective fire or recon team "sniping" at enemy critical.

I remember a day in the 1st RCHA when we trained the NCO of the RCD in basic fire mission protocol, given pre-assign call-sign on the artillery net and specific troops assign to support them (no big thinking, sophisticated ammo or paterns,no organisationnal or operationnal skills, no fire plan, the equiv of shooting from the hip). That is the "give gps coordinate" equivalent. That level of FO skill would be built in any platoon/troop comander training. On the reverse, "breathe while crawling in the mud" is built in the FO skill. The CT FO skill is what is required to acheive full potential of artillery support.

have fun

Selandia
 
The skill description for FO sounds very much like the description of a spotter with the emphasis on camouflage and concealed movement.
Sorry, I do not see it:
LBB1 said:
Forward Observer: The individual has been trained (in military service) to call on and adjust artillery (projectile, missile, and laser) fire from distant batteries and from ships in orbit.

As far as I can see it does not include stealth. It only talks about adjusting indirect fire.


Recon skill contains some stealth:
LBB4 said:
Recon: The individual is skilled in military scouting.
In encounter situations, the referee will set the die roll needed for each side to spot the other. Players with Recon skill should have a correspondingly lower chance of being seen and a higher chance of spotting the enemy in advance.


A good FO team should have both Recon and FO skill.
 
Probably not the intention of its inclusion on the skill list, though.

So what was a FO job like in 1977?
I don't think Marc had drones in mind when he wrote LBB2.

I am not ex-military, but I strongly suspect that FO involves placing a Mk-1 eyeball on a target without getting killed and communicating technical information to a distant gunner. That is the skill set encompassed by a 1977 FO skill.
 
I would think a good portion is knowing which targets to prioritise while not allowing the enemy FO to spot him, and then passing accurate info to the gunner n a way that isn't detected, hacked or jammed.

Also, given canon depiction of trooper with laser carbine for painting targets, I wonder if a sniper uses a laser guided munition or maybe the sniper paints the target for a remote firing weapon? Hmmmm... spotter/FO and robot sniper...
 
I have been using FO for the following type of character:
JTAC

https://en.wikipedia.org/wiki/Joint_terminal_attack_controller

Not sure if it is ideal; however, it seemed like it fit.

That's them all right.

Also, given canon depiction of trooper with laser carbine for painting targets, I wonder if a sniper uses a laser guided munition or maybe the sniper paints the target for a remote firing weapon? Hmmmm... spotter/FO and robot sniper...

Painting targets gets the job done, but that only works for precision guided munitions that are looking for a painted target. That said, and in ignorance of the last lot of Striker construction rules, all the rockets in an MRL packet could be guided at an appropriate TL, and in my game the FO would be able to dial the spread of fire from the painted location so being better able to manage the effect sought from the offensive support.
 
I would think a good portion is knowing which targets to prioritise while not allowing the enemy FO to spot him, and then passing accurate info to the gunner n a way that isn't detected, hacked or jammed.

Also, given canon depiction of trooper with laser carbine for painting targets, I wonder if a sniper uses a laser guided munition or maybe the sniper paints the target for a remote firing weapon? Hmmmm... spotter/FO and robot sniper...

right

Even if laser wpn can be used to "paint" a target for terminal guidance purpose, the ordonnance have to be brought to a point where it could lock on the painted target.

Furthermore, for area effect (meaning here not -single shell- squad size area but Cie or BTN assembly or deployment area) where the fire is from center of firing detachment to center of target, you do not "paint " the target for terminal guidance of single shell. You "paint" it for few seconds, to make sure that every relevent member of the Observation Post (using Optical enhancer) get the Reference Object right. "converge" fire mission (multiple shell on a single critical) may use single marker/multiple shell, but generally, been able to predict accuratly the effect of the various amunnition, formation of impact zone and purpose (destroy, interdict, harass...)over time and space given the number/type(s) of tubes (you may have to work with Btn mortar as well as Div How) and (type/quant) supply of ammo within a fireplan require more training than passing the GPS coordinate to bring a drone in and then painting a target for its missile.

have fun

Selandia
 
right

Even if laser wpn can be used to "paint" a target for terminal guidance purpose, the ordonnance have to be brought to a point where it could lock on the painted target.

Furthermore, for area effect (meaning here not -single shell- squad size area but Cie or BTN assembly or deployment area) where the fire is from center of firing detachment to center of target, you do not "paint " the target for terminal guidance of single shell. You "paint" it for few seconds, to make sure that every relevent member of the Observation Post (using Optical enhancer) get the Reference Object right. "converge" fire mission (multiple shell on a single critical) may use single marker/multiple shell, but generally, been able to predict accuratly the effect of the various amunnition, formation of impact zone and purpose (destroy, interdict, harass...)over time and space given the number/type(s) of tubes (you may have to work with Btn mortar as well as Div How) and (type/quant) supply of ammo within a fireplan require more training than passing the GPS coordinate to bring a drone in and then painting a target for its missile.

have fun

Selandia

Nice. That's the sort of difference there is between a recon specialist and an FO.
 
We're not far from where an FO is simply pointing out targets on his iPad with a grid overlay from a recent hand launched drone photo mapped to the local lat/long.

But truth is as long at we have "dumb" ordnance (mortars and artillery), you need someone with eyeballs on the beaten zone to correct fire as it's coming in. IMHO this is the real job of the FO. Not so much designating the initial impact, but correcting it once they land since unseen atmospheric effects can adjust fire in unseen ways until the impacts arrive.

But, even then, with radars tracking outgoing missions, the fire teams can correct on the fly. They know where it's supposed to go, the radars tell it where it IS going, and then the computers can provide the corrections necessary to adjust the fire.

Clearly the FO's job varies at TL.

What we've learned, I think, is that money spent on accuracy is well spent. Saves money and lives by getting ordnance exactly where it needs to be. It's a different story against large formations, but even then identifying and taking about key command pockets can be more effective than simply reducing the attackers en masse.
 
right

Even if laser wpn can be used to "paint" a target for terminal guidance purpose, the ordonnance have to be brought to a point where it could lock on the painted target.

Furthermore, for area effect (meaning here not -single shell- squad size area but Cie or BTN assembly or deployment area) where the fire is from center of firing detachment to center of target, you do not "paint " the target for terminal guidance of single shell. You "paint" it for few seconds, to make sure that every relevent member of the Observation Post (using Optical enhancer) get the Reference Object right. "converge" fire mission (multiple shell on a single critical) may use single marker/multiple shell, but generally, been able to predict accuratly the effect of the various amunnition, formation of impact zone and purpose (destroy, interdict, harass...)over time and space given the number/type(s) of tubes (you may have to work with Btn mortar as well as Div How) and (type/quant) supply of ammo within a fireplan require more training than passing the GPS coordinate to bring a drone in and then painting a target for its missile.

have fun

Selandia

Presumably, the firing unit has a fair idea of where the FO and the FO's target will be. For artillery, a M712 Copperhead might be used, and at higher tech levels maybe shrink the sensor down to fit in a sniper's bullet, such as project EXACTO in a .50cal round. There were no public mentions of using GPS for this. And maybe drones become part of a FO's kit in the future. There is nothing to say that the FO skill only applies to artillery barrages.
 
. There is nothing to say that the FO skill only applies to artillery barrages.

correct. As pointed , it should involve specific skills acccording to TL.

The basic idea remains at all TL: brigning ordonnance on a traget, using a level of skill sophistication that is beyond what an infantry or armor leader would get as part of his general job qualification. Otherwise this would not worth be rated as an independant skill any more then trench digging (would be reserved for CbtEng) or keeping your Feet healty (Medic).

Even with the most sophisticated hardware to make the job easier than at lower TL, you still have to be trained to use properly, hopefully optimally, the potential of the magic gizmo. I can see 6 shells fired at 10 second intervals and a drone with a laser designator switching between target as soon as a shell strike. You would have a surgical strike at the components of an area instead of an attempt at saturating. It still require FO trainning, even if the FO is in a CoPost 50 (or 5,000?) klick away from his target and weather corrections are applied in flight.

have fun

Selandia
 
okay.
I just want to point out that ordinance might refer to any projectile from any ranged weapon attack, even bows/arrows. And that the tech of the FO might not be the same as the tech of the firing unit.

So, FO might be considered a sort of 'gun combat'-type skill, but for remote fired ranged weapons ( weapons fired by some some mechanism/person in a different location than the one aiming.
 
So what was a FO job like in 1977?
I don't think Marc had drones in mind when he wrote LBB2.

I am not ex-military, but I strongly suspect that FO involves placing a Mk-1 eyeball on a target without getting killed and communicating technical information to a distant gunner. That is the skill set encompassed by a 1977 FO skill.

I totally agree.





That creative adaptability is what makes CT such a lovely beast...

Well said, my man. :)
 
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