Originally posted by Gadrin:
[QB] So you're saying that in almost any situation they'd still be useable ?
I'm trying to think if a ship gets boarded by troops using gauss or projectile weapons if a small crew could turn the tables using internal G.
/QB]
Well, if you figure muzzle velocity of over 800 mps (I'm just WAGing here), you figure in the first second, it'll have covered 800 m, which is more than any indoor arena. If I have a 1 g force acting on the round, it would drop 1/2 a t ^ 2 = 4.9 m so you have to have aimed 5m high, which at 800m is a very small change in angle. If I bumped up to six Gs, in that same time frame, I'd have dropped 29.4m at target point, which is 29.4/800 for change in angle, which is again very small.
Yes, it would make a difference and could impose some mods on the first shot taken by a foe at that distance. But if the distance was 20 or 50m, more typical for long indoor range, it probably wouldn't even do that.
So, unless you can muster many, many tens or hundreds of Gs, you aren't going to noticeably impact shot MPI in the time it is in flight with gravity.
MT's SOM said that I think you could cycle the grav plates across a range of +/- 2Gs. I'm assuming another option if you had a mobile ship was strap everyone in, drop the inertial comp, and start flying a yo-yo at 4G+. In that environment, you'll probably grav pong a few hostiles quite effectively.
Proper anti-hijack systems would feature:
- gas release
- locking bulkheads and internal doors
- sensors
- chargeable deck plating
- variable grav, in some key areas to +/- 12G with no local control (choke points heading to the bridge and engineering for instance)
- strobbing hazers (causing nausea, seizures, etc in targets that don't have their filters on)
- advanced vesions might also incorporate weaponry or anti-personel mines
- ability to catastrophically vent areas to vacuum
- localized EMP mines/corridor sections so as to disrupt enemy powered kit like weapons, battle dress, and comms
- comms jammers (in ship an use the fiber links in the ship)
Those are the sorts of things you'd build into a ship if you were worried about boarding actions. I suspect most liners at least have the locking systems, sensors, and gas. Cargo ships and small merchantment may not have more than locking doors and the ship's locker to hold off pirates.