Some T20 multi-class combinations seem to yield a natural synergy. It may be in the form of smoothing out weaknesses, or perhaps stacking bonuses.
This is just a thread to stimulate the T20 fun receptors in the brain. Take a moment and list your favorite combos, along with feat choices as well. Here are some of mine.
Navy/Merc: Start Navy for the skill points and excellent prior history development. Add merc for raw combat ability.
Scout/Rogue: Rogue is there to pick up Hide and Move Silently along with the Spot Trouble feat. This scout is a planetside explorer, mapping, charting and surveying new worlds.
Noble/Navy, Marine, or ArmyX: These builds focus less on being a combat god, and more on the tactics feats, and leadership. If you don’t think Leadership is powerful, page 159 will clear up the confusion.
Merchant/Noble: Merchant prince! Use the trust fund to draw credit for large purchases during speculative trading. The BAB bump from Noble is certainly welcome. Indulge your investment hobby with the Market Analysis feat and your penchant for fine dinning and dinner parties by taking P/Gourmet Cook, Steward and Chief Steward feats. Your ship is renown throughout the sector for hospitality. Passengers clamor for even low berths!
Merchant/Rogue: Smuggler! Good feats include fence, smuggling, and narrow escape. You can even name him Han if you’d like!
Scout/Traveller: Contact specialist + negotiator + linguistics means that this guy is your face man.
Rogue/Marine or Army: Military scout/sniper/point man. Only three classes get hide/move silently and rogue is your best choice 90% of the time.
Professional/Navy, Marine or Army: The military option for anyone who’s not just a grunt. I use it for vehicle crewmembers, medics, electronic warfare specialist, mechanics, engineers, etc.
Belter/Marine: Belters are use to danger and would love to get some payback for the occasional pirate attack. Good shipboard skills, 3D spatial boots Marine saves right where it’s needed. Demolitions and gunnery on both skills lists means you can pick your favorite type of fun for your PMOS. Junkyard dog means you can sell what you’ve blown up via that PMOS for more money!
This is just a thread to stimulate the T20 fun receptors in the brain. Take a moment and list your favorite combos, along with feat choices as well. Here are some of mine.
Navy/Merc: Start Navy for the skill points and excellent prior history development. Add merc for raw combat ability.
Scout/Rogue: Rogue is there to pick up Hide and Move Silently along with the Spot Trouble feat. This scout is a planetside explorer, mapping, charting and surveying new worlds.
Noble/Navy, Marine, or ArmyX: These builds focus less on being a combat god, and more on the tactics feats, and leadership. If you don’t think Leadership is powerful, page 159 will clear up the confusion.
Merchant/Noble: Merchant prince! Use the trust fund to draw credit for large purchases during speculative trading. The BAB bump from Noble is certainly welcome. Indulge your investment hobby with the Market Analysis feat and your penchant for fine dinning and dinner parties by taking P/Gourmet Cook, Steward and Chief Steward feats. Your ship is renown throughout the sector for hospitality. Passengers clamor for even low berths!
Merchant/Rogue: Smuggler! Good feats include fence, smuggling, and narrow escape. You can even name him Han if you’d like!
Scout/Traveller: Contact specialist + negotiator + linguistics means that this guy is your face man.
Rogue/Marine or Army: Military scout/sniper/point man. Only three classes get hide/move silently and rogue is your best choice 90% of the time.
Professional/Navy, Marine or Army: The military option for anyone who’s not just a grunt. I use it for vehicle crewmembers, medics, electronic warfare specialist, mechanics, engineers, etc.
Belter/Marine: Belters are use to danger and would love to get some payback for the occasional pirate attack. Good shipboard skills, 3D spatial boots Marine saves right where it’s needed. Demolitions and gunnery on both skills lists means you can pick your favorite type of fun for your PMOS. Junkyard dog means you can sell what you’ve blown up via that PMOS for more money!