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Lifeblood question

It would certainly change things. Even a high-level well-armoured character can be rendered unconscious with several hits that do no lifeblood damage, only stamina.

Although I found it awkward at first I like the dual hit point system in T20. It soon became 2nd nature. I would play with it for a while before I changed things.

I could see that a T20 game with only lifeblood could get even deadlier without the option of a character being rendered unconscious.
 
T20 without Lifeblood and only using Stamina is basically the D&D 3.0/5 Hit Point System, and you're talking about going the other way and dropping Stamina, so I'd say you'd be making your game VERY DEADLY. Which might work great for a Paranoia game!
 
I like the sound of that 'very deadly' bit, I like game universes were a dagger (with a critical hit) can kill just about any normal human character. I must admit I find the lifeblood rules to be a bit cumbersome, so I just ignore them using the D20 modern massive damage rules instead, any damage taken that exceeds the characters con results in a fort saving roll to avoid an instant reduction in stamina to -1 (with all of the benefits and privileges that comes with such a noble reduction to -1). This is still unrealistic but hell it's D20 were talking about!
 
I thought the LB/stamina rules were cumberson at first, but after a bit it became second nature.

Your varient sounds like good alternative. Happy gaming
 
As to dropping stamina

IMO & IME, and based upon having done so in the T20 playtest, It'll toughen up the "young punks" considerably.... they won't go unconscious!

You lose the unconsciousness mechanic. That's readily fixable, tho: To Remain Conscious: Fort Save vs 3x damage taken to LB.
One extra roll, but no extra bookkeeping.

BTW, the twin system makes it so that:
Unarmored punk is dropped by even a heavy pistol
Armored punk stil drops, but won't be in the hospital.
Unarmored vet takes two, maybe three shots, keeps on coming, but drops dead with the fourth.
Armored vet sucks up 6-8 rounds before finally being beaten into unconsciousness inside the armor.

It IS worth the bookkeeping.
 
we use lifeblood and subtract AR from the damage. still deadly, but survivable. of course, crits are usually one shot kills :)
 
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