bozzutoman
SOC-12
Please critique this design. It's in the early stages and will eventually get deckplans as well.
Livingstone II - Venture Class Frontier Explorer
Designed by: B-Man (Brainiac Solutions)
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">PLEASE NOTE: Material in this post may
eventually appear in published material. So
while you may use it for personal, non-profit
use, any other use requires permission.</pre>[/QUOTE]The Venture Class Frontier Explorer (VCFE) is designed for multi-purpose, extended-duty investigation of worlds beyond the borders of known space. The VCFE utilizes today's cutting edge technology to maximize its performance in this capacity. It is equipped with a superior-performance electronics package making the VCFE eminently capable of scouting out new systems. It also sports a DeHart Hubbard 4-parsec jump drive to convey the crew to and from any system it detects. Upon arrival, the VCFE can quickly navigate in-system via four Teklar Mk-III impulse thrusters powered by the awesome Shiva-15P25 power plant.
On initial inspection, this ship appears relatively harmless, with primarily defensive armaments—a useful way to facilitate peaceful first contact. However, should danger arise, the Venture class sports a hidden cache of impressive weapons in the form of three pop-up turrets. Two Legolas-III missile turrets supply exceptional long-range effect, but for close-in combat, the VCFE boasts a Witchfire double-rate fusion turret.
For ultimate flexibility, the VCFE is equipped with several support craft. Two pressurized air/rafts allow for flying reconnaissance while a tracked ATV augments ground-based study. A 20-ton launch rounds off the compliment, useful for re-supply, sample-recovery, frontier speculation, or as an emergency lifeboat.
Accommodations include a private full-size stateroom for the Captain/Navigator, and eleven spacious cabins for the other crewmembers. A spare cabin is available. Five staterooms with double-occupant capacity are provided for mission specialists.
An array of five scientific laboratories allows mission specialists to perform a comprehensive battery of study on practically any phenomena they may encounter. The labs are modular and may be broken down, combined or removed entirely as needed.
Medical facilities include a full sickbay, fitted with extensive diagnostic tools including a cryo-stasis chamber. The ship is also equipped with a Kildare Model-61 Autodoc for redundancy and medical emergencies.
The VCFE costs 390.245 MCr (487.806 MCr without discount) and takes 22 months to construct. Price includes the 20-ton Launch, Tracked ATV and 2 Sealed Air/Rafts.
Statistics:
600-ton Hull (Needle/Wedge) - Streamlined
• Medium Size Starship
AC: 13 (13 vs. Meson Guns)
• AR: 2 (TL-15)
• SI: 175
• Initiative: 1
Model/9 Computer (PP: 65/14)
• Avionics: Model/1
• Sensors: 2 Parsecs (passive survey)
• Communications: Very Long Range
Cargo: 21.5-tons
• Extra Ship's Stores: 40 person/weeks of Standard Stores
Annual Maintenance = 39.025 KCr (19.512 KCr if routinely maintained)
Routine Maintenance = 9.756 KCr/Month (97.561 KCr per year)
Performance:
Jump-4 (enough fuel for 1x Jump-4)
Acceleration: 3-G
• Agility: 1
Atmospheric Speeds:
• NOE = 1,175kph
• Cruising = 3,525kph
• Maximum = 4,700kph
Power Plant: TL-15 Fusion (50 EP output, enough fuel for 4 weeks)
Fuel Scoops & Fuel Purification Plant (TL-15, 5hrs per 200 tons of fuel)
Weapons:
Hardpoints: 6
1x Triple Beam Laser Turret, TL-15
• +3 To Hit, 3d8 (20/x1), Range: 30,000km
2x Triple Sandcaster Turret, TL-15
• +5 AC, Ammo: 40 sand canisters
1x Double Popup Fusion Gun Turret, TL-15
• +5 To Hit, 5d20 (16/x5), Range: 4,500km
2x Triple Pop-up Missile Rack Turret, TL-15
• 2 missile magazines, Ammo: 40 missiles
• +4 To Hit, 4d6 (18/x1), Range: 90,000km
Ship's Vehicles:
2x 5-ton Sealed Air/Raft hangars
1x 8-ton ATV hangar
1x 20-ton Launch (Internal small craft Hangar)
• Launch facilities for 1 Craft per turn
Accomodations & Fittings:
1x Single Occupancy Stateroom
• Captain/Navigator
5x Double Occupancy Stateroom
• 10 Mission Specialists
12x Single Occupancy Small Cabin (11 + 1 spare)
• 1x Pilot, 3x Engineer, 1x Medic, 6x Gunner
5x Laboratory (10 Scientists)
1x Sickbay (2 Patients)
1x Low Berth (1 Person)
1x Autodoc
4x Standalone Freshers
5x Airlocks
Livingstone II - Venture Class Frontier Explorer
Designed by: B-Man (Brainiac Solutions)
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">PLEASE NOTE: Material in this post may
eventually appear in published material. So
while you may use it for personal, non-profit
use, any other use requires permission.</pre>[/QUOTE]The Venture Class Frontier Explorer (VCFE) is designed for multi-purpose, extended-duty investigation of worlds beyond the borders of known space. The VCFE utilizes today's cutting edge technology to maximize its performance in this capacity. It is equipped with a superior-performance electronics package making the VCFE eminently capable of scouting out new systems. It also sports a DeHart Hubbard 4-parsec jump drive to convey the crew to and from any system it detects. Upon arrival, the VCFE can quickly navigate in-system via four Teklar Mk-III impulse thrusters powered by the awesome Shiva-15P25 power plant.
On initial inspection, this ship appears relatively harmless, with primarily defensive armaments—a useful way to facilitate peaceful first contact. However, should danger arise, the Venture class sports a hidden cache of impressive weapons in the form of three pop-up turrets. Two Legolas-III missile turrets supply exceptional long-range effect, but for close-in combat, the VCFE boasts a Witchfire double-rate fusion turret.
For ultimate flexibility, the VCFE is equipped with several support craft. Two pressurized air/rafts allow for flying reconnaissance while a tracked ATV augments ground-based study. A 20-ton launch rounds off the compliment, useful for re-supply, sample-recovery, frontier speculation, or as an emergency lifeboat.
Accommodations include a private full-size stateroom for the Captain/Navigator, and eleven spacious cabins for the other crewmembers. A spare cabin is available. Five staterooms with double-occupant capacity are provided for mission specialists.
An array of five scientific laboratories allows mission specialists to perform a comprehensive battery of study on practically any phenomena they may encounter. The labs are modular and may be broken down, combined or removed entirely as needed.
Medical facilities include a full sickbay, fitted with extensive diagnostic tools including a cryo-stasis chamber. The ship is also equipped with a Kildare Model-61 Autodoc for redundancy and medical emergencies.
The VCFE costs 390.245 MCr (487.806 MCr without discount) and takes 22 months to construct. Price includes the 20-ton Launch, Tracked ATV and 2 Sealed Air/Rafts.
Statistics:
600-ton Hull (Needle/Wedge) - Streamlined
• Medium Size Starship
AC: 13 (13 vs. Meson Guns)
• AR: 2 (TL-15)
• SI: 175
• Initiative: 1
Model/9 Computer (PP: 65/14)
• Avionics: Model/1
• Sensors: 2 Parsecs (passive survey)
• Communications: Very Long Range
Cargo: 21.5-tons
• Extra Ship's Stores: 40 person/weeks of Standard Stores
Annual Maintenance = 39.025 KCr (19.512 KCr if routinely maintained)
Routine Maintenance = 9.756 KCr/Month (97.561 KCr per year)
Performance:
Jump-4 (enough fuel for 1x Jump-4)
Acceleration: 3-G
• Agility: 1
Atmospheric Speeds:
• NOE = 1,175kph
• Cruising = 3,525kph
• Maximum = 4,700kph
Power Plant: TL-15 Fusion (50 EP output, enough fuel for 4 weeks)
Fuel Scoops & Fuel Purification Plant (TL-15, 5hrs per 200 tons of fuel)
Weapons:
Hardpoints: 6
1x Triple Beam Laser Turret, TL-15
• +3 To Hit, 3d8 (20/x1), Range: 30,000km
2x Triple Sandcaster Turret, TL-15
• +5 AC, Ammo: 40 sand canisters
1x Double Popup Fusion Gun Turret, TL-15
• +5 To Hit, 5d20 (16/x5), Range: 4,500km
2x Triple Pop-up Missile Rack Turret, TL-15
• 2 missile magazines, Ammo: 40 missiles
• +4 To Hit, 4d6 (18/x1), Range: 90,000km
Ship's Vehicles:
2x 5-ton Sealed Air/Raft hangars
1x 8-ton ATV hangar
1x 20-ton Launch (Internal small craft Hangar)
• Launch facilities for 1 Craft per turn
Accomodations & Fittings:
1x Single Occupancy Stateroom
• Captain/Navigator
5x Double Occupancy Stateroom
• 10 Mission Specialists
12x Single Occupancy Small Cabin (11 + 1 spare)
• 1x Pilot, 3x Engineer, 1x Medic, 6x Gunner
5x Laboratory (10 Scientists)
1x Sickbay (2 Patients)
1x Low Berth (1 Person)
1x Autodoc
4x Standalone Freshers
5x Airlocks