Yes ...LBB2, page 5:
Low Passage- Transportation while in cold sleep (suspended animation) is possible at relatively low cost to the passenger. The passenger is placed in a low passage berth before the ship takes off, and travels the entire journey in a state of suspended animation. He does not age, and requires very little life support. Unfortunately, the low passage system involves some intrinsic dangers to the passenger, and he runs some risk of not surviving the voyage. Throw 5+ for each passenger, when he is revived after the ship has landed. DMs: Attending medic of expertise of 2 or better, +llo;w passenger with an endurance of 6 or less, - 1. Failure to achieve the throw to revive results in death for the passenger. Refunds or civil liability if a low passenger fails to survive the trip are not allowed. Low passage costs Cr1,000 and includes a baggage allowance of 10 kilograms.
The Low Lottery: It is customary for the captain to contribute Cr10 out of each low passage towards a lottery. Each low passenger randomly guesses the number of low passengers who will survive the trip. If the winner does not himself survive, the captain receives the money. The ship's steward administers the lottery.
Which roughly translates to a Classic Traveller roll of:MegaTraveller:
Low Passage: Transportation while in cryogenic sleep (suspended animation) is possible at relatively low cost to the passenger. The passenger is placed in a low passage berth before the ship takes off and travels the entire journey in a state of suspended animation. He does not age, and requires very little life support. Unfortunately, the low passage system involves some intrinsic dangers to the passenger, and he runs some risk of not surviving the voyage. Surviving uses the following UTP:
To survive a low passage voyage: Routine, Medical, Edu, 1 min. (fateful).
Referee: The Medical skill and Education characteristics used as modifiers to this task roll are those of the attending physician at the time of deberthing, not those of the character at risk. Various affects occur for any mishap (roll 2D):
Superficial Mishap: The subject temporarily suffers 1 D wounds for 1-6 days, after which healing is automatic; skin loses some of its tone and color for 1-6 weeks, having a gray, wrinkled appearance.
Minor Mishap: The subject temporarily suffers 2D wounds for 1-6 days, after which healing is automatic; subject experiences motor function problems for 1-6 weeks with corresponding loss of 2 points of dexterity during that time.
Major Mishap: The Subject suffers 3D permanent wounds; the subject’s internal organs are damaged; and the Subject must undergo medical diagnosis and treatment to restore full health.
In strict accordance with the Dumarest books, which feature very abundant references to Low Passage and various consequences of the risk involved, I have houseruled a few items to increase survivability, viz.
One of the easiest ways to "have your cake and eat it to" is to simply factor in TL. In the Dumarest saga for instance Low Berths were originally designed for the transportation of livestock, and this is implied to be at least a portion of the reason that the mortality rate is so high (just re-read Winds of Gath this past weekend).
Even if we don't posit that this was the case in the OTU (or semi-OTU) we can certainly take the MT/DGP version of reality where as TL increases the technology changes (and improves) and with that the mortality rate decreases. Plus, say in MgT we can also posit all of the modifiers to rolls that come from careful and slow task resolution rather than standard or speedy resolution.
If there is only one thing that I like about T5 (and I'll admit that there is more than one) it is that there is finally some actual guideline for how things function across tech levels (from prototypes at -3 TL to their ultimate developments at TL +4).
D.
Actually, the "low berth travel is dangerous" trope precedes the Dumarest Saga by a number of years.
The first Dumarest book, The Winds of Gath, was published in 1967.
In 1954 Andre Norton's The Stars Our Ours was published - the centerpiece of the novel is a trip from Terra to a world in another system, with the ship traveling FTL and everyone aboard in "cold sleep". 53* survived, 6 died in their cold-sleep boxes during the journey.
6/59 = 10.17% fatality rate.
* 25 men, 23 women, 1 infant boy, 4 girl children
In Andre Norton's novel this was the first time the tech had ever been used, and in Dumarest it was developed for livestock transport (where losses aren't as critical) and adapted for human use without much further development.