Behold one of my impossible dreams.
Simple: Abstraction trumps simulation. Mechanics remove mental burden.
Traveller: Faithfully represents all facets of Traveller ship combat.
Ship: From smallcraft to dreadnoughts.
Combat: Involves sensors, weapons, active and passive defenses, hit locations, and critical hits.
System: Character-based tasks.
These five criteria define an exceedingly small concept space. Maybe a nonexistent one -- but if it were easy to find this, everyone would already have done it, and where's the challenge in that?
Simple: Abstraction trumps simulation. Mechanics remove mental burden.
Traveller: Faithfully represents all facets of Traveller ship combat.
Ship: From smallcraft to dreadnoughts.
Combat: Involves sensors, weapons, active and passive defenses, hit locations, and critical hits.
System: Character-based tasks.
These five criteria define an exceedingly small concept space. Maybe a nonexistent one -- but if it were easy to find this, everyone would already have done it, and where's the challenge in that?