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Have you ever converted an adventure to Traveller?

Spinward Scout

SOC-14 5K
Baron
I was browsing through Drivethrurpg and sawa game called Locket Away. You have to retrieve a stolen locket. A simple job - or is it?

Anyway, I haven't even looked at the game itself and it sounds like a Traveller Patron Encounter.

So, have you ever converted an adventure to Traveller?
 
For me, it's more like convert Traveller to the adventure. Since the game mechanic is generic enough. I have fantasy card decks that help with generating adventures. Drivethru sells various ones.

But if it's "science-fiction"...
syfy stuff, I just use in Traveller as-is.
The same goes for DUST film shorts I watch on YouTube. I just use them in Traveller as-is.
 
have you ever converted an adventure to Traveller?

I bought a bunch of old Star Frontiers stuff on clearance, and pick up other RPG materials if they strike me, with this in mind. Have been for years.

Also, I think T4 actually published a few converted adventures. There's a whole book that feels more like Metamorphosis Alpha than Traveller.
 
When our group was playing TNE back in the day, I converted a couple Twilight: 2000 modules to Traveller. If you can come up with a plausible reason why they just can't hover a starship in the town square and start blasting opponents, they worked out pretty good.
 
While not Traveller, I am thinking about adapting some Space: 1889 material to Cepheus Engine, probably using Rider as a starting point. That is set in the correct period, so no having to deal with starships landing in the town square, or on Mars, further confusing the Martians, or really messing up trade with Venus. I have my own thoughts on that. Edison strikes again!!!!!!
 
When our group was playing TNE back in the day, I converted a couple Twilight: 2000 modules to Traveller. If you can come up with a plausible reason why they just can't hover a starship in the town square and start blasting opponents, they worked out pretty good.

A friend of mine ran an adventure where the ships computer was broken, and a replacement could be found on the local planet. The detail is that it was being worshipped by the population. This could have fit very well in a TNE scenario with TED and such. He spent quite some time working up the details of the civilization, etc. He was an Archeologist by trade.

Recovery was going to be very involved, until it was discovered that the computer on the pinnace or ships boat was enough to quickly solve the immediate problem (getting the ship out of the system).

At which point the players nuked the site from orbit, and jumped out.

Much like in Star Trek, many of the stories have to get the transporter disabled to make it work.
 
There's an old 70s D&D adventure from White Dwarf magazine called "The Lichway." When it came out, I was home sick for a week from school, and taking medicine with codeine, which may have altered my perceptions. I read that adventure so many times, I memorized it. Over the years, I've run it in various guises, for various systems, including Traveller.
 
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