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Loadout of a Scout

In the T20 book discription of a Scout ship it states that the version listed is the "stripped down" version for public sale with downgraded computers and sensors and no weapons.

What are the stats for the fully loaded version (with full sensors and comps) and the fully armed Scout version?
 
I don't think anybody has ever published a scout design as per the military standard, it depends, I would imagine a computer of model 3 or above, extended sensor range, M-drive and J-drive requirements would be the same as well as power plant usage as it's pretty hard to imagine stripping down a scout and also removing a high performance power plant as in my mind we would be getting into the realms of a total rebuild here, which would be very costly to a service that just wants to get rid of the old surplus scout ships. So I imagine that primarily the difference would be in the sensors, communications and computing power aboard.
 
Understand also: the CT Bk2 scout, the "official" design originally, has room for (just barely) a better computer... but nothing else.
 
I always thought the "missing" systems were pure electronics that were stripped out when it was surplussed into detached duty.

In CT, this is guaranteed to have been represented by a larger computer. (Probably a 3, leaving one dton for supplies.) In High Guard, it would have also been an improved computer.

In later (and other) versions of Traveller, rules for explicit sensors and communications systems are provided. Presumably the in-service scout ship would use some form of these, which is then ripped out for entry into detached duty.
 
What are the stats for the fully loaded version (with full sensors and comps) and the fully armed Scout version?

There aren't specific stats, but in CT Supp 7 it mentions that Detached Duty Scouts have a sort of additional crew lounge as a result of the removal of either extra commo equipment -- in the case of Scouts that previously served in the Communications Branch -- or else in place of additional sensors removed when a Scout is detached from the Exploration Branch.

S7 also mentions that Seekers try to retain the original Scout sensor suite to assist in prospecting.

In neither case are any particular specs or game rules provided, so I always assumed it was covered under the "military" grade sensor ranges Scouts typically enjoy compared to "commercial" sensors.

Also note that IMTU, the Type S comes with a Model/2 as standard equipment, in lieu of the nearly-useless Model/1bis specified in canon...

Also note that in active service, as evidenced from a variety of sources, the CT Type S traditionally mounts only a dual turret, not a triple one; this is probably a nod to HG2, since under B5, a Type S only has 2 EP to power weapons. Or else it may just be a vestigial tradition, like Marines' Cutlass training and all that. Or perhaps the IISS are a bunch of cheapskates. Go figure. A triple would certainly fit on that hardpoint with no problem.

It is also noted in S7 that Scouts on Dispatch Duty typically mount one beam laser and one missile rack (an absurd weapons fit for the Model/1bis to try and operate, but there you go), while Scouts on Exploration Duty typically mount twin missile racks; Detached Duty Scouts are provided unarmed, of course (no explicit mention of whether they retain their now-empty dual turrets or not -- but IMTU I'm a big fan of Solomani-style fixed mounts, myself).

Lastly, in the early days of the dead-tree JTAS, and prior to the full write-up of the Xboat system, there was a mention of a "Courier variant" of the Type S: it gutted the 3 dton cargo hold, two of the staterooms, and the air/raft in order to cram in about 15 dtons more fuel and thus extend the ship's unrefuelled Jump range (2 consecutive Jump-2s, with 3 weeks on the powerplant, for example). No specific mention of computer or weaponry; you'd have to lose the fire control if you wanted to upgrade the computer, as near as I can figure. This variant was later dropped from the canon with the design of the whole (somewhat problematic in its own way) Xboat system, and may have been the prototype of what later emerged in canon as the Type J conversion.
 
Fully 'loaded' Scout

DEX -2
END +2
INT -2
SOC +2 (in his head)

Carousing +2
J-O-T +2

Better take the keys away.

:rofl:

And now back to our thread...
 
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