I just finished up a mini-campaign with two friends. Both were fairly passive players and rarely took any initiative on their own. While this works if you have a few active, outgoing players, what do you do when the entire group consists of players that don't seem to really engage yet want to play?
It's happened to me more than once. To me it says they really don't want to play. The truth is they may just be intimidated and not really know how to play, but I'm not a therapist, and I'm not there to try and prod them into taking more action ... though I have tried a few times, and in a friendly GM sort of way.
Anecdote; I used to game with a hardcore D&D type way back in 88 or 89. He found his religion through D&D (shudder), and played clerics and wizards. A very nice man who buttoned his plaid collared shirts all the way up to the top button, but never wore a tie. His personality was diametrically opposite to the martial arts crowd I gamed with at the time.
The story is that we were in some cave complex infested with the usual; orcs and undead, and we wandered into this sacred crypt with some kind of bejeweled chest and other goodies ... golden candlesticks and the like. It was a short cut to a place where the nasty evil king's castle was, who was sending black flying demons to harass the town we had defended (successfully). So, one of our guys just starts to approach the thing, and undead skeletons come up out of the ground.
Our clerical/wizard type shook his head, made some comments, and said his character was backing away. I had had enough of this guy, so I told the DM that my character (an 18/100 Str warrior) grabs the "the clergy" (I made up a new religious name for the dude every time I talked about him ... he was that annoying) by the collar, and throws him into the front ranks with his holy hammer (or mace .... I can't remember).
At which time said player ran up to a skeleton and did his darndest to inflict physical damage on an enemy, and, for the first time in the entire campaign.
There's other instances. The guy who bought me Traveller was more of chemistry type, and also played passively. And that too got annoying, and I did something similar during a Traveller session just to get a point across. I can't remember what it was. He was playing a defected Zho working for the Imps, and a fire fight broke out somehow, and he took cover so he could save his skin or somesuch.
Those kinds of players really do get on my nerves. And typically I don't invite them back anymore. Of course now that I've written this, watch my next gaming session be filled with those kinds of players, and I'll be forced to throw all of them out and what? Give up gaming? I don't think so.