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How many use my apps?

agorski

SOC-13
Admin Award
My iOS apps have to be distributed by the App Store. My annual Developer license gives me access to analytics on my apps. Since I've been updating a bunch of my apps lately for Dark Mode and T5.10 changes, I can see how many of my apps are installed on devices by the number updated. Not necessarily being used, but not deleted from the device.

ArmorMaker 934
BeastMaker 457
GunMaker 892
VehicleMaker 580
Citizens of the Imperium (only released a week ago) 259

Orbital Yards (CT High Guard ship designer) 927

3 apps not yet updated.
 
That's pretty impressive. I don't use them, but I hope you're getting enough out of it to warrant the annual fee for the apps.
 
I'm complying with Marc's Fair Use Policy so I don't charge anything for my apps. Programming is a hobby that I'm happy to pay something for.
 
I use and like SectorMaker for building subsectors and sectors. It speeds up placing planets and is very easy to edit a planet's characteristics. I give it Five Stars.
 
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Since I'm throwing around some ideas for a new campaign in the Far Frontiers sector using pocket empires and small fleets under 5000 tons, I found the ship yard great for designing specific, non-imperial ships.

So thank you for that. The fleet designer is also very useful, but it's T5 and I'm trying to go back to Classic Traveller (specifically, The Traveller Book as that is what is translated into German for my players). If there was some way to import ship designs from Orbital Yards to Traveller Fleets... I'll just do it manually, the main thing is to make sure make ships work within the rules and Orbital Yards does a great job.

Thanks

PS - is there a reason that I can't have more than one turret with the same weapon? or a bay and turret with the same weapon? Or am I doing something wrong?
 
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PS - is there a reason that I can't have more than one turret with the same weapon? or a bay and turret with the same weapon? Or am I doing something wrong?

Glad you're having fun. Creating a turret with different weapon types was too difficult to implement (and I really don't like the idea) so I left it out. High Guard is really intended for large ships where you wouldn't do this. I also left out spare systems.

High Guard rules state that you can only use a specific weapon type once per ship design.

Teaser: I'm working on Military Units, like Traveller Fleets for the army, marines, COACC, and other ground forces. A touch of nautical navies as well. The main difference is that Military Units will actually draw the entire org chart with connecting lines. Kinda working, got some bugs still to stamp out.
 
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