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How many Credits for your mongoose?

Based on the current Mongoose Traveller playtest document, I will...


  • Total voters
    63

Foxroe

SOC-12
Based on the current Mongoose Traveller playtest document, I will likely be waiting for the second edition.

-Fox
 
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I have pre-ordered by copy.

There are a couple of things I don't like and will houserule, but in general, as I get back into playing and GMing after a couple of decades, this is the ruleset that will be active and I feel it is only right to support it. It is enough like CT that I am comfortable with it and it is different enough that I don't feel I am wasting my money.

I will houserule, but I always do, so I don't consider that a drawback.

I really like the work of Martin J. Dougherty and look forward to his Spinward Marches Book for MGT. Sure it is 1105, but the original SM book had so little data and I never played the SMC or any of that stuff, so a lot of the material will be fresh for me.
 
I won't buy it unless the extra stuff (beyond the task system and combat ) are good and not a rehash of rules I already own.
 
How close are MGT and T5 do you think? I've only seen the 3 page flyer for T5. Some people seem to be saying MGT is the cut down version of T5. Has anyone seen some decent T5 playtest stuff and can confirm this? Can anyone point me to some T5 playtest materials?

BTW, There are some good things in MGT, and as pretty much everyone does, I would have some house rules, 'cause everyone wants something different.
 
How close are MGT and T5 do you think? I've only seen the 3 page flyer for T5. Some people seem to be saying MGT is the cut down version of T5. Has anyone seen some decent T5 playtest stuff and can confirm this? Can anyone point me to some T5 playtest materials?

There isn't anything of the current material available. Marc has a small group he has been working with.

From what I've seen MGT is CT with some changes. T5 is not. Some of the material will be interchangeable, but they are different base systems (characters, combat, etc.). Take that with a grain of salt, I haven't been following the material closely lately so what I know of T5 is a few months old.

BTW, There are some good things in MGT, and as pretty much everyone does, I would have some house rules, 'cause everyone wants something different.

It's definitely CT with a twist ;)
 
There isn't anything of the current material available. Marc has a small group he has been working with.

From what I've seen MGT is CT with some changes. T5 is not. Some of the material will be interchangeable, but they are different base systems (characters, combat, etc.). Take that with a grain of salt, I haven't been following the material closely lately so what I know of T5 is a few months old.



It's definitely CT with a twist ;)

That's both of what I heard. MGT is CT-plus, well sort of. T5 is material-compatible, but a bigger system.

But... but... I really hope equipment including weapons can be somewhat compatible! Ah well.
 
From what I gather, originally, MGT and T5 were supposed to be compatible, but as MGT developed, it moved more and more away from T5. Now they probably don't have anything more in common than any other 2 versions of Traveller.
 
Hi, my name is Burocrate and I am a Travelleraholic.

<pauses for greeting response from others in this support group>

I will most likely buy MGT, and I am especially interested in the Spinward sourcebook and thier handling of Mercenary and Highguard. I like to see new rule sets come out, I like to see how others modify this grand old game. I liked the ACT rule set and I was pulled back to Traveller with the introduction of T20, even managed to run a game or two!

IMHO the rule sets help me play/discuss Traveller with other people, but it is the TU (not necessarily the OTU) that I care about. Simply put; if they post it I will read it, if they sell it I may buy it.
 
Hi, Burocrate!

(Now, back to our regularly scheduled program)

From what I gather, originally, MGT and T5 were supposed to be compatible, but as MGT developed, it moved more and more away from T5. Now they probably don't have anything more in common than any other 2 versions of Traveller.

The intent from the get-go was to be compatible where possible, but each has different ways of doing things. MGT keeps with a simpler and more conservative task system, which influences chargen and combat. Their combat system then influences damage ratings on weapons.

The result is that MGT is more character-compatible with advanced chargen in Classic Traveller (I think), and weapons-compatible with nobody (maybe). T5 produces characters with markedly higher levels of skill, but appears to be weapons-compatible with Classic Traveller.

An original big selling point was the character portability between MGT and T5. For this to still be true, there will have to be a mapping of skill levels from one to the other. The mapping might be:

Code:
MGT    T5
 0      1
 1      2 and 3 *
 2      4 and 5 *
 3      6 and 7 *
 4      8 and 9 *
 5     10

* Where two T5 values are possible,
   allocate half of the MGT skills to the lower, 
   and the other half to the higher.

I'm quite probably wrong.


Both systems are nearly 100% backwards-compatible with CT's small starships (600t and under), and share the same drive potential tables and fuel requirements with each other. There are some starship design differences, all of which are still reconcilable and ought to be reconciled quickly. Easier said than done.
 
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Can't decide yet. Will have to wait until I get a look at the final product.

Assuming it is like all other Traveller products, I will buy what I need of it to continue my dream world of Traveller.

Which means, depends on how much spare cash I got at the time or wait until a good use copy comes out.

There are very few games where I just rush out to buy the product
Pallidum Fantasy is one, but I buy Rifts as I go.
I have but most CT because it was the first, and have purchased a good part of other Travellers as time goes one.

Of course packaging is important. If it has lots of 'official' pictures and very good descriptions in the final product, I will buy it sooner than later.

Dave Chase
 
How many Credits for your mongoose?


Sorry, I've grown really attached to the little guy, so he's not for sale.

Besides, he has learned a really neat trick... he chews up any non-CT material someone brings into my home!

For that alone, I think I'll look for a nice girl mongoose for him... so he can teach his kids the same trick.
 
I will continue to play CT.

I may pick up the MgT core book as a reference, and I will continue to hope for supplements that are more compatible with CT or offer interesting setting chrome, aliens, and so on that can be converted readily.

MgT doesn't impress me, and I've got such an extensive library of CT and CT-compatible material that I've no interest in waiting years for Mongoose to play catch-up.
 
Looks good so far, though some areas would require house-rules. Timing/Effect has to be uncapped (and their ranges extended) if the developers won't do so soon, and power plant power generation is simply inconsistant (read: much lower) with previous Traveller products. Other than this the rules look OK and their core being open content is a great bonus.
 
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