Thanks to the help of a lot of people on this board, I've developed a sort of wargame to simulate the Imperial invasion of Magyar sector during the Solomani Rim War. I undertook this as a thought experiment: could one string together the limited bits of canon and construct a coherent, believable narrative of this campaign?
For the curious, I've been documenting my progress over on my blog:
For the curious, I've been documenting my progress over on my blog:
- Magyar Sector (https://greatdungeonnorth.blogspot.com/2017/05/magyar-sector.html). Why Magyar? How to create regressed sector data to reflect the Rim War period.
- Background (https://greatdungeonnorth.blogspot.com/2017/05/magyar-sector-in-rim-war-background.html). Stringing together the canon and building a background story to set the stage.
- Naval Forces (https://greatdungeonnorth.blogspot.com/2017/05/magyar-sector-in-rim-war-naval-forces.html). Speculating as to what forces would have been available to the Solomani and Imperials.
- Ship Classes (https://greatdungeonnorth.blogspot.com/2017/05/magyar-sector-in-rim-war-ship-classes.html). Collecting known warship classes of the period and extrapolating out several "new" classes.
- Statting out Squadrons (https://greatdungeonnorth.blogspot.com/2017/05/magyar-sector-in-rim-war-statting-out.html). Using some of the techniques developed by Robject, Mike, and the Oz to develop hypothetical squadrons used in the Magyar Campaign and giving them FFW-style ratings.
- Opening Moves (https://greatdungeonnorth.blogspot.com/2017/06/magyar-sector-in-rim-war-opening-moves.html). More narrative setting the stage for the Imperial invasion.
- The Anise System (https://greatdungeonnorth.blogspot.com/2017/06/the-anise-system.html). Fleshing out the site of the first major battle in the Magyar campaign.
- The Battle of Idu (https://greatdungeonnorth.blogspot.com/2017/06/wargaming-battle-of-idu.html). Finally, putting everything into place: testing out the wargame.