Supplement Four
SOC-14 5K
I just read the chapter on characteristics, and I will admit, I really, really like this chapter. When I say that T5, despite its numerous flaws, has parts that will tune your Classic Traveller antenna, THIS is what I'm talking about.
This is a very useful chapter for the Traveller Ref. Heck, you could use it, almost word for word, for a CT game.
Here are a few notes and highlights:
T5 CHARACTERISTICS CHAPTER, PAGES 58-64
Characteristics: The first thing we learn is that all species in the Traveller game are described using a string of six numbers. The UPP. The six positions are now easily referred to as C1 through C6.
Genetic Profile: This is just a neat way to refer to the UPP for different species. A Human GP is: SDEIES. (A Droyne GP is: SASIIK.)
All that means is: The UPP for Humans is Str, Dex, End, Int, End, Soc. "E" in the C5 position means Education. "E" in the C3 positioin means Endurance. Since there are two characteristics in the C6 position that start with "C" (Charisma and Caste), use "K" for "Caste".
Using this in a game: If you've got a mixed set of PCs, some Human, some alien, the Ref can call for a "C1" check, in which everyone knows to make a check vs. Str. Or, he can call for a "C2" check, in which the Human character would check against Dex while the Droyne character would check against Agility.
Nothing new here--just clarification on how the information is presented.
Non-Human Characteristics: These are all listed in a chart. There's a table at the bottom of page 59, but it's mis-aligned (but not hard to figure how the table should be aligned). Dexterity is akin to Agility or Grace. Endurance is akin to Stamina or Vigor. Education is akin to Training or Instinct. Social Standing is akin to Caste or Charisma.
Obscure Characteristics: We are also told in this chapter that characters may have other characteristics, which are now called Obscure Characteristics, that are not determined until they are needed in a game. Sanity and Psi are the two obscure characteristics detailed.
Four Types of Characteristics: You've got Physical Characteristics, Mental Characteristics, Social Characteristics, and Obscure Characteristics. Each of a character's characteristics fits into one of those types. For the Human, we have:
Physical - Str, Dex, End
Menal - Int, Edu
Social - Soc
Obscure - San, Psi
Again, nothing real new here. The chapter is just laying the groundwork for definitions used in the game.
This is a very useful chapter for the Traveller Ref. Heck, you could use it, almost word for word, for a CT game.
Here are a few notes and highlights:
T5 CHARACTERISTICS CHAPTER, PAGES 58-64
Characteristics: The first thing we learn is that all species in the Traveller game are described using a string of six numbers. The UPP. The six positions are now easily referred to as C1 through C6.
Genetic Profile: This is just a neat way to refer to the UPP for different species. A Human GP is: SDEIES. (A Droyne GP is: SASIIK.)
All that means is: The UPP for Humans is Str, Dex, End, Int, End, Soc. "E" in the C5 position means Education. "E" in the C3 positioin means Endurance. Since there are two characteristics in the C6 position that start with "C" (Charisma and Caste), use "K" for "Caste".
Using this in a game: If you've got a mixed set of PCs, some Human, some alien, the Ref can call for a "C1" check, in which everyone knows to make a check vs. Str. Or, he can call for a "C2" check, in which the Human character would check against Dex while the Droyne character would check against Agility.
Nothing new here--just clarification on how the information is presented.
Non-Human Characteristics: These are all listed in a chart. There's a table at the bottom of page 59, but it's mis-aligned (but not hard to figure how the table should be aligned). Dexterity is akin to Agility or Grace. Endurance is akin to Stamina or Vigor. Education is akin to Training or Instinct. Social Standing is akin to Caste or Charisma.
Obscure Characteristics: We are also told in this chapter that characters may have other characteristics, which are now called Obscure Characteristics, that are not determined until they are needed in a game. Sanity and Psi are the two obscure characteristics detailed.
Four Types of Characteristics: You've got Physical Characteristics, Mental Characteristics, Social Characteristics, and Obscure Characteristics. Each of a character's characteristics fits into one of those types. For the Human, we have:
Physical - Str, Dex, End
Menal - Int, Edu
Social - Soc
Obscure - San, Psi
Again, nothing real new here. The chapter is just laying the groundwork for definitions used in the game.
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