My campaign is getting to the point where the group is visiting worlds where the law levels deem certain things that they usually like to carry around with them as restricted/illegal items and I was wondering how others handle this. I know that some answers may depend on the specific law level and government type as well as the items we are talking about, but any guidance you can provide would be helpful.
1. Do you tell the group what is and isn't allowed specifically or just tell them what they would know from the UWP and let them figure it out? And if a patron gives them a mission that could entail combat, would they be allowed to take weapons (assuming the patron is part of the government)?
2. At what point are they "breaking the law": If they leave their ship with an illegal item, when they leave the berthing area, or when they leave the starport? And would they typically get a warning first and given an opportunity to return to the ship with the item? (Though that would probably depend on the item...)
3. How diligent would local authorities be on searching/checking people? Is it like airport security where they scan and frisk you or more like "he doesn't seem to be carrying an autocannon" type once over?
4. What is the likelihood that "bad guys" on the planet would have illegal weapons or armor?
1. Do you tell the group what is and isn't allowed specifically or just tell them what they would know from the UWP and let them figure it out? And if a patron gives them a mission that could entail combat, would they be allowed to take weapons (assuming the patron is part of the government)?
2. At what point are they "breaking the law": If they leave their ship with an illegal item, when they leave the berthing area, or when they leave the starport? And would they typically get a warning first and given an opportunity to return to the ship with the item? (Though that would probably depend on the item...)
3. How diligent would local authorities be on searching/checking people? Is it like airport security where they scan and frisk you or more like "he doesn't seem to be carrying an autocannon" type once over?
4. What is the likelihood that "bad guys" on the planet would have illegal weapons or armor?