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Honorverse Setting Materials

I don't know of any Traveller connected material but Baen the publishers are very good about making some of the early books in the series and collections of related short stories and essays available free.

David Weber (one of my all time favorite authors) has material out there on the 'Honorverse'.

There is a sourcebook for the Honorverse: BuNine House of Steel.

Recently I came across the Official Honor Harrington Fan Association. They have pretty impressive manuals for 'personnel' of the RMN, RMA, Grayson Space Navy and others. While written as manuals for association members on how to progress in their chapters they do give good background for crew structure and specialties.
 
Only in VERY rough draft form. License ended before publication.

In all irony, HH itself is a reskin of Starfire.

That is because the author also wrote Starfire. What I want is a way to skin a set of Traveller rules. I have the dead tree of the series already, but no clear way to convert the engineering sections of ship design, nor the correct multiples for the grav wave bands.
 
Weber has figures here: http://infodump.thefifthimperium.com/entry/Harrington/263/1

It may be useful but its a little complicated. Giving each band a "times c" multiplier might be simpler for book keeping processes.

You're supposed to start in the Alpha Band and work your way up through the bands. Transition is supposed to be difficult between bands, a Pilot skill check by the helmsman might be necessary.

Recreating the engineering would be difficult. Combing the J and M Drives to create the wedge and Warshaski sails might be a sufficient handwave.

There's plenty of stuff to mine here: http://infodump.thefifthimperium.com/series/Harrington/

But as for recreating the engineering: rather you than me :D

Good luck.
 
Weber has figures here: http://infodump.thefifthimperium.com/entry/Harrington/263/1

It may be useful but its a little complicated. Giving each band a "times c" multiplier might be simpler for book keeping processes.

You're supposed to start in the Alpha Band and work your way up through the bands. Transition is supposed to be difficult between bands, a Pilot skill check by the helmsman might be necessary.

Recreating the engineering would be difficult. Combing the J and M Drives to create the wedge and Warshaski sails might be a sufficient handwave.

There's plenty of stuff to mine here: http://infodump.thefifthimperium.com/series/Harrington/

But as for recreating the engineering: rather you than me :D

Good luck.

Fusion Power Plants. Impeller drives, alpha and beta node rings for M Drives with a module to project the Warshawski sails. Inertial compensators and contra grav for variable internal gravities.

What I need is a few approximations of how much space these things take up so that I can determine a percentage of displacement required.
 
What I need is a few approximations of how much space these things take up so that I can determine a percentage of displacement required.

Unfortunately that's what seems to be missing.

You could look at the ship schematics or trawl through all the written books (and there's a lot of tech improvement through the series to take account of) and make some estimates.

Inertial compensation can I think be subsumed into the rest of the motive systems in the same way that Traveller does with the M-Drive.

Rather than designing all the subsystems for the drives, how about calculating the volume of the Impellor Rooms required for a particular class of vessel?

See this article for some figures: http://infodump.thefifthimperium.com/entry/Harrington/79/1

Now as to how to calculate the volume of an Impellor Room?

The Impellor room is 85% of the hull diameter and and the length is 1.6 times the diameter. Calculate volume of a cylinder.

The volume of the associated alpha and beta nodes needs to be worked out. You could extrapolate from the figures we know, or you could say the 15% of hull volume between the Impellor room and outer hull accounts for their volume.

That, I think, gets you part of the way there. Double the figure you get to account for the fore and aft Impellor rooms and nodes.

Performance depends on the mass of the vessel.

Is there a separate module for the Warshawski Sail? Or is it just a reconfiguring of the wedge that the nodes project?

Fusion Plants can be handled as per Traveller.
 
Unfortunately that's what seems to be missing.

You could look at the ship schematics or trawl through all the written books (and there's a lot of tech improvement through the series to take account of) and make some estimates.

Inertial compensation can I think be subsumed into the rest of the motive systems in the same way that Traveller does with the M-Drive.

Rather than designing all the subsystems for the drives, how about calculating the volume of the Impellor Rooms required for a particular class of vessel?

See this article for some figures: http://infodump.thefifthimperium.com/entry/Harrington/79/1

Now as to how to calculate the volume of an Impellor Room?

The Impellor room is 85% of the hull diameter and and the length is 1.6 times the diameter. Calculate volume of a cylinder.

The volume of the associated alpha and beta nodes needs to be worked out. You could extrapolate from the figures we know, or you could say the 15% of hull volume between the Impellor room and outer hull accounts for their volume.

That, I think, gets you part of the way there. Double the figure you get to account for the fore and aft Impellor rooms and nodes.

Performance depends on the mass of the vessel.

Is there a separate module for the Warshawski Sail? Or is it just a reconfiguring of the wedge that the nodes project?

Fusion Plants can be handled as per Traveller.

I noticed the bit about 60% diameter for a civilian ship and 85% for a military vessel. The missing bit for the calculation is the ration of the radius of the hull to the overall hull length. Because if a ship is actually a short, fat, stubby cigar shape the diameter will be different than that of a cigarillo shape. and thus the total volume of an Impeller room will be calculated differently.

IIRC, the Warshawski sails are a retuning of the alpha nodes, but a think a small module would be required to demonstrate this as battle damage has knocked out the sails without damaging the Impellers a couple of times. There are sidewall generators to be put in and the inertial compensator is a thing that sustains battle damage as well so it needs to be a physical device.

I agree, fusion power plants are already modeled by trav. We find a way to model the Impeller rooms and approximate the size of the IC and we almost have it as I am thinking of the Warshawski modulator (TM) being of fixed size in the most forward part of the Alpha Impeller room (So Impeller Eleven (forward impeller room, most forward subroom) in a warship) and all the way forward in the forward room in a civilian ship (since there is a notation that civilian Impeller rooms are not subdivided to limit damage and explosive decompression)

That would leave 3 things for the Engineering section in Trav: Power Plant=Fusion, Maneuver drive=Impellers, and Inertial Compensator takes the place of the variable mass Jump Drive.

Then there is deciding the size of side wall generators, or more precisely, how much sidewall each generator creates to then determine how many are needed per hull, and how to create capitol missiles and capitol lasers/grasers as all other weapons are directly doable.
 
By the way, what version are you hoping to design this under?

I would think Sidewall design would depend on how combat works in the Traveller version you're using. Model them on shields or screens that take so much damage before failing.

Grasers are direct energy weapons the next step up from x-ray lasers, so that gives you somewhere to start from.
 
Looking at 3rd ed starfire...
... because the first few books of the honorverse are VERY closely tied to it ... as in, the first 5 books, the combats very well may have been played out in Starfire.

The combined engines vary in size, and fuel isn't a major concern.
HullHull SpacesCost
per speed
max speed
Explorer EX5-71/4(8)
Escort ES8-121/3(8)
Corvette CT13-161/2(8)
Frigate FG17-222/3(7)
Destroyer DD23-301.0(7)
Light Cruiser CL31-451.5(6)
Heavy Cruiser CA46-602.0(6)
Battlecruiser BC61-802.5(6)
Battleship BB81-1003.0(5)
Dreadnought DN101-1304.0(5)
Superdreadnought SD131-1655.0(4)
You can work out the relative drive sizes close enough to work for HH - note that drives are huge in both.
 
So around a quarter of the hull for tin cans and smaller, around 20% for Cl to BCs and about 15% for capital ships.

With enough wiggle room around that for smaller than max designs to have bigger engine rooms as a % of hull.

Now, is the IC part of that engineering space or are they part of the rest of the ship?
 
By the way, what version are you hoping to design this under?

I would think Sidewall design would depend on how combat works in the Traveller version you're using. Model them on shields or screens that take so much damage before failing.

Grasers are direct energy weapons the next step up from x-ray lasers, so that gives you somewhere to start from.

Mongoose has a more defined large ship design sequence than T5 does just now, but this discussion could actually help Rob clarify his needs for BCS ship design.

However, as an RPG this skins easily over every version, it is satisfying the Big Ship Grognards that is the current barrier.
 
Interesting that it was probably gamed with homebrew Starfire rules. I have epubs of his Starfire series and a couple audiobooks as well.

https://www.goodreads.com/series/41767-starfire

I think Starfire with Mayday or Triplanetary vector movement would be a fun homebrew rule. There are a couple nice Vassal modules to play Starfire, I like the retro one over this although nice interpretation.

http://www.vassalengine.org/wiki/Module:Starfire
StarfireMap.png
 
Interesting that it was probably gamed with homebrew Starfire rules.

Not even homebrewed - just rename the stuff. It's been too long, and I didn't care for the novels. I read through vol 5 on a dare — Hunter was aghast that I positively despise the main character. I'm none too fond of the writing, but the tech and setting are otherwise pretty neat.

Note that the Starfire drives both trigger the warp point and provide sublight, and are fission powered; the HH drives differ in description, and are fusion, but the N-space drive needs to be intact to go through the warp points in the HHU, too...

  • Grazers appear in the 3E Starfire Supplement "Crusade".
  • Energy Torpedoes are close enough to Energy Beams.
  • Gravitic Lances are Force Beams or needle beams, but doign engine damage first. They look to be the first major change away from starfire tech..
  • Lasers are stock.
  • Cripplers are pretty much Tractor beams.... just assume every warship has a cutting plane to get the "can't use it versus warships"...
  • Missiles in two sizes are starfire canon - Standard and Capital sizes.
 
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