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CT Only: Great Rift Prowler (Hkiealryue) - Aslan starship class

Spinward Flow

SOC-14 1K
Great Rift Prowler (Hkiealryue)
Ship Type: XQ (Express, Decoy)
TL=14 (LBB5.80) (AM:1 Aslan)

Tonnage: 320 (custom hull)
Configuration: 2 (Streamlined, 35.2 MCr)
Fuel Scoops (MCr 0.32)
Armor: 0

Jump-5 (19.2 tons, MCr 76.8, Capacitor storage: 8 tons = 288 EP maximum)
Maneuver-2 (16 tons, MCr 11.2, Agility: 2 requires 6.4 EP)
Power Plant-5 (32 tons, MCr 96, EP: 16, Surplus EP: +3.6 @ Agility 2)

Fuel Purification Plant: 4 tons (MCr 0.028, 200 ton capacity) (LBB5.80, p27, 36)
Fuel: 176.5 tons (5 parsecs = 160 tons) (4 weeks operations = 16 tons, up to 20 weeks powered down)
L-Hyd drop tank couplings (a wide variety of tank tonnages can be used) (LBB5.80, p27) (LBB A5, p14)

Dual Turret: Missile, Sandcaster (1 ton, MCr 1, EP: 0)
Dual Turret: Pulse Laser, Fusion Gun (2 tons, MCr 2.5, EP: 3)
Batteries: 1 Missile (code: 2), 1 Pulse Laser (code: 2), 1 Fusion Gun (code: 5), 1 Sandcaster (code: 3)

Bridge (20 tons, MCr 1.6)
Computer: 5 (Code: 5, 5 tons, MCr 45, TL: 11, EP: 3)
Staterooms: 5 single occupancy (20 tons, MCr 2.5)
Aslan crew skills required (minimums):
  • male Captain: Pilot-2, Gunnery-2 (missile), chief gunner, highest social level male
  • male Gunner: Gunnery-2 (energy, laser)
  • female Navigator: Navigation-2/Engineering-2
  • female Technician: Engineering-2/Medical-2, chief engineer
  • female Purser: Admin-1 or Broker-1 or Trader-1, executive officer
Cargo: 24 tons (Imperial base-10) / 30 tons (Trokh base-8)
Collapsible Fuel Tank: 24 ton capacity (0.24 ton, MCr 0.012)
Waste Space: 0.06 tons

Code:
Great Rift Prowler  XQ-3252551-030000-25002-0   MCr 217.728  320 tons
    batteries bearing           1     11  1                    TL=14.
    batteries                   1     11  1              Crew=5. FPP.
Passengers=0. Cargo=24. Collapsible=24. Fuel=176.5. EP=16. Agility=2.
Jump-4, Maneuver-1 @ up to +64 tons (384 tons total)
Jump-3, Maneuver-1 @ up to +160 tons (480 tons total)
Jump-2, Maneuver-1 @ up to +320 tons (640 tons total)
Jump-1, Maneuver-1 @ up to +480 tons (800 tons total)
Jump-1, Maneuver-0 @ up to +640 tons (960 tons total)

Interplanetary Travel (distance, acceleration, time) (link)



Single production
  • Total Cost: MCr 272.16
  • 20% Down Payment: MCr 54.432
  • Architect Fees: MCr 2.7216
  • Construction Time: 58 weeks (Imperial) / 270 eakhau (Aslan days) (LBB A5, p33)
  • Annual Overhaul: Cr 272,160 (LBB2.81, p8)
Volume production
  • Total Cost: MCr 217.728
  • 20% Down Payment: MCr 38.42912
  • Construction Time: 46 weeks (Imperial) / 216 eakhau (Aslan days) (LBB A5, p33)
  • Annual Overhaul: Cr 217,728 (LBB2.81, p8)

  • Life Support: Cr 10,000 per 2 weeks (Imperial) / Cr 10,715 per 10 eakhau (Aslan days) (LBB2.81, p7-8)
  • Crew Salaries (minimum skills): Cr 12,313 per 2 weeks (Imperial) / Cr 13,193 per 10 eakhau (Aslan days) (LBB2.81, p8, 11, 16, 23)
  • Berthing Costs: Cr 100 for 6 days (Imperial) / 4 eakhau (Aslan days) plus Cr 100 per additional day/Cr 150 per additional eakhau (LBB2.81, p8)
  • Surface to Orbit Shuttle Costs: Cr 10 per cargo ton, Cr 20 to 120 per passenger (LBB2.81, p9)
  • Fuel: Cr 500 per ton (refined), Cr100 per ton (unrefined), Cr 0 (skimmed) (LBB2.81, p7)

  • 
Mail Delivery: Cr 5,000 revenue per ton per delivery (LBB2.81, p9), limit 5 tons (Imperial), 4 tons (Aslan Hierate) or 8 tons (Great Rift)
  • Interstellar Cargo Transport: Cr 1000 per ton (LBB2.81, p8-9)
  • Interplanetary Charters: Cr 1 per hour (Imperial) per ton of ship (Cr 320 per hour), minimum 12 hours (Imperial)/Cr 1.5 per tekhaao (Aslan hours) per ton of ship (Cr 480 per tekhaao), minimum 8 tekhaao (LBB2.81, p9)
  • Interstellar Charters (2 weeks (Imperial) / 9.3 eakhau (Aslan days)): Cr 900 per ton of cargo, Cr 900 per low passage berth, Cr 9000 per high passage berth (Imperial) (LBB2.81, p9), Cr 7200 per middle passage berth (Aslan) (CT AM:1, p31)

  • Imperial subsidies reduce gross revenue receipts by 50% for passengers, cargo and mail (LBB2.81, p7)
  • Aslan corporation or clan financing make other arrangements (AM:1, p33)
 
Standard Fuel/Cargo configuration limits (range dependent)

1 parsec, J1 = 24 tons internal cargo (clean)
1 parsec, J1 = 24 tons internal cargo, 640 tons external cargo

2 parsecs, J2 = 24 tons internal cargo (clean)
2 parsecs, J2 = 24 tons internal cargo, 320 tons external cargo
2 parsecs, J1+1 = 32 ton drop tank (dropped), 24 tons internal cargo, 640 tons external cargo
2 parsecs, J1+1 = 32 ton drop tank (retained), 24 tons internal cargo, 608 tons external cargo

3 parsecs, J3 = 24 tons internal cargo (clean)
3 parsecs, J3 = 24 tons internal cargo, 160 tons external cargo
3 parsecs, J2+1 = 32 ton drop tank (dropped), 24 tons internal cargo, 320 tons external cargo
3 parsecs, J2+1 = 32 ton drop tank (retained), 24 tons internal cargo, 288 tons external cargo
3 parsecs, J1+1+1 = 128 tons drop tank (retained), 24 tons internal cargo, 512 tons external cargo

4 parsecs, J4 = 24 tons internal cargo (clean)
4 parsecs, J4 = 24 tons internal cargo, +64 tons external cargo
4 parsecs, J2+2 = 128 ton drop tank (dropped), 24 tons internal cargo, 320 tons external cargo
4 parsecs, J2+2 = 128 ton drop tank (retained), 24 tons internal cargo, 192 tons external cargo
4 parsecs, J1+1+1+1+1 = 320 ton drop tank (retained), 24 tons internal cargo, 320 tons external cargo

5 parsecs, J5 = 24 tons internal cargo (clean)
5 parsecs, J2+3 = 80 ton drop tank (dropped), 24 tons internal cargo, 160 tons external cargo
5 parsecs, J2+3 = 80 ton drop tank (retained), 24 tons internal cargo, 80 tons external cargo
5 parsecs, J2+2+1 = 160 ton drop tank (retained), 24 tons internal cargo, 160 tons external cargo
5 parsecs, J1+1+1+1+1 = 320 ton drop tank (retained), 24 tons internal cargo, 320 tons external cargo

6 parsecs, J3+3 = 128 ton drop tank (dropped), 24 tons internal cargo, 160 tons external cargo
6 parsecs, J3+3 = 128 ton drop tank (retained), 32 tons internal cargo. 32 tons external cargo

7 parsecs, J3+4 = 64 ton drop tank (dropped), 24 tons internal cargo
7 parsecs, J3+4 = 112 ton drop tank (dropped), 24 tons internal cargo, 64 tons external cargo
7 parsecs, J2+2+2+1 = 288 ton drop tank (retained), 24 tons internal cargo, 32 ton external cargo

8 parsecs, J4+4 = 128 ton drop tank (dropped), 24 tons internal cargo
8 parsecs, J3+3+2 = 152 ton drop tank (dropped), 24 tons internal cargo, 64 tons external cargo

9 parsecs, J4+5 = 128 ton drop tank (dropped), 24 tons internal cargo

10 parsecs, J5+5 = 160 ton drop tank (dropped), 24 tons internal cargo
 
Known to Imperials as the Great Rift Prowler, and to Aslan in their native Trokh as the Hkiealryue, this class of starship is a relatively recent development offered by only a scant few shipyards in the Riftspan Reaches sector in the last century, with limited volume production continuing up through the present year of 1105 on the Imperial calendar. The capabilities of these starships are simply too well suited to the extreme challenges of astrogation and endurance needed in the Great Rift although at a higher level of required technological sophistication than previous generations of the starship lineage. The TL=14 construction of this starship class, however, places significant constraints on the number of type A and B starports can provide spare parts, annual maintenance and repairs, making operational logistics support a very real sustainment consideration for Pursers. The constrained manufacturing support and supply base needed by these starships creates conditions under which only a few wealthy Aslan clans (huiha) and corporations (all run by females), including the Khu Su'ikh of course, being the supermajority of owners and operators for this class of starship. Most prides (ahriy) and families (ekho) are simply unable to afford the expenses tend to generate, let alone secure the supply lines they need to be tethered to in order to remain operational over the long haul.

Still built in the tradition of previous generations, where being a proverbial "go everywhere, do everything" starship capable of taking on almost any civilian task role from belter to envoy courier to scientific research duties in addition to light paramilitary support, supply and surveying roles, the one thing the ship class is built for from the landing claws on up has not changed significantly and that is still the imperative for the interstellar range and reach needed to transit across the vast distances between stars in the Great Rift. With the use of L-Hyd drop tanks available at most type A and B starports, even transits of up to 6-10 parsecs one way (in two consecutive jumps) with a modest cargo load are possible without needing to refuel en route, making some of the remotest Aslan dominated systems in the Great Rift at least modestly accessible (if not always affordable or economically profitable to visit).

An Aslan design built using a 500 ton (in Trokh base-8) or 320 ton (in Imperial base-10 standard) hull size, everything about these ships is intended to be multipurpose and fulfill multiple possible roles and missions over their useful operational life, with the potential to refurbish and reconfigure capabilities based on need and purpose. The ship class features Jump-5, Maneuver-2 and Power Plant-5 drives, capable of delivering a constant 2G Agility (sufficient for VTOL on even big worlds with higher than standard gravity) while also fully powering weapons and the ship's onboard model/5 computer with a significant surplus of reserve power to spare. The bridge contains work stations for all 5 crew so as to accommodate all crew aboard in the event of an abandon ship situation. The bridge is detachable and can be used as a crew lifeboat in an emergency.

Fuel scoops are integrated into the flattened cone shaping of the ship's hull, along with a fuel purification plant which is an absolute necessity in the Great Rift where misjumps due to use of unrefined fuel are more likely to cause starships to go missing (permanently) with no hope for survival. Consequently, use of unrefined fuel to jump with is a more serious hazard to both ship and crew than might be considered acceptable in other regions of Charted Space. Internal fuel tankage is 176.5 tons, sufficient for 5 parsecs of jump range, with a collapsible fuel tank of 24 tons capacity fitted for use in the 24 tons (Imperial base-10) / 30 tons (Trokh base-8) internal cargo hold as a jump range extender, even though this collapsible fuel tank is rarely used in practice except on extremely long endurance patrols. L-Hyd drop tank fittings are also included as standard, although a wide variety of drop tank sizes (from 32-288 tons) are needed depending on where (and how) the captain intends to reach the ship's destination (and with what external cargo loaded). The modestly sized 24 ton internal cargo bay is only a single deck into which 3 standard 8 ton cargo containers can be loaded in a port/starboard roll-on/roll-off fashion through ventral cargo bay doors that open on both sides for ramp access in a gravity well. Cargo is loaded at right angles to the longitudinal axis of the starship into the 9m long by 12m wide by 3m high main bay, with one single deck slot 3m long by 12m wide and 3m high space at one end of the main bay often desginated and used as a reconfigurable space for a mail vault (very common) and/or other consumable supplies needed on particularly long endurance missions.

In a clean configuration, with no external loading, a transit along the entire J-5 Trans-Rift Hierate Route can be made in as few as 10 jumps (62.5 to 73 days Imperial / 41.7 to 48.7 eakhau (Aslan days) spent in jumpspace, not including normal space operations), a noticeable improvement over the previous generation starship class (previously a 14 jump minimum when limited to Jump-4). Owing to the time and distances involved, such transits along the entirety of the J-5 Trans-Rift Hierate Route coreward/rimward are eminently practical using an Jump-5 capable starship, albeit not necessarily economical. Additionally, the J-6 transit to Trailing through the Verge Connector into Imperial space can also be accomplished with these starships. There is however sufficient cargo capacity to house 6 staterooms for a male Noble Envoy plus entourage and attending female Steward(s) from the envoy's own family. pride or clan when an 128 ton L-Hyd drop tank is retained (limiting the starship to Jump-3, Maneuver-1 performance) during the journey from spinward Aslan Hierate controlled space to and/or from Imperial controlled space in the trailing Verge sector across Great Rift.

Cargo can also be mounted externally, allowing the starship to act as either a maneuver tug within a star system or as a jump tug for hauling cargo across interstellar distances. Use of this external loading option does reduce drive performance and efficiency, however, but can be invaluable for the transport of significant mass quantities of goods over interplanetary and interstellar distances in support of military, paramilitary and commercial needs as they arise. Use of these ships in the interstellar bulk cargo tug role helps to defray their operating costs.

Standard armament still remains a pair of mixed dual turrets on two hardpoints (a third hardpoint could have been added but was omitted in the original design) located on the longtitudinal axis along the ship's dorsal ridge. This arrangement allows both turrets to be boresighted dead ahead forward if necessary along the ship's centerline.

The aft dorsal dual turret holds a missile/sandcaster combination which is usually remotely controlled by the the captain/pilot from his workstation on the bridge. These two weapons are more of a "fire and forget" type which have a reduced workload that allows the captain/pilot to focus more on evasion and defense in ship-to-ship combat situations. The missile launcher can be loaded with a variety of probes (in addition to the standard HE warhead combat loads) which can be useful in anything from exploration scouting to scientific surveys to prospecting roles. Clan Space Forces can, and have at times been known to, optionally arm these ships with nuclear warhead missiles in the event of declared clan wars and/or open hostilities with non-Aslan powers, although this is rarely done outside of declared wars. At TL=13, advancements in automation and fire control increased the accuracy, precision and effectiveness of the missile launcher over earlier technological standards, all of which carry forward into the current generation of the class.
 
The forward dorsal dual turret has been updated to mount a fusion gun/pulse laser combination which is remotely controlled by another gunner from his respective workstation on the bridge. The pulse laser is fitted with a multipurpose beam modulator allowing it to be used as anything from a precision drilling mining laser at extremely short ranges to a coded pulse target designator, laser rangefinder/communicator and even a laser guide star for atmospheric turbulence corrections to scientific surveys when operated at lower power settings suitable for various types of utility work. At full power, the pulse laser is quite capable of inflicting damage on other vessels and can be used in the anti-missile role. As of TL=13, the pulse laser can now be tuned into the x-ray band of wavelengths, in addition to the standard infrared through ultraviolet bands of earlier technologies. At TL=14 the fusion gun reaches its maximum technological potential and is also likewise multipurpose in that it can be used as a makeshift signaling device and/or star shell gun for providing illumination (and warning) shots, while also being capable of a form of general demolitions work without needing to rely upon consumable (and therefore potentially expensive) demolitions charges, in addition to the standard ship-to-ship combat roles of anti-missile and direct fire. Of course, specialized demolitions tasks will still require the skilled employment of carefully placed demolitions charges to achieve desired results.

With a model/5 computer all of the armaments onboard become dramatically more effective, difficult to defeat and counter in ship-to-ship combat. Since this generation of the starship has been deliberately designed and built to be as indistinguishable as possible from previous technological generations, adversaries who feel confident they can attack either of the previous versions of the Great Rift class series tend to have a rather rude awakening when they find they have drawn the combined computing and firepower of a ship of this class and technological era. Consequently, as a side effect, would be pirates tend to be a bit more cautious and circumspect around the Great Rift Jumper and Pouncer starship classes, since it can be difficult to discern from a long range sensor return whether or not the sensor contact is in fact a Great Rift Stalker or a Great Rift Prowler class of starship instead. So in proper savanna hunter tradition, the presence of a stronger hunter among the pride works to the benefit of all, including the less capable.

A crew of five Aslan is standard on these ships, consisting of a male captain who acts as the ship's patriarch and as a pilot/chief gunner, a second male gunner, a female navigator/chief engineer, a female engineer/medic and a female purser who acts as the second in command under the captain. The male crew members are typically ihatei although this is not always the case, with some males merely waiting for their inheritance of land to be formally transferred to them. All five crew members have individual staterooms as personal quarters on the crew deck above the cargo hold between the bridge (forward) and the engineering section (aft). The captain can bring aboard up to 2 of his wives as crew members, while the gunner can bring at most 1 of his wives as crew members. It is not required that the female Aslan on these ships be married to the males (before, during or after serving aboard together), although it for mates to serve together as crew. It is relatively common for the Purser to remain unmarried if she is on the corporate management career path (as many of the best Pursers often are). Crews can all be members of the same family (ekho) or pride (ahriy), but this need not always be the case, and some crews are even multi-clan (huiha).

All things considered, life aboard these ships can be considered to be better than average for most Aslan and Humaniti crewed starships of similar displacement and construction, although all crew members do need to work hard in their assigned crew roles (life aboard isn't luxurious for crews). Copies of the class can also be obtained, although it is not widely produced, from Imperial shipyards (with minor detail changes that human crews find more comfortable/familiar) which have duplicated the overall performance profile similarly enough to be constructed in a mutually compatible form factor. The primary use for these Imperial ships is to gain access to the New Islands and Old Islands subsectors in the Reft sector without needing to resort to use of deep space fuel caches or the services available at Chandler Station or Riftspan Station to complete the 7 parsec transit into the Islands Cluster. Shipyards in other locations along the Imperial border of the Lesser Rift to trailing may also have architect records on file to produce their local copies of the ship, but such orders are rare enough that the class is often times out of volume production except at very specific shipyards serving industrialized worlds.

The dominant Aslan corporation in the Riftspan Reaches sector is the Ku Su'ihk controlled by the Aroaye'i clan and their (now in Imperial 1105) vassal, the remnants of the Wahtoi clan that the Aroaye'i clan have taken into service for protection from the Fteweyeakh clan. The Ku Su'ikh corporation still maintains and operates a flotilla of ships of this class throughout the Riftspan Reaches sector, with a near monopoly control over their construction and maintenance. Since the Great Rift Prowler has such a small cargo fraction compared to previous (and thus lower technological level) designs, the Great Rift Prowlers are primarily operated in service as express couriers, with a secondary mission of masquerading as being earlier generation starships on merchant business so as to encourage would be pirates to reveal themselves and their intent and be brought to heel. Crews for Great Rift Prowlers tend to be "a cut above" those selected for the older generations of Great Rift starship classes, making them especially effective in ship-to-ship combat engagements, and have been known to relish their roles as decoys who can turn the tables on the outcasts and pirates that prey upon interplanetary and interstellar commerce outside the protection of Aslan Hierate controlled space.

Occasionally, more "prestigious" and artistically venerable versions of the starship design will be ordered as a unique "one off" construction for select Aslan clients. In such circumstances, use the single ship construction and architect fees pricing for these unique ships and then multiply those costs by 1-6x (2D divided by 2) to represent the rarity and uniqueness of the artistry and aesthetics markup costs involved in their construction. Needless to say, annual overhaul maintenance fee costs rise commensurately with the increase in construction prices, representing the extra costs involved in maintaining such unique works of art in full working order. Such higher end vessels can sometimes be found in use as patriarchal yachts for heads of clans/prides/families, as well as transports for high ranking noble envoys and even business ships for top ranking corporate females who need to make a memorable impression on potential clients and rivals alike. Traditional Aslan Baroque is merely one of a multitude of styling options available for these uniquely built starships in which artistry trumps consciousness of price (which is primarily a female concern anyway, among Aslan).

Riftspan Reaches + Verge sectors navigation in the Great Rift (Imperial 1105) (CotI forums link)
 
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