Let's discuss failure. If the player doesn't make his roll, he fails. Straightforward. But:
MT Referee's Manual:
"Exceptional Failure: If the player’s task roll fails, and is less than what is needed by 2 or more, then exceptional failure has occurred. ..."
Okay, he fails badly. And that means - what?
If it's "Safe", nothing unless he fumbles (rolls exactly 2 regardless of DMs), and then its superficial ("superficial damage on some device/vehicle involved in the task and/or 1D wounds to the character.")
If it's "Hazardous", a 2D roll on the Mishap table, or a 3D roll if he fumbled.
It it's neither safe nor hazardous - what happens? On a fumble, "If the task roll is exactly 2 (disregarding DMs), a fumble mishap occurs ... If a mishap occurs, roll 2D on the Mishap Table." And if it's not a fumble, nothing special happens? Do I understand correctly that the only difference between a normal and safe task is that the fumble outcome is different?
And then there's that fumble result: "Automatic Failure: If the task roll is exactly 2 (disregarding DMs), a fumble mishap occurs On a hazardous task, a mishap occurs on exceptional failure. On a fateful task, a mishap always occurs when the task does not succeed (whenever any level of failure occurs)."
I look around for some examples of skills in action. I see:
"To prepare a jump drive during pre-jump: Routine, Engineering, Edu, 2 min."
Routine=7+, presumably the engineer has a bit of skill and education, maybe 4+ or 5+ then - and once in 36 tries, he goes to the mishap table, where a 2 is a reroll, a 3-6 (14/36) is, "...superficial damage on some device/vehicle involved in the task and/or 1D wounds to the character," a 7-10 (18/36) is, "...minor damage and/or 2D wounds," and an 11 or 12 (3/36) is, "major damage and/or 3D wounds."
Then there's engaging the jump drive. Same rolls.
5.5% statistical chance of either the prep or the jump attempt resulting in a fumble. More than 1 in 20 ships attempting to jump just sit there and make a funny noise while the captain curses out his engineer and the engineer scrambles to replace a fuse or realign some matrix. And a bit under a 1 in 200 chance that the ship's going to have to put in for repairs.
No matter his skill, 1 in 20 times he hurts himself or damages the drive. 1 in 200ish times, it's major damage. Kinda reminds me of the coal-fired steam era: ships did their jobs, but they hurt a lot of coal shovelers and they occasionally found themselves sitting in the water while the crew fixed something. Low odds - until you figure the traffic at Regina might mean this happens to someone every day.
Am I understanding that right? It's a very different picture from what I'm used to with CT, where you could pretty well count on the ship jumping when you made a routine jump. Feels like flying the Millenium Falcon on a bad day.
Then there's fuel scooping - Starship Operator's Manual gave us that. Skimming a gas giant: routine/hazardous. Once in 36 times, no matter the skill of the pilot something very nasty happens: a 3-6 (20/212) is, "superficial," a 7-10 (88/212) is, "minor," a 11-14 (88/212) is, "major", and a 15+ (20/212) is "destroyed." Once in about 360 tries no matter the skill of the pilot, the scooping ship is destroyed. One begins to see why a capital ship prefers not to do the scooping itself, but given that fuel shuttles might have to make hundreds of passes to fuel up a dreadnought, it's statistically likely they're going to lose a shuttle and probably a crew every time they do it.
That last one seems - kinda deadly. No matter how skilled the person is, same chance of fumble? Same outcomes? No last ditch chance to use his skills to mitigate the oncoming disaster? Heck, even just applying his skills to the mishap role would be a major help. Could be the difference between life and death.
MT Referee's Manual:
"Exceptional Failure: If the player’s task roll fails, and is less than what is needed by 2 or more, then exceptional failure has occurred. ..."
Okay, he fails badly. And that means - what?
If it's "Safe", nothing unless he fumbles (rolls exactly 2 regardless of DMs), and then its superficial ("superficial damage on some device/vehicle involved in the task and/or 1D wounds to the character.")
If it's "Hazardous", a 2D roll on the Mishap table, or a 3D roll if he fumbled.
It it's neither safe nor hazardous - what happens? On a fumble, "If the task roll is exactly 2 (disregarding DMs), a fumble mishap occurs ... If a mishap occurs, roll 2D on the Mishap Table." And if it's not a fumble, nothing special happens? Do I understand correctly that the only difference between a normal and safe task is that the fumble outcome is different?
And then there's that fumble result: "Automatic Failure: If the task roll is exactly 2 (disregarding DMs), a fumble mishap occurs On a hazardous task, a mishap occurs on exceptional failure. On a fateful task, a mishap always occurs when the task does not succeed (whenever any level of failure occurs)."
I look around for some examples of skills in action. I see:
"To prepare a jump drive during pre-jump: Routine, Engineering, Edu, 2 min."
Routine=7+, presumably the engineer has a bit of skill and education, maybe 4+ or 5+ then - and once in 36 tries, he goes to the mishap table, where a 2 is a reroll, a 3-6 (14/36) is, "...superficial damage on some device/vehicle involved in the task and/or 1D wounds to the character," a 7-10 (18/36) is, "...minor damage and/or 2D wounds," and an 11 or 12 (3/36) is, "major damage and/or 3D wounds."
Then there's engaging the jump drive. Same rolls.
5.5% statistical chance of either the prep or the jump attempt resulting in a fumble. More than 1 in 20 ships attempting to jump just sit there and make a funny noise while the captain curses out his engineer and the engineer scrambles to replace a fuse or realign some matrix. And a bit under a 1 in 200 chance that the ship's going to have to put in for repairs.
No matter his skill, 1 in 20 times he hurts himself or damages the drive. 1 in 200ish times, it's major damage. Kinda reminds me of the coal-fired steam era: ships did their jobs, but they hurt a lot of coal shovelers and they occasionally found themselves sitting in the water while the crew fixed something. Low odds - until you figure the traffic at Regina might mean this happens to someone every day.
Am I understanding that right? It's a very different picture from what I'm used to with CT, where you could pretty well count on the ship jumping when you made a routine jump. Feels like flying the Millenium Falcon on a bad day.
Then there's fuel scooping - Starship Operator's Manual gave us that. Skimming a gas giant: routine/hazardous. Once in 36 times, no matter the skill of the pilot something very nasty happens: a 3-6 (20/212) is, "superficial," a 7-10 (88/212) is, "minor," a 11-14 (88/212) is, "major", and a 15+ (20/212) is "destroyed." Once in about 360 tries no matter the skill of the pilot, the scooping ship is destroyed. One begins to see why a capital ship prefers not to do the scooping itself, but given that fuel shuttles might have to make hundreds of passes to fuel up a dreadnought, it's statistically likely they're going to lose a shuttle and probably a crew every time they do it.
That last one seems - kinda deadly. No matter how skilled the person is, same chance of fumble? Same outcomes? No last ditch chance to use his skills to mitigate the oncoming disaster? Heck, even just applying his skills to the mishap role would be a major help. Could be the difference between life and death.