Owen Heron. Age 36, Solomani belter, ex goldskin (cop), tall, friendly, conservatively dressed,from Macene [2612 B000453-E N Ni As],Family: Moderately wealthy specialists, upper middle class.
Imperial Navy College master's degree, mostly on cryptography/sensor theory. Has published minor but well-received papers in the field. Served 8 years in the Imperial navy, completed naval college, officer training, commissioned and assigned to communications, Imperial Marines Efate/Regina. (Police action/counter-insurgency).As part of that duty served 3 years on fleet recon vessel Abraxas. Distinguished career. Broke 3 terrorist codes. Final rank Lt Cmdr. After military service spent last 5 years working as a "goldskin" customs/police officer/SDB sensor operator in his home system.
Hobbies/Interests Interest in lost STL colony ships. Would love to meet someone from the distant past. Has a medium-sized library on the subject and some small artifacts from colony slowboats.
Enjoys trying to figure out the rules of unfamiliar sports. Favorite sports:Ender's Game and Mathematics (considers mathematics a sport). Reads. Under stress, eats. Has the typical veteran's interest in the food supply.
Goals: In the short-term, Heron wants to make some money. He is very loyal to his family, and although they are comfortably off, they live on a rented asteroid. He wants to buy them an independant habitat. He makes a living wage as a cop, but skiptracers work on commission. That's his job anyway, going after ships that don't want to be found. And he's got an interesting theory on how to detect tampered ID transponders. He figures he can spend a year or two tracking down loan defaulters. He will send at least half of any spare money he makes back to his family. In the long run, he wants to expand this new home asteroid and help his family gain political and social status. He would like to visit any colony slowboats. He would love to find and board one of the lost ones.
GURPS stats
9 ST
13 DX
13 IQ
11 HT
Advantages: 3D Spatial Sense (10), Acceleration Tolerance (10), Combat Reflexes (15), Courtesy Rank (4), Improved G-Tolerance +3 (15), Mathematical Ability (10)
Disadvantages: Cannot Harm Innocents (10), Imperial Officer Code of Honor (5), Duty- Frequency- Fairly Often (5), Intolerance - dislikes pirates/terrorists/Zhodhani (5), Sense of Duty- loyal to Imperium (5), Truthfulness (5), Workaholic (5)
Quirks: Compulsively tidy. Keeps inventory of food and drink, buys in bulk not quality. Alcohol Related: Sleepy Drinker. Careful. Thinks He's a Comedian When Drunk.
Skills
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10 0.5 Acrobatics
11 0.5 Administration
13 1.0 Area Knowledge (Spinward Marches)
11 0.5 Armoury (smallarms)
14 1.0 Astrogation
11 1.0 Astronomy
12 0.5 Camouflage
9 0.5 Carousing
12 1.0 Cartography (TL 14 (CT))
12 0.5 Computer Hacking
14 2.0 Computer Operation
14 1.0 Computer Programming
13 2.0 Criminology
16 4.0 Cryptanalysis
13 4.0 Cryptography (TL 15 (CT))
12 1.0 Driving (Grav)
14 2.0 Electronics
11 0.5 Electronics Operation (Communication)
14 4.0 Electronics Operation (Sensors)
12 0.5 First Aid
11 0.5 Forward Observer
16 4.0 Free Fall
12 0.5 Gesture
13 0.5 Gunner
16 2.0 Guns (Combat Rifleman)
15 1.0 Guns (Handgun)
14 0.5 Guns (Stunner)
14 0.5 Guns (Zero-gee)
12 2.0 History
9 0.5 History (colony ships)
10 0.5 Intelligence Analysis
12 0.5 Language (Droyne)
11 0.5 Language (Zhodhani)
11 1.0 Law
11 0.5 Leadership
11 1.0 Literature
16 4.0 Mathematics
11 0.5 Mechanic
12 1.0 Meteorology
14 1.0 Navigation
15 4.0 Piloting (Ship's Boat)
13 2.0 Research
12 0.5 Savoir-Faire
13 1.0 Savoir-Faire (Military)
12 0.5 Seamanship
12 1.0 Shadowing
10 0.5 Shiphandling (TL 15 (CT))
13 4.0 SIGINT Collection/Jamming (TL)
11 0.5 Survival (crash training)
11 1.0 Tactics
11 1.0 Tactics (Naval)
10 0.5 Traffic Analysis
14 4.0 Vacc Suit
150 points total.
Equipment (all up to CT TL 14);
Tailored quality vacc suit, manuever pack, spare air tanks, patches, tools and manual, protective case.
Cheap emergency vacc suit in starport carrier bag (just remembered to buy a spare)
2 packs temporary hull sealant patches
Electronic toolkit
Hand computer - PDA sized
Personal computer - laptop sized
Gauss rifle, sling, lockable hardcase, electronic sight, IR laser, protective case, 5x40 4mm magazines, tools and manual, weapon permit.
Snub autopistol, 5x20rnd mags 10mm HEAT, 2x10rnd mags 10mm tranq, belt holster, lockable case, tools and manual, weapon permit.
Flak jacket with reflec lining, visored light infantry helmet with communications gear, tools and manual.
"Ultra-Harsh" (tm) All Weather Environment Jacket, Trousers, Nice Hat And Serious Boots, with temperature control, (impulse buy at starport)
Filter mask and respirator
Inertial Compass, hand communicator, atmosphere tester.
5 week's military ration packs
10 litres distilled water
Cleaning equipment
Clothes and stuff. Mostly shipboard/expeditionary wear. 1 change formal clothes.
A large hold-all stuffed with electronic parts and schematics
A small bag with stuff in it. More gadgets.
More stuff in pockets.
A bag full of duty-free drinks
Cash: a couple of thousand.
Documentation: Professional and military certification, Imperial weapon permits, vehicle licence, identity papers.