Let's talk turrets.
a Standard Single Missile turret, is to my recollection, provided with a ready to fire rack of three standard missiles, a gang-rack of three 'reloads' and a gunner's couch.
likewise a Standard Sandcaster is said to hold Three Rounds, and I also assume a ready rack of three more- but lets explore what it means when a PC is dealing with firing drills, grabbing reloads from ship's stores, (or maybe the cargo hold, not even on the same deck) and the usual mayhem.
I always describe them as 'a five-gallon bucket, more or less' and, incidentally related, a 'standard missile' in the packing tube is 'a bit over a meter long, as big around as a one-gallon-paint-can-plus-a-bit, and weighing slightly less than 50lbs.'
these are descriptive benchmarks that allow for fast narration and provide Players with a 'handle' almost anyone can grab onto for a solid mental picture of 'what "reloading the turret" actually means' for their PC's activity level and actions.
one of the features I've added on some 'militarized' ship designs in the past is 'autoloaders' or even just 'a dedicated conveyer of missiles or sandcaster rounds' from stores to turret.
thoughts?
a Standard Single Missile turret, is to my recollection, provided with a ready to fire rack of three standard missiles, a gang-rack of three 'reloads' and a gunner's couch.
likewise a Standard Sandcaster is said to hold Three Rounds, and I also assume a ready rack of three more- but lets explore what it means when a PC is dealing with firing drills, grabbing reloads from ship's stores, (or maybe the cargo hold, not even on the same deck) and the usual mayhem.
I always describe them as 'a five-gallon bucket, more or less' and, incidentally related, a 'standard missile' in the packing tube is 'a bit over a meter long, as big around as a one-gallon-paint-can-plus-a-bit, and weighing slightly less than 50lbs.'
these are descriptive benchmarks that allow for fast narration and provide Players with a 'handle' almost anyone can grab onto for a solid mental picture of 'what "reloading the turret" actually means' for their PC's activity level and actions.
one of the features I've added on some 'militarized' ship designs in the past is 'autoloaders' or even just 'a dedicated conveyer of missiles or sandcaster rounds' from stores to turret.
thoughts?