pendragonman
Absent Friends Margrave
Is there even a semi-official set of Honor Herrington series based materials for Traveller?
Is there even a semi-official set of Honor Herrington series based materials for Traveller?
Only in VERY rough draft form. License ended before publication.
In all irony, HH itself is a reskin of Starfire.
Weber has figures here: http://infodump.thefifthimperium.com/entry/Harrington/263/1
It may be useful but its a little complicated. Giving each band a "times c" multiplier might be simpler for book keeping processes.
You're supposed to start in the Alpha Band and work your way up through the bands. Transition is supposed to be difficult between bands, a Pilot skill check by the helmsman might be necessary.
Recreating the engineering would be difficult. Combing the J and M Drives to create the wedge and Warshaski sails might be a sufficient handwave.
There's plenty of stuff to mine here: http://infodump.thefifthimperium.com/series/Harrington/
But as for recreating the engineering: rather you than me
Good luck.
Saganami Island Tactical Simulator
What I need is a few approximations of how much space these things take up so that I can determine a percentage of displacement required.
Unfortunately that's what seems to be missing.
You could look at the ship schematics or trawl through all the written books (and there's a lot of tech improvement through the series to take account of) and make some estimates.
Inertial compensation can I think be subsumed into the rest of the motive systems in the same way that Traveller does with the M-Drive.
Rather than designing all the subsystems for the drives, how about calculating the volume of the Impellor Rooms required for a particular class of vessel?
See this article for some figures: http://infodump.thefifthimperium.com/entry/Harrington/79/1
Now as to how to calculate the volume of an Impellor Room?
The Impellor room is 85% of the hull diameter and and the length is 1.6 times the diameter. Calculate volume of a cylinder.
The volume of the associated alpha and beta nodes needs to be worked out. You could extrapolate from the figures we know, or you could say the 15% of hull volume between the Impellor room and outer hull accounts for their volume.
That, I think, gets you part of the way there. Double the figure you get to account for the fore and aft Impellor rooms and nodes.
Performance depends on the mass of the vessel.
Is there a separate module for the Warshawski Sail? Or is it just a reconfiguring of the wedge that the nodes project?
Fusion Plants can be handled as per Traveller.
Hull | Hull Spaces | Cost per speed | max speed |
Explorer EX | 5-7 | 1/4 | (8) |
Escort ES | 8-12 | 1/3 | (8) |
Corvette CT | 13-16 | 1/2 | (8) |
Frigate FG | 17-22 | 2/3 | (7) |
Destroyer DD | 23-30 | 1.0 | (7) |
Light Cruiser CL | 31-45 | 1.5 | (6) |
Heavy Cruiser CA | 46-60 | 2.0 | (6) |
Battlecruiser BC | 61-80 | 2.5 | (6) |
Battleship BB | 81-100 | 3.0 | (5) |
Dreadnought DN | 101-130 | 4.0 | (5) |
Superdreadnought SD | 131-165 | 5.0 | (4) |
By the way, what version are you hoping to design this under?
I would think Sidewall design would depend on how combat works in the Traveller version you're using. Model them on shields or screens that take so much damage before failing.
Grasers are direct energy weapons the next step up from x-ray lasers, so that gives you somewhere to start from.
Interesting that it was probably gamed with homebrew Starfire rules.