Which system are you talking about. I do have a bit of experience with Traveller Ship combat. (I found that before T20 Mayday using the HG or MT charts worked well for ship combat.) The players were happy, they could see where the enemy was, etc. (Though they did tend to get frustrated at fighters not being able to hit each other.) T20 Combat tends to be fast and very dirty, especially on the fleet level. Almost as deadly as CT personal combat.Originally posted by TheEngineer:
Hi folks !
I just started to implement fleet battles in the software.
Upcoming problem is to prgramatically answer the question:
Which ship should be attacked with which weapon ?
I dont want to do that in a dumb or random way.
So, I thought about generating a target ranking list, evaluating to hit and to pen probabilities and potential damage effects. (Well, I am not exactly sure how the generate the scores).
Now, are there any tactical rules, which should be considered here, too ?
Any experienced fleet adminrals out there ?
Regards,
Mert
The problems I have had with MT and HG rules is the charts are set up for big ship combat. And the small ship combat is pretty much FUBAR. For example two, typical, equal fighters can't hit each other. Small ship combat is quite often, spending quite a bit of time trying to roll a 10 or better. The LArge ships work fairly well, and predictably.Originally posted by TheEngineer:
Hi !
Thanks so far.
Theoretically the meson gun equipped ships should get a high target score in the ranking calculation...will have to try.
Right now it dealing with the MT space combat rules, but I will convert it to HG next (leaving away movement, its fairly similar to MT).
Then I will surely step toward T20, but actually I am not familar enough with the T20 ruleset.