Sadly, the T4 Big Book of Hulls seems to have vanished from the Net. While most of its content wouldn't be useful for T20, the lengths for common hull sizes up to 5000 dtons in all the configurations (in T4 anyway) were part of the table.
If you are feeling math-capable, the method is actually fairly simple. Calculate the diameter (in meters) of a sphere of the desired tonnage (using either 13.5 or 14 cubic meters per displacement ton, depending on which version of Traveller this is for). This number is then multiplied by a factor that depends on the stated configuration. The factor ranges from 1 for the sphere and cube, to 3.5 or 4 for Dispersed/Open Hulls.
If you already have TNE or T4 ship design systems, you already have those numbers. The final length is only worth getting anal about for TNE, in which the length of the hull also set the maximum aperature for sensors, and the maximum length for spinal mounts. In any other edition, the number can (and should) be freely tweaked according to the "TLAR Principle"(1). Under normal circumstances, any factor above 3 produces an attenuated-looking hull, particularly as the hull size gets smaller.
As a guideline, here are the ranges you probably want to operate with:
Needle 3.25 to 2.75 (HG config 1)
Wedge 2.75 to 2.25 (HG config 2)
Cylinder 2.25 to 1.75 (HG config 3)
Box 1.5 to 1.0 (HG Config 5, effectively)
Sphere 1 to 1.1 or so (for variety; also Config 5)
Dome/Disk 1.6 to 1.4 (HG Config 6)
Close Structure 2.0 to 1.5 (HG Config 4)
Open/Dispersed 3.25 to 4.0 (HG config 7)
Planetoids and buffered planetoids should, for drawing purposes, be in the Sphere to Box range most of the time unless you want a particular look for your rock...
(1) - That Looks About Right