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Integrating Psionics into a T5 campaign

dalthor

SOC-12
This is a general commentary on Psi. If you haven't figured it out by now, I'm not adverse to "fantasy" concepts breaking into my campaign. I can "use the Force" if I want to; I'm a Space Opera (Gray Lensman and all that fun stuff) fan.

In the course of creating my Varan campaign, I waged an internal debate on the pros and cons of psionics in society. I thought about how to strike a balance that prevented excessive abuse, but also did not form a major blockade for those that might have some form of ability. The following is the basic premise I am using in my Varan campaign. It may form a good baseline for your use, and should be simple to modify for your Traveller universe.

The Psionic Articles of Conduct, also known as The Psionic Regulations or Psi-regs, are implemented throughout Varan space. While not considered formal law, they are upheld by virtually every society in the Varan sector. Psi-regs are a set of moral guidelines, meant to prevent abuse of power, and yet allow a Psion to function as a viable member of society. They provide a consistent set of guidelines, and tend to integrate well in a functional society.

The articles are, in general, meant to apply on a personal level. Each planet may have its own legal guidelines, and throughout Varan space there are legal representatives that use their talents for the good of society. Local and planetary laws are specifically designed to allow this. This also means that the legal system MAY ALLOW a Psion to use their ability without repercussion, although "gain" may still be frowned upon.

This a basic list of the Psi-regs; more detail may follow. I based this on what I might consider normal for a moral society, rather than an oppressive or controlling society. Rather than detailing each article, I'll provide a generalization of the intent of each. I leave it as an exercise for the reader to write up the details for their campaign.

The Psionic Articles of Conduct

I. I will not use my talent for personal gain.
II. I will not use my talent for monetary gain.
III. I will not use my talent to invade privacy.
IV. I will not use my talent for immoral or illegal purposes.
V. I will not use my talent to subjugate or control.
VI. I will not use my talent to influence.
VII. I will not use my talent to cause harm.

The first two articles are meant to limit the Psion to normal means when it comes to making money, gaining influence, or otherwise advancing in society. Under most circumstances, it would be pretty easy for a Psion to use their ability to read minds, emotions, or other signs, and turn that to their advantage. This applies individually, as well as cases in which the Psion is working for or representing a corporation or similar entity.

The third article is meant as a general hedge against mind-reading, listening in on conversations, and so on. It covers situations not specifically dealt with in the first two articles. This applies individually, as well as cases in which the Psion is representing a corporation or similar entity.

The fourth article is meant to integrate the articles into local or planetary laws. This does tend to vary from place to place, but generally is for the protection of the population.

The fifth and sixth are included to keep any Psion or group of Psions from taking over leadership or exerting improper control over any person, persons, group, and so on. Under many circumstances, it also limits a Psion's position in the governing body, where such position may be influenced by their ability, unless specific measures are in place to prevent such influence.

The seventh is to prevent mental, physical, or emotional damage inflicted by use of talent such as pyrokinesis, telekinetic punches, and so on. It typically restricts self-defense to non-harmful measures, such as telekinetic bindings or restraints, induced sleep, and the like.

These generic guidelines give the referee a lot of leeway. They can be as general or specific as you need, and are relatively simple to customize. They are meant to limit power, but not restrict role-playing.

In my campaign, breaking these articles can have several outcomes, depending on the severity and reason for the breach. I've integrated them into the legal systems in many cases, especially law enforcement, the courts, and similar instances. It also sets guidelines for the legal repercussions and forms of punishment for breaking those laws.

That integration can, in various circumstances, allow the Psion to use their ability for legal purposes. Examples might be infiltrating a racketeering ring to gain evidence, or tracking down a ring of grav-car thieves.

Regardless of the case, I hope this will give you some ideas for including psionics in your own campaign. I find it a good balance between the Zhodani and Imperial points of view, without the attendant problems or restrictions each viewpoint entails.

Thought, comments, and revisions are welcome.
 
The Psionic Articles of Conduct

I. I will not use my talent for personal gain.
II. I will not use my talent for monetary gain.
III. I will not use my talent to invade privacy.
IV. I will not use my talent for immoral or illegal purposes.
V. I will not use my talent to subjugate or control.
VI. I will not use my talent to influence.
VII. I will not use my talent to cause harm.

So what can they use their Psionics for? #6 is so vague that it could mean just about anything. I like it but it pretty much invalidates just about any Psionics use.
 
Consider #6 as "hypnotic suggestion". swaying their point of view without directly controlling them, similar to subliminal advertising.

When I originally put this one down, I was thinking along the lines of their emotional state - the Psion is not taking control, but changing how they feel about something.

Something to adjust in the original...and thank you for the comment!
 
Consider #6 as "hypnotic suggestion". swaying their point of view without directly controlling them, similar to subliminal advertising.

When I originally put this one down, I was thinking along the lines of their emotional state - the Psion is not taking control, but changing how they feel about something.

Something to adjust in the original...and thank you for the comment!

Excellent set of guidelines. With a bit more detail these could be used as a set of legislative limitations and from there a charge to lay against an offending individual.

Your #6 could read " I will not use my talent to influence the physical, mental or emotional state of others".

Maybe you could start to come up with a list of exceptions for the rules, the times when society says it's okay to break these guidelines/laws:

Eg: Law 6 does not apply when a Psion is in a position to influence a person about to commit suicide so that the act is not carried through and the person is afforded treatment for their trauma.
 
Thanks, I'll incorporate that modification.

Note that the guidelines, as written for my campaign, are unofficial. The legal system DOES take into account WHY you used PSI on another person/entity/being. Your suicide example is a good one - under normal circumstances there would be no legal repercussions.

The general moral and legal climate is the biggest driver for when and how PSI is permissible - as a referee I try to use common sense as a measure.

Things like construction work (telekinesis or teleport), rescue work, civil service (lie detection), and things of that nature can be considered benign in most cases.

YMMV, as usual.
 
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