Bishop Odo
SOC-12
Using T20 as a base RPG system and starship creation rules. Has anyone created any hybrid or home rules to include any points missing or tech missing in various Traveller editions?
One rule that I was interested in was the optional 50% jump fuel rule in T20. However upon thinking about it, it would drastically change the nature of the Traveller universe. The J-5 route through the Great Rift, the frontier wars, military strategy, starship economics, travel times, communication and nature of feudal system would be jeopardized. I believe, the purpose of the 50% fuel rule is to make starships more profitable by allowing more cargo space or by giving adventures more personal space. However, there are better way to do it.
By using the G:T Far Trader rule that items that are produced at Tech levels higher than the item itself are cheaper. The first tier or level higher are 50% cheaper, and next tier higher are an additional 25% cheaper, because of the cost of production is cheaper at higher levels, and the TL currency exchange rules also in Far Trader. The need to use the 50% fuel rule would be moot, and would increases the level of starship traffic and make merchant and adventuring a reasonable economic career choice. Any thoughts?
One rule that I was interested in was the optional 50% jump fuel rule in T20. However upon thinking about it, it would drastically change the nature of the Traveller universe. The J-5 route through the Great Rift, the frontier wars, military strategy, starship economics, travel times, communication and nature of feudal system would be jeopardized. I believe, the purpose of the 50% fuel rule is to make starships more profitable by allowing more cargo space or by giving adventures more personal space. However, there are better way to do it.
By using the G:T Far Trader rule that items that are produced at Tech levels higher than the item itself are cheaper. The first tier or level higher are 50% cheaper, and next tier higher are an additional 25% cheaper, because of the cost of production is cheaper at higher levels, and the TL currency exchange rules also in Far Trader. The need to use the 50% fuel rule would be moot, and would increases the level of starship traffic and make merchant and adventuring a reasonable economic career choice. Any thoughts?