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Heaven and Earth -- some questions

xdiox

SOC-9
I'm using Heaven and Earth to generate my sector/subs/worlds. It's a neat proggie but I'm having problems with it. First off, does anyone else use it? If so, do you find that it hangs alot and doesn't always close? Also, it wanted internet access from my firewall. Any clues. Thanks for any and all help.
 
I found it's a bit buggy. it put planets in forbidden orbits in multiple systems when I tried it...
 
Heaven and Earth 1.4 is the last production release of the "1" series, which is now unsupported.

It was highly buggy. It could crash in the middle of the lengthy Sector Generation procedure, any change to a world required the program to re-excute a 1-4 minute "world generation procedure", and many other problems.

Stuart Ferris is currently engaged with the creation of Heaven and Earth 2.0. It's now in beta production. It will consist of three parts. A Galaxy module (for the handling and placement of Sectors, Charted Space style), a Sector module (for the handling of world placement in a Sector), and a System Module (not yet finished). The Galaxy and Sector modules are released in beta, and are available at the Mailing List website on Yahoo (you must be admitted by the the List Owner, Stuart Ferris; be patient, admission time is variable).

Currently, development is on hold due to an attack of real life.
 
Originally posted by Sol Pniering:
Is anyone integrating "Terragen" or some other world building graphics program into their H&E construction?
I can tell you that H&E, both 1.x and 2.x does not integrate Terragen.

H&E 1.4 *does* create an icosohedral Hex-Map of each planet in the starsystem, though (and I assume beta 1.5, 1.6, 1.7, and the last, 1.8 do the same). I guess that could be used as the basis for deciding what kind of work to do with Terragen.

H&E 2.x will do the same, I suppose, but the System Module isn't complete yet, so I'm not sure how that will turn out (as I mentioned before, the Galaxy and Sector Modules are pretty much done).

As for whether or not any other worldgen programs integrate Terragen, I have no idea. Sorry.
 
The current estimated date for the first beta release of the System Module is October 3rd.

Playtesters who will report back comments are highly desired.
 
Hi!

I've got a question concerning Heaven & Earth 2:
Will one be able to edit the orbits of a system? (in order to get more feasible temperatures etc.)

And how is the work going on with the program?

Regards
Christopher
 
Just followed the link to the yahoo group, above. Seems that the project is put on hold, for now. Oh well, it's a great pity, but, like some people there wrote, there are more important things in life than gaming.

I am grateful for H&E as it is. And, with a little luck, maybe others may continue the work.

Regards
Christopher
 
Actually you should be able to do the same thing as H&E with a combination of commercial packages shortly. What you would use is Astrosynthesis 2.0 available soon from NBOS, (The piece that is currently missing, is scripting capability in 1.0) combined with Fractal Terrains and CC2Pro with Cosmographer from ProFantasy. This will generate your piece of space, generate any terrestrial planets, (populate them etc using Traveller rules once the scripting is implemented) and output nice Traveller Standard Isocohedral maps to Cosmographer that can be easily edited. NOw unfortunately at this point in time though there isn't a working utility that will take a sec file and get all the way down to the planetary maps.
 
Stuart Ferris has announced that at the current time, and for the forseeable future, work on Heaven and Earth 2.0 has been suspended.

AFAICT, this project is now over.

I had great hope for Heaven & Earth 2.0, and my greatest hope now is that the project will be raised from the dead in the future.
 
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