Having not owned or played Traveller for a very long time, I am eagerly awaiting delivery of a copy of the Traveller Book that I recently purchased from RPG Now.
I initially bought it to run an alternate TNE campaign (played it back in the day, but too complicated for my current tastes), but the more I read in this forum, the more I wonder if I am going to be more drawn to a Classic campaign.
I played Classic, using the TB and a few supplementary LBB's back in the early 80's and loved CT for its open ended "sandbox" play. It was a Referee's dream to run, with minimal preparation and open ended play style. Back then I sketched out a few basic (76 Trombones - sorry Patrons) encounters expanded with details, NPCs and mapped and described locations. I bought quite a few of the Adventures and read them well enough to play at a moments notice too.
For me and my players at the time, that was Traveller, exciting free form adventure, falling from one catastrophe to another while trying to keep your ship afloat (aspace?).
I would love to hear what CT specifically has/does that makes it uniquely it, and how you ran it back in the day and maybe how you run it still today.
Also any recommendations for a good Sector to run that style in, please. I ran in Spinward Marches (natch!) back in the 80's and will maybe end up there again - unless you can suggest anything better? But I need a big sector map for the players to plan their jump routes and trading landfalls etc.
Any and all thoughts greatly appreciated.
I initially bought it to run an alternate TNE campaign (played it back in the day, but too complicated for my current tastes), but the more I read in this forum, the more I wonder if I am going to be more drawn to a Classic campaign.
I played Classic, using the TB and a few supplementary LBB's back in the early 80's and loved CT for its open ended "sandbox" play. It was a Referee's dream to run, with minimal preparation and open ended play style. Back then I sketched out a few basic (76 Trombones - sorry Patrons) encounters expanded with details, NPCs and mapped and described locations. I bought quite a few of the Adventures and read them well enough to play at a moments notice too.
For me and my players at the time, that was Traveller, exciting free form adventure, falling from one catastrophe to another while trying to keep your ship afloat (aspace?).
I would love to hear what CT specifically has/does that makes it uniquely it, and how you ran it back in the day and maybe how you run it still today.
Also any recommendations for a good Sector to run that style in, please. I ran in Spinward Marches (natch!) back in the 80's and will maybe end up there again - unless you can suggest anything better? But I need a big sector map for the players to plan their jump routes and trading landfalls etc.
Any and all thoughts greatly appreciated.