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Is anyone willing to code a Traveller version of "Dwarf Fortress"?

redwalker

SOC-12
Computer scientists are all a-twitter about a seriously cogent sim game called "Dwarf Fortress."

It's somewhat like "The Sims" in that free will of the simulated characters can produce unexpected results.

With less "free will" it would be a serious micromanagement game.

It might be an approach to an intensive single-player Traveller sim. It can handle mines, ecologies, populations, and other detailed stuff that crops up in Traveller games.
 
I started thinking about a design, and hit some questions. My design works (a bit) for free traders, and has them go through a loop like:
buy cargo, choose destination, travel, arrive, sell cargo, pay upkeep. Depending on the quality of AI that I can be bothered to write for them, they may find interesting trade routes using standard cargo-availability-and-price rules. There can be a mix of ship types (A, A2, R, etc) which will affect the choices of route.

The question is more like - what's everyone else doing? How often do the Navy move their ships? What are the scouts doing? (are they all busy mapping empty parsecs?). Even pirates are mediumly difficult to add as complete people who go somewhere with their ill-gotten booty.

Anybody got any ideas?
 
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