Morning endersig,
Just heading to bed here, just past 1am and I'm beat so hopefully if there's any errors (entirely possible) someone will point them out
Gs or gees are not a speed but an acceleration. 1G is about 9.8m per second squared. That is really "fast" compared to anything we have today or envision as probable. In CT (easiest on the tired brain
![Wink ;) ;)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
) this was rounded to a vector (a fancy word for measure of movement showing speed and direction as a line) of 10,000km per G per turn (1,000 second turns). So a ship with a 1G drive going in a straight line will cover 10,000km the first turn, 20,000km the second turn (additive) for a total of 30,000km travelled in two turns, and so on. So it's speed at the end of the first turn is about 36,000kph. If it quite accelerating at this time it would continue at a speed of 36,000kph indefinately. But our example kept accelerating and after two turns it has a speed of about 54,000kph.
Now that I've totally confused you
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or insulted you if you already know that
![Frown :( :(](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
on to the next question...
Most Traveller versions have a little system called contra-grav lifters. These do little else but create a field or effect that negates 99.9% of the effect of gravity on the ship. So your ship almost floats, where ever it is. This allows 1G drives to accelerate a ship at (nearly) 1G even in a high gravity field. It's magic
![Wink ;) ;)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
and it makes the game easy to play while still being fairly realistic
I hope that helps without sounding condescending, it wasn't my intent if it does. Just trying (and maybe failing, please somebody check me on the above, it's late
) to answer the questions.
If I just confused anyone, ask again and maybe someone else can explain it better.
g'nite all