snrdg082102
SOC-14 1K
Howdy all,
I'm verifying that I've got handle on The Black Globe rules found on HG2 page 42.
Ship: 25,000 tons
Jump Drive: 4
Jump Capacitors in drive: (.005 x 25,000 x 4) = 500 tons
Jump EP: (0.01 x 25,000 x 4) = 1,000 EP
Additional Jump Capacitors: 0 tons
Power Plant: 4
Black Globe: 9, Max Flicker Rate 60%, Armor DM 18
Jump Capacitors in drive Max EP: (500 x 36) = 18,000
Laser-4 inflicts 4 EP which the BG absorbs 3.6 round to 4 EP
HE Missile-4 inflicts 8 EP which the BG absorbs 7.2 round to 7 EP
Nuc Missile-4 inflicts 400 EP which the BG absorbs 360 EP
Plasma Gun-4 inflicts 4 EP which the BG absorbs 3.6 round to 4 EP
Fusion Gun-4 inflicts 8 EP which the BG absorbs 7.2 round to 7 EP
PA Turret/Barbette/Bay-4 inflicts 20 EP which the BG absorbs 18 EP
PA Spinal- D inflicts 600 EP which the BG absorbs 540 EP
Meson Gun Bay-4 inflicts 80 EP which the BG absorbs 72 EP
Meson Gun Spinal-D inflicts 700 EP which the BG absorbs 630 EP
The jump capacitors can dispose of the stored BG EP at a rate equal to the EP and fuel required to jump between 1 and 4 parsecs. Note the BG has been turned off before the jump.
The jump capacitors can dispose 100 BG EP to the power plant each turn with a BG flicker rate of 90%.
My first thought is that with the BG turned off the capacitors should be able to dispose a maximum EP = the Power Plant EP.
Silly question: How much BG EP can be disposed of through the power plant from the jump capacitors when the BG is off?
Thanks for any feedback.
I'm verifying that I've got handle on The Black Globe rules found on HG2 page 42.
Ship: 25,000 tons
Jump Drive: 4
Jump Capacitors in drive: (.005 x 25,000 x 4) = 500 tons
Jump EP: (0.01 x 25,000 x 4) = 1,000 EP
Additional Jump Capacitors: 0 tons
Power Plant: 4
Black Globe: 9, Max Flicker Rate 60%, Armor DM 18
Jump Capacitors in drive Max EP: (500 x 36) = 18,000
Laser-4 inflicts 4 EP which the BG absorbs 3.6 round to 4 EP
HE Missile-4 inflicts 8 EP which the BG absorbs 7.2 round to 7 EP
Nuc Missile-4 inflicts 400 EP which the BG absorbs 360 EP
Plasma Gun-4 inflicts 4 EP which the BG absorbs 3.6 round to 4 EP
Fusion Gun-4 inflicts 8 EP which the BG absorbs 7.2 round to 7 EP
PA Turret/Barbette/Bay-4 inflicts 20 EP which the BG absorbs 18 EP
PA Spinal- D inflicts 600 EP which the BG absorbs 540 EP
Meson Gun Bay-4 inflicts 80 EP which the BG absorbs 72 EP
Meson Gun Spinal-D inflicts 700 EP which the BG absorbs 630 EP
The jump capacitors can dispose of the stored BG EP at a rate equal to the EP and fuel required to jump between 1 and 4 parsecs. Note the BG has been turned off before the jump.
The jump capacitors can dispose 100 BG EP to the power plant each turn with a BG flicker rate of 90%.
My first thought is that with the BG turned off the capacitors should be able to dispose a maximum EP = the Power Plant EP.
Silly question: How much BG EP can be disposed of through the power plant from the jump capacitors when the BG is off?
Thanks for any feedback.