MegaTraveller:
Low Passage: Transportation while in cryogenic sleep (suspended animation) is possible at relatively low cost to the passenger. The passenger is placed in a low passage berth before the ship takes off and travels the entire journey in a state of suspended animation. He does not age, and requires very little life support. Unfortunately, the low passage system involves some intrinsic dangers to the passenger, and he runs some risk of not surviving the voyage. Surviving uses the following UTP:
To survive a low passage voyage: Routine, Medical, Edu, 1 min. (fateful).
Referee: The Medical skill and Education characteristics used as modifiers to this task roll are those of the attending physician at the time of deberthing, not those of the character at risk. Various affects occur for any mishap (roll 2D):
Superficial Mishap: The subject temporarily suffers 1 D wounds for 1-6 days, after which healing is automatic; skin loses some of its tone and color for 1-6 weeks, having a gray, wrinkled appearance.
Minor Mishap: The subject temporarily suffers 2D wounds for 1-6 days, after which healing is automatic; subject experiences motor function problems for 1-6 weeks with corresponding loss of 2 points of dexterity during that time.
Major Mishap: The Subject suffers 3D permanent wounds; the subject’s internal organs are damaged; and the Subject must undergo medical diagnosis and treatment to restore full health.