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Main Rule book update in RPGNOW.COM?

Hal

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Hello Folks,
It appears that Mongoose published a second edition to the main rule book. Does Mongoose intend to replace their 1st edition PDF with a second edition PDF, or are we stuck with the First Edition PDF?

Hal
 
Probably not.

On DriveThruRPG they did not update. I have a 1st ed. puchased from them and it did not "upgrade". RPGNOW and DriveThruRPG merged back in 2006 and have been the same company for a long time now. I checked my old purchase order and tried clicking the link there. It's dead, Jim.
 
Are you talking about MgT 1 and MgT 2? Two different games with different prices you pay to get either of then. If you buy both, you'll be stuck with them when MgT 3 comes out.
 
Are you talking about MgT 1 and MgT 2? Two different games with different prices you pay to get either of then. If you buy both, you'll be stuck with them when MgT 3 comes out.

So even Mongoose Traveller is "evolving" so to speak? MgT 2 is sufficiently different than MgT1 that they're essentially different systems?
 
So even Mongoose Traveller is "evolving" so to speak? MgT 2 is sufficiently different than MgT1 that they're essentially different systems?
MgT 2 rules have less detail than MgT 1 rules. I prefer how ships and vehicles are described in MgT 1 than in MgT 2, and how combat damages ships and vehicles in MgT 1. MgT 2 rules help speed up combat in Traveller. Animals had a drastic change in MgT 2, to speed up animal creation for the Referee.

Less details meant more room available for other content. Time will tell if the new content is looked at more than the old content, or if it gets skipped over as well. Some content was left out because it deserved a book of its own, instead of trying to fit it into the core book somewhere.
 
also, the starship design rules received a total overhaul, with a switch form the basic letter drive system of 1st ed to a power point system hull percentages for drive size. they were also removed form the core rulebook and moved into a new 2nd ed high guard book (and designed to use the same design system for smallcraft, spacecraft, capital ships and stations, without the odd "boundry issues" that 1st ed sometimes had.

personally, I prefer the 2nd ed ship design rules. I'm not sure in what why they are "less detailed", but I;m sure ShawnDriscoll can elaborate for me.

however, outside of the ship system and a few other tweaks, the rules are mostly the same, and a lot of stuff can be imported directly or only with a minimal of modification. flavour stuff is obviously

its also got a lot of pretty new artwork, as well.
 
The big change in play is the introduction of the boon/bane die mechanic similar to D&D 5e,
A Referee can specify external circumstances to determine boon or bane. If so, roll 3 dice. If a boon take the higher two, if a bane take the lower two.
Multiple external circumstances may be in play but ultimately the roll comes down Boon, Normal, Bane.

You still have die modifiers, the text on pg. 61 specifically says that die modifiers are "hardwired" into the rules and only those in a book or supplement are applicable. From a RAW the difference in play is like this paraphrasing the example:

1.Trying to make a phone call is a Simple Task and always is.
2.DMs for an attibute (and applicable skill) may apply.

However, makng the call while hanging upside down while is an external circumstance.

3.You do not change the initial Difficulty of the task, nor apply a circumstance DM penalty (unless there is a specific rule about performing activities upside down or some such), you call it Bane and call it day.
 
Thanks Nathan,
A long time back, I largely stopped playing D&D. Got into using GURPS as my vehicle of choice, and played D&D rarely (stopped after Version 3 and 3.5 I believe), so being exposed to the idea of "Boon/Bane" was a minor surprise. Thanks for the explanation. ;)

If I were playing MgT regularly, I'd probably have sprung for second edition. If MgT was represented amongst FANTASY GROUNDS 2 as a supported game system, I might have considered trying it on FG2 over the net with other players.

For now, I'll stick with GURPS TRAVELLER and steal ideas for "IMTU" from other game systems after adapting it for use with GURPS. ;)

As it is, I have had to fight temptation to start up a FG2 campaign for Traveller using SECTOR FLEET for its TO&E along with other aspects, ported into a GURPS TRAVELLER campaign set in Lunion pre-Fifth Frontier War. I keep typing stuff, and deleting them so that I can avoid the prospect of running such a campaign just yet.

*sigh*
 
So even Mongoose Traveller is "evolving" so to speak? MgT 2 is sufficiently different than MgT1 that they're essentially different systems?

Close enough that characters are not instantly recognizable as one or the other (ignoring the official sheets issue).
Ship design is different.
Combat is different.
Char Gen uses a different skill list.
 
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OUCH! That's a major rewrite of the whole thing then.

I wouldn't call renaming skills a major rewrite. Referees make their own career templates and skills all the time without re-writing game mechanics.

I do like the newer Task Check system though. Less DMs to think about. And Difficulty is now the target number to roll, instead of 8+.

A major re-write would be comparing any Mongoose Traveller to Traveller 5's rules.
 
OUCH! That's a major rewrite of the whole thing then.

It's a reduction of the skill list - much like the CT-MT skill list changes. I do think it went way too far in the drafts (and haven't looked at the final final, but I doubt it changed from the last draft I was sent).

As I said, you cannot instantly tell that it's MGT2 vs MGT1 with a casual glance.

Combat is similar, but will be a relearn. Much like the difference between Striker/AHL to MT.

Ship design is much like the Bk2 to Bk 5 transition - instantly obvious as long as you know what you're looking at.
 
To all of you who participated in this thread and responded to my queries - thank you.

Due to issues with a moderator, I have come to determine that I do not prefer to remain a part of this fellowship. The rest of you have been, dare I say the word... STELLAR in your contributions and kindness. I wish you all the best of luck, and that you be in good health.

Hal
 
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