Sounds like a role needs to be defined.
This more than anything else.
Traveller tends to have this "hands on" anachro-future where there's a lot less automation than you'd think there would be: drive engineers still have metal shops with milling machines and hand align Jump Drives and fusion reactors, TL15 battle dress still requires the user to aim and won't hit automatically under normal circumstances, navigators are still required to compute Jump-1 trips. GMs don't simply roll with the Pilot to see if they can evade the pirates, no there's excrutiating detail about where the ship hides and how and so on; diagnosing a problem is just one roll and then drugs fix the problem. There's a tremendous amount of automation in medicine which isn't reflected elsewhere.
Medical treatment should be more hands-on, not less.
For instance, something I use in my games:
TL15 "Etheric Surgery" - 450,000 Cr, 5.5kg. The name is obviously a trademark. It has integral batteries that will power the device for 5 hours of continuous use, though the surgery is limited in itself and most users hook up a variety of peripherals to it to get the most use out of it. It has adapters to be hooked up to external power supplies, wider-screen viewers, manipulator gloves, and so on. These items are included in the cost and come in a small armored briefcase-sized unit. The surgery itself it consists of an imaging viewer, three "microsurgical quality" gravity generators and atomic force manipulators, and an advanced computer. It is housed in a hand-held "pistol" shaped device with a flip up screen though it has no "barrel" so doesn't look like a weapon. It weighs 1.5kg by itself. Due to the nature of its use, it also comes with a tiny tripod for hands-free operation (an anti-gravity generator on the device would interfere with its surgical field generators so it uses a tripod). It's staggeringly expensive, but doctors who have one will tell you it's underpriced for what it does.
The system uses advanced sensors that allow a medical specialist a magnified view inside of a body and can be used to examine living cells
in situ. It uses extremely finely tuned gravity fields to effect surgery as well as aid in diagnosis (for instance, gravity fields are useful for slowing the circulation of blood in a certain area to "poll" for red/white cell count, pathogens, and so on). The manipulator fields and viewer are fine enough to be able to pull apart individual molecules.
The system is non-invasive; it doesn't break the skin. This makes it very popular with frontier and combat doctors who can work in less than sanitary conditions. It can also be used on populations with cultural taboos about breaking the skin. The surgery can be used to effect all familiar 20th century invasive and non invasive surgeries, ranging from destroying tumors, destroying bladder stones, excising infected or dead tissue, fixing internal bleeding, setting bones for true seamless healing ("as good as new"), removing bullets and other foreign matter, reshaping corneas, widening arteries, getting rid of vericose veins by reconditioning leaflet valves, and thousands of other surgeries. The catch is that the user must know what he or she is doing; the device as rudimentary "learning" ability where once shown what it has to do, it can "search and repeat" with only oversight by the doctor, but it has to be shown what to do first and stops on all errors for safety reasons, so the doctor is still involved in the diagnosis and treatment.
The system is short-ranged for reasons of safety and to keep the weight down: its fields and sensors penetrate about 150mm. It cannot jury-rigged to become more powerful without replacing components as a failsafe.