saundby
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How's the Campaign Guide?
The preview makes it look a lot more like an "Adventure Guide" than a campaign guide to me.
Those who have it, does it actually have campaign material? When I say campaign I think of the milieu, not the details of the present adventure. That is, relationships between worlds and interstellar politics, general nature of the worlds and their internal policies, significant places such as places where special things occur or are made (unique manufacturing of important items, popular interstellar vacation spots, places with interstellar religious significance, etc.) The things that lie behind the motivations of the various parties to the adventures.
The preview material looks like it's at a lower level, what I consider the adventure level, to me.
I also don't like the presentation of random practically-no-background patrons hiring the party as being the major driver for the game. My players may be good with this for one or two adventures, but what they really want is a general background that allows them to take control of their own characters and their actions in the universe rather than set-pieces where they go to the tavern and wait for a patron to show up and give them something to do.
Plus, "there are no minor characters." Once a patron is presented, any decent group is going to want to know what their resources are, what their motivation is, who else has an interest in them and this job, etc.
*shrug*
This is probably part of what's behind a lot of my frustration with the lack of campaign material in the Mongoose stuff. We both say "campaign" but we each mean something different.
The preview makes it look a lot more like an "Adventure Guide" than a campaign guide to me.
Those who have it, does it actually have campaign material? When I say campaign I think of the milieu, not the details of the present adventure. That is, relationships between worlds and interstellar politics, general nature of the worlds and their internal policies, significant places such as places where special things occur or are made (unique manufacturing of important items, popular interstellar vacation spots, places with interstellar religious significance, etc.) The things that lie behind the motivations of the various parties to the adventures.
The preview material looks like it's at a lower level, what I consider the adventure level, to me.
I also don't like the presentation of random practically-no-background patrons hiring the party as being the major driver for the game. My players may be good with this for one or two adventures, but what they really want is a general background that allows them to take control of their own characters and their actions in the universe rather than set-pieces where they go to the tavern and wait for a patron to show up and give them something to do.
Plus, "there are no minor characters." Once a patron is presented, any decent group is going to want to know what their resources are, what their motivation is, who else has an interest in them and this job, etc.
*shrug*
This is probably part of what's behind a lot of my frustration with the lack of campaign material in the Mongoose stuff. We both say "campaign" but we each mean something different.
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