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Lucifer-II upgrade CT to Mongoose

Topaz172

SOC-11
Because I needed it for later... I converted the stats for the 'Classic' FASA Lucifer Destroyer Escort to Mongoose Highguard rules. As it turns out the hull size gives plenty of space for a very good redesign.
So attached is a PDF of the Lucifer-II upgrade, turrets are now barbettes, lots of war-proofing to the hull, an entire new range of sensors and ECM.
I keep the ship's inherent flaws of cramped quarters and a short cruising range, but compensate with a highly efficient UNREP so that she can replenish from tender in only an hour.
And watch out for that anti-smuggling deep scan that can search a scout bow-to-stern in 15 minutes from long range.

Note that this is based on a FASA ship for which deckplans are available on drivethrurpg ( called ACS-1 adventure class ships )
 

Attachments

  • Lucifer-II.pdf
    1.9 MB · Views: 16
The original is Config Needle, i.e. Streamlined?

Fuel Scoops would be quite useful?

You really need a bigger computer, the original had m/9? A m/35 would be a start.

The missile barbettes have very limited missile reserves, you may want some magazines?

To work well as a warship in MgT2 it really needs some more armour, perhaps replace the bulkheads?

The jump drive should be 5 Dt + 4 × 2.5% = 45 Dt?

Total cost seems off? I get something like MCr 308?

Take a look at Signal Processors? And perhaps an Array for the sensor?

The Heat Shield does not really do much; if you replace it with Stealth you get decent stealth, especially against lower tech ships?


I get something like (using MgT2 2018):
Skärmavbild 2022-05-04 kl. 01.08.png
 
The original is Config Needle, i.e. Streamlined?

Fuel Scoops would be quite useful?

You really need a bigger computer, the original had m/9? A m/35 would be a start.

The missile barbettes have very limited missile reserves, you may want some magazines?

To work well as a warship in MgT2 it really needs some more armour, perhaps replace the bulkheads?

The jump drive should be 5 Dt + 4 × 2.5% = 45 Dt?

Total cost seems off? I get something like MCr 308?

Take a look at Signal Processors? And perhaps an Array for the sensor?

The Heat Shield does not really do much; if you replace it with Stealth you get decent stealth, especially against lower tech ships?


I get something like (using MgT2 2018):
View attachment 2845
I have corrected the armour... it is now reduced in coverage to reflect the original oddball concept.
The original Lucifer skimped a lot on 'endurance' so I have continued with that design choice. Rather than add a magazine I have added a very good UNREP allowing the ship to resupply in two hours (Imagine an upgrade designer creating a work-around for a design limitation).

the original deckplans have it as 'Standard hull', yes It has scoops.

With regards requiring extra armour to work in mongoose2.... as I read the rules the absolute maximum armour is equal to tech level so the toughest it can ever be with SD armour is 14. The new version has maximum armour on 50% of the structure and a skill based ability to 'move' the armour. The rest of the hull is armour 7 as a weight saving.
 

Attachments

  • Lucifer-II.pdf
    1.9 MB · Views: 11
The original Lucifer skimped a lot on 'endurance' so I have continued with that design choice. Rather than add a magazine I have added a very good UNREP allowing the ship to resupply in two hours (Imagine an upgrade designer creating a work-around for a design limitation).
Agreed, but five battery rounds is a bit skimpy. Cruise endurance is not necessary ammo endurance.
Just 6 Dton or so would give you 12 battery rounds, which is not a lot, but probably enough.

the original deckplans have it as 'Standard hull', yes It has scoops.
CT meant something completely different with "Standard hull". In CT it was related to cost, not configuration.

Sorry, I missed the scoops; I tend group it with the hull as a hull feature.

With regards requiring extra armour to work in mongoose2.... as I read the rules the absolute maximum armour is equal to tech level so the toughest it can ever be with SD armour is 14. The new version has maximum armour on 50% of the structure and a skill based ability to 'move' the armour. The rest of the hull is armour 7 as a weight saving.
Max armour is ship's TL, not the minimum TL of the armour. The ship can have Armour 15 at TL-15.

If you had Crystaliron armour it would be max (13 or ship's TL, whichever is lower) = 13.

See HG, p180:
Skärmavbild 2022-05-05 kl. 13.07.png
Armour 15 at TL-15.
 
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