Hi,
Inspired by an article in JTAS I've written up a simple system of ship encounters for my games in Vilis Subsector, where ships are named and can be encountered again and again, building up relationships, trust, familiarity, etc. In essence, giving the subsector some real LIFE, rather than Type R, Type A, Type C, anonymity...
Its easy to do this with Vilis, and other districts of the SM since this is a frontier region - unthinkable on the Solomani Rim!
Essentially I have 6 Ship Encounter Codes, applied to worlds based on criteria that I've not mentioned in the PDF and will not bother you with here.
Then its simply a matter of checking those codes when you roll the 1d6 for an encounter. I'm also thinking of porting in the wonderful 'deck of cards NPC personality system' from 2300 and Space:1889 that could give my captain's some life!
Have a look at my PDF here: http://www.geocities.com/zozergames/ship-encounters.pdf
Inspired by an article in JTAS I've written up a simple system of ship encounters for my games in Vilis Subsector, where ships are named and can be encountered again and again, building up relationships, trust, familiarity, etc. In essence, giving the subsector some real LIFE, rather than Type R, Type A, Type C, anonymity...
Its easy to do this with Vilis, and other districts of the SM since this is a frontier region - unthinkable on the Solomani Rim!
Essentially I have 6 Ship Encounter Codes, applied to worlds based on criteria that I've not mentioned in the PDF and will not bother you with here.
Then its simply a matter of checking those codes when you roll the 1d6 for an encounter. I'm also thinking of porting in the wonderful 'deck of cards NPC personality system' from 2300 and Space:1889 that could give my captain's some life!
Have a look at my PDF here: http://www.geocities.com/zozergames/ship-encounters.pdf