There's a big difference between a laser and a KE shell.
In a KE shell, in penetration, the KE has to deform the metal sufficiently to exceed the tensile strength. If it doesn't, it either deforms or elastically rebounds.
In a Laser, it just has to exceed the heat dissipation capability of the spot hit to do damage - it may not penetrate the armor, but it can slowly wear the armor down in a way that KE rounds cannot.
You can literally shoot 50000 5.56 rounds at a chunk of 1" modern armor steel and only scratch the paint, and if fast enough, make a small deformation and some localized heating. You can't get enough heating to cause a failure. 12.7mm, same target, a few thousand autofire rounds later, you've got a bowl - it can't dissipate the heat fast enough, and begins to deform under the pressure. 20mm, same target, same ROF, you penetrate in a few dozen rounds - the KE doesn't even have time to transition fully to heat up, and so the steel deforms. 120mm, it punches right through with the first round - the impact energy simply deforms the metal too fast to heat it.
Likewise, you can't cut that 1" sheet steel with a plumber's torch - it can dissipate the heat faster than the propane flame generates it. Oxy-Acetylene can, but it's slow, multi-pass. Localized heating is FAR faster.
But the laser — if high enough to matter at all — strips off surface layers with every hit and heats the surrounding area. That stripping effect is literally vaporizing the metal. If tuned right, the pulse rate allows the vaporized metal out, carrying much of the applied heat (and thus not giving it as much time to travel into the adjacent material), resulting in more localized and precise cuts.
It's not that the laser penetrates the tank-like armor of a hull - it's that it errodes it.
Okay, I gather you're not refuting the point that this is a game, or that we can either accept the future tech or rewrite it. I think you're focused in on the ship hull stopping KEAP and then coming under sustained laser rifle fire, yes? The, "We're trying to cut our way in," scenario.
So, I'm looking at my trusty laser rifle: by Striker, equipped with a TL 9 4 kg battery giving it 100 shots, said battery by Striker apparently able to hold 9 megawatt-seconds of power - which nicely matches the price. And, CT says I can make a hole I can get through with about 57 shots, so I'm delivering about 5.13 megawatts of energy to the armor, yes?
My trusty Wikipedia article on Iron says it's got a heat of fusion of 13.81 kilojoules per mole. And there's 55.85 grams of iron in a mole. This means if I can get that much energy into 55.85 grams of iron, it goes all gooey. I'm going to go with not trying to vaporize: that takes a lot more energy, and my gut tells me we'll affect more hull by just letting it flow off.
Steel I don't know for. Maybe we can see where we end up with the iron and figure whether the difference will matter or not.
Here I get the weak-kneed physics. If I can get 5.13 megawatts of power out of the battery and deliver it more or less instantly to the iron with 100% efficiency and not have it dissipate away too badly while I'm doing it, I can bring 371 moles of iron to that ooey-gooey state? 20,747 grams? A bit under 21 kilograms?
And 21 kilograms of iron at 7.874 grams per cubic centimeter is 2635 cubic centimeters - a bit over 2 and a half liters. So, under impossibly perfect conditions of translating the power from battery to the hull, I can make a crater 10.77 cm deep and 21.54 cm across in an iron hull - thereby getting about a third of the way through the hull? And, of course, I got a lot of it wrong with short-cuts and the dissipation issue, so it's probably less than that. There's some play there, it doesn't have to be a hemisphere, but I don't see me making a hole I can crawl through that way. And, I'm thinking I'm not going to enjoy as much success with steel or one of the sci-fi materials. It's an interesting idea, but I think I need more batteries.
Like I said, we're dealing with two very different interpretations of the game. We can decide not to look too closely at the physics and say, "Yes, you succeeded in melting a hole through the hole big enough to squeeze through after 60 shots." Or we can change the rules a bit, run numbers and tell the player to go recharge his battery a dozen times as he makes slow but visible progress, though canon says he should'a been able to get through on just the one battery. I don't think he'll gripe too badly so long as his end goal is achieved.
Of course, then we still have interior bulkheads that are supposedly identical in strength to the hull. Either they can stop tank rounds and I really shouldn't worry about letting loose with my FGMP inside the ship, or we need some tapdance explanation to explain why the thinner interior bulkheads take as much work to cut through as that hull did. Maybe we come back to the problem of burning holes through and losing energy, try to explain it that way.
But then, something on the other side of that interior bulkhead is gonna take a whole lotta laser hits. Hmmm - gotta think on that.