Bob Weaver
SOC-12
I've been looking recently at some published adventures for some old fantasy RPG and I noted that the adventure's description included a note to the effect that "x number of player characters of y power-level should play this adventure. It reminded me of a thread on the Facebook TravellerRPG page, where a player of this fantasy game was asking about 'game balance' in Traveller. The general answer is "there isn't any, and running away is sometimes your best option". The 76 patrons supplement categorized its adventures by number of PCs, but only as a rough estimate, and there's nothing preventing a referee from throwing an adventure written for 8 at a group of 3.
This got me thinking. What is the best or optimal size and composition of a group of Travellers? And how should that group be composed; what blend of skills and abilities make for a powerful PC group? In my own gaming experience, I've rarely had a group of more than four, owing to rarely having five folks able to play at the same time.
Best regards,
Bob W.
This got me thinking. What is the best or optimal size and composition of a group of Travellers? And how should that group be composed; what blend of skills and abilities make for a powerful PC group? In my own gaming experience, I've rarely had a group of more than four, owing to rarely having five folks able to play at the same time.
Best regards,
Bob W.