On each page of the world mapping system, I'm being told that, for example:
Unless I'm missing something really obvious, which I hope I am.
All the way down to:World Hexes are divided into constant size Terrain Hexes.
Each Terrain Hex is 100 km in diameter (from the center of the Terrain Hex to the center of an adjacent Terrain Hex).
But it's not. It really obviously is not. For whatever reason, the measured hex size is set up to be point to point, and hexes don't have adjacent hexes on their points. This is trivial to see and measure, and also the reason a lot of people measure hex sizes between the flat sides. So many neat little pages of forms and map templates and it turns out they're all designed by someone who can't handle a fundamental aspect of mapping on hexes correctly? Sure, it's not a problem if you don't care about using multiple maps or having them be consistent, but it's nails on a chalkboard territory for me. I can't use these and will need to make my own.Local Hexes are divided into constant size Single Hexes.
Each Single Hex is 1 km in diameter (from the center of the Single Hex to the center of an adjacent Single Hex).
Unless I'm missing something really obvious, which I hope I am.